244 lines
6.5 KiB
JavaScript
244 lines
6.5 KiB
JavaScript
"use strict";
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// REQUIRES AND INITS
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let width = Math.floor(1134/10);
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let height = Math.floor(768 /10);
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let XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest;
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let THREE = require('three');
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let L3D = require('../../static/js/l3d.min.js');
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let fs = require('fs');
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let scene = new THREE.Scene();
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let geometry = new THREE.Geometry();
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let peach = new THREE.Object3D();
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let bobomb = new THREE.Object3D();
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let whomp = new THREE.Object3D();
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let mountain = new THREE.Object3D();
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var finished = false;
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let frame = 0;
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let raycaster = new THREE.Raycaster();
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var total = 0;
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let loader, progLoader;
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let id = 56;
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// INIT COLORS
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var colors = [[0,0,0]];
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for (let i = 0; i < 856; i++) {
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colors.push([
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random())
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]);
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}
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var camera; var finished = false;
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var Recommendation = L3D.BaseRecommendation;
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var forceFinished = false;
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main();
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// FUNCTIONS
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function main() {
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let xhr = new XMLHttpRequest();
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xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
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xhr.onreadystatechange = function() {
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if (xhr.readyState == 4 && xhr.status == 200) {
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var data = JSON.parse(xhr.responseText);
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console.log('%sceneId = ' + data.sceneInfo.sceneId);
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console.log('%recoStyle = ' + data.sceneInfo.recommendationStyle);
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console.log('%expId = ' + id);
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console.log();
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console.log('M = [');
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camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
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var path = initElements(camera, data.sceneInfo);
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loader = new L3D.ProgressiveLoader(
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path, new THREE.Object3D(), null
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);
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progLoader = new L3D.ProgressiveLoader(
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path, scene, camera, null, null, true
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);
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loader.load(function(){
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process.stderr.write('Loading complete.\n');
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progLoader.load(function() {
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process.stderr.write("Loading complete\n");
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forceFinished = true;
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});
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init(data);
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});
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}
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};
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xhr.send();
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}
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function testDistance(old, newP) {
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return (
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L3D.Tools.norm2(L3D.Tools.diff(old.position, newP.position)) +
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L3D.Tools.norm2(L3D.Tools.diff(old.target, newP.target)) > 0.1
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);
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}
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function initElements(camera, sceneInfo) {
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switch (sceneInfo.sceneId) {
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case 1:
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camera.resetElements = L3D.resetPeachElements();
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camera.cameras = L3D.createPeachRecommendations(width, height);
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camera.speed = 0.001;
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return '/static/data/castle/princess peaches castle (outside).obj';
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case 2:
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camera.resetElements = L3D.resetBobombElements();
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camera.cameras = L3D.createBobombRecommendations(width, height);
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camera.speed = 0.005;
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return '/static/data/bobomb/bobomb battlefeild.obj';
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case 3:
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camera.resetElements = L3D.resetMountainElements();
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camera.cameras = L3D.createMountainRecommendations(width, height);
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camera.speed = 0.005;
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return '/static/data/mountain/coocoolmountain.obj';
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case 4:
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camera.resetElements = L3D.resetWhompElements();
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camera.cameras = L3D.createWhompRecommendations(width, height);
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camera.speed = 0.002;
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return '/static/data/whomp/Whomps Fortress.obj';
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default:
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console.err('This sceneId doesn\'t exist');
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process.exit(-1);
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}
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}
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function init(data) {
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scene.add(camera);
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camera.reset();
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camera.speed = 0.001;
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camera.start();
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setTimeout(loop, 0);
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}
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function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; };
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function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
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let old;
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function loop() {
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old = {
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position: new THREE.Vector3().copy(camera.position),
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target: new THREE.Vector3().copy(camera.target)
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};
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for (let i = 0; i < 10; i++)
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finished = camera.update(20);
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total++;
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if (!testDistance(old, camera) && !finished && !forceFinished) {
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process.nextTick(loop);
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return;
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}
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camera.look();
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camera.updateMatrixWorld(true);
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// printVector(camera.position);
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let buf = [];
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// let buf2 = [];
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let score = 0;
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var totalPixel = 0;
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for (let i = 0; i < width; i++) {
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buf[i] = [];
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let x = (i / width) * 2 - 1;
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// process.stderr.write('\b\r' + Math.floor(100*(i / width)) + '%\n');
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for (let j = 0; j < height; j++) {
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let y = (j / height) * 2 - 1;
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raycaster.setFromCamera({x:x, y:y}, camera);
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let intersectsProg = raycaster.intersectObject(progLoader.obj, true);
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let intersects = raycaster.intersectObject(loader.obj, true);
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if (intersectsProg.length === 0 && intersects.length === 0) {
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// Not good
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} else if (intersectsProg.length !== intersects.length) {
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// Not good
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totalPixel++;
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} else if (equalFaces(intersectsProg[0].face, intersects[0].face)) {
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score++;
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totalPixel++;
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} else {
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totalPixel++;
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}
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if (intersectsProg.length > 0) {
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buf[i][j] = intersectsProg[0].faceIndex;
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}
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}
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}
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score /= totalPixel;
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// for (let i = 0; i < 255; i++) {
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// colorsOccurence[i+1] += colorsOccurence[i];
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// }
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var buffer = [];
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buffer.push('P3\n');
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buffer.push(width+'\n');
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buffer.push(height+'\n');
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buffer.push(255+'\n');
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for (let i = 0; i < height; i++) {
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for (let j = 0; j < width; j++) {
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var grey = buf[j][height - i - 1];
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if (colors[grey] === undefined)
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buffer.push('0 0 0\n');
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else {
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buffer.push(colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
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}
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}
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}
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let frameName = "" + frame;
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var pad = "00000";
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frameName = pad.substring(0, pad.length - frameName.length) + frameName;
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fs.writeFileSync(`img/${frameName}.ppm`, buffer.join(''));
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// Write image buffer to disk
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console.log(score);
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process.stderr.write('Frame : ' + frame++ + ', score = ' + score + '\n');
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if (!finished && !forceFinished)
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setTimeout(loop,50);
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}
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