44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
|         <section>
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|             <h2>Index</h2>
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|             <ul>
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|                 <li><a href="/bouncing/">A bouncing cube that jumps when you click on it</a></li>
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|                 <li>
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|                     <p>
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|                         <a href="/multisphere/">Sphere with multi-resolution</a>
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|                     </p>
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|                     <p>
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|                         Lots of obj files loaded and displayed. When you click
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|                         somewhere, the current obj is hidden and the next one, with
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|                         a better resolution is shown.
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|                     </p>
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|                 </li>
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|                 <li>
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|                     <p>
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|                         <a href="/scene/">A proto of the real thing</a>
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|                     </p>
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|                     <p>
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|                         You can move the camera with the arrow keys and move the
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|                         angle of the camera with 2, 4, 6 and 8 (the arrows of the
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|                         numpad), or you can do a drag-and-drop like (click on the
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|                         mouse to grap the scene, and move the mouse to rotate the
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|                         camera). You can also select a camera by clicking on the
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|                         red part of it, and get back to the free camera by clicking
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|                         again. You can also select a camera by simply clicking on
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|                         the object you want to see. The program will choose the
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|                         camera that you want, and move to it progressively.
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|                     </p>
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|                 </li>
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|                 <li>
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|                     <p>
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|                         <a href="/stream/">Streaming simulation</a>
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|                     </p>
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|                     <p>
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|                         A mesh of a sphere is fully loaded, and displayed
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|                         progressively. This test is here to prove that we can
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|                         dynamically add vertices and faces to a mesh.
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|                     </p>
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|                 </li>
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|             </ul>
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| #
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|         </section>
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