3d-interface/geo/Mesh.js

269 lines
7.1 KiB
JavaScript

var mesh = {};
// Mesh
mesh.Mesh = function() {
this.vertices = [];
this.faces = [];
this.texCoords = [];
this.normals = [];
this.faceIndex = 0;
this.material = null;
this.started = false;
this.finished = false;
}
mesh.Mesh.prototype.hasNormals = function() {
return this.normals.length > 0;
}
mesh.Mesh.prototype.hasTexCoords = function() {
return this.texCoords.length > 0;
}
mesh.Mesh.prototype.addVertex = function(vertex) {
if (vertex instanceof mesh.Vertex) {
this.vertices.push(vertex);
} else if (typeof vertex === 'string' || vertex instanceof String) {
this.vertices.push(new mesh.Vertex(vertex));
} else {
console.error("Can only add vertex from mesh.Vertex or string");
return;
}
return this.vertices[this.vertices.length - 1];
}
mesh.Mesh.prototype.addFaces = function(face) {
var faces;
if (face instanceof mesh.Face) {
this.faces.push(face);
} else if (typeof face === 'string' || face instanceof String) {
faces = parseFace(face);
this.faces = this.faces.concat(faces);
} else {
console.error("Can only add face from mesh.Face or string");
return;
}
if (faces === undefined) {
return this.faces[this.faces.length - 1];
} else {
return faces;
}
}
mesh.Mesh.prototype.addTexCoord = function(texCoord) {
if (texCoord instanceof mesh.TexCoord) {
this.texCoords.push(texCoord);
} else if (typeof texCoord === 'string' || texCoord instanceof String) {
this.texCoords.push(new mesh.TexCoord(texCoord));
} else {
console.error("Can only add texCoord from mesh.TexCoord or string");
return;
}
return this.texCoords[this.texCoords.length - 1];
}
mesh.Mesh.prototype.addNormal = function(normal) {
if (normal instanceof mesh.Normal) {
this.normals.push(normal);
} else if (typeof normal === 'string' || normal instanceof String) {
this.normals.push(new mesh.Normal(normal));
} else {
console.error("Can only add normal from mesh.Normal of string");
return;
}
return this.normals[this.normals.length - 1];
}
mesh.Mesh.prototype.isFinished = function() {
return this.faceIndex === this.faces.length;
}
// Vertex
mesh.Vertex = function() {
if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
var split = arguments[0].replace(/\s+/g, " ").split(' ');
this.x = parseFloat(split[1]);
this.y = parseFloat(split[2]);
this.z = parseFloat(split[3]);
}
this.sent = false;
}
mesh.Vertex.prototype.toList = function() {
return ['v', this.index, this.x, this.y, this.z];
}
mesh.Vertex.prototype.toString = function() {
return 'v ' + this.x + ' ' + this.y + ' ' + this.z;
}
// Normal is the same as a vertex, except for toList and toString
mesh.Normal = function() {
mesh.Vertex.apply(this, arguments);
}
mesh.Normal.prototype = Object.create(mesh.Vertex.prototype);
mesh.Normal.prototype.constructor = mesh.Normal;
mesh.Normal.prototype.toList = function() {
var superObject = mesh.Vertex.prototype.toList.call(this);
superObject[0] = 'vn';
return superObject;
}
mesh.Normal.toString = function() {
var superObject = mesh.Vertex.prototype.toString.call(this);
superObject.replace('v', 'vn');
return superObject;
}
// TexCoord : texture coordinates
mesh.TexCoord = function() {
if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
var split = arguments[0].replace(/\s+/g, " ").split(' ');
this.x = parseFloat(split[1]);
this.y = parseFloat(split[2]);
}
this.sent = false;
}
mesh.TexCoord.prototype.toList = function() {
return ['vt', this.index, this.x, this.y];
}
mesh.TexCoord.prototype.toString = function() {
return 'vt ' + this.x + ' ' + this.y;
}
// Face
mesh.Face = function() {
if (typeof arguments[0] === 'string' || arguments[0] instanceof String) {
if (arguments[0].indexOf('/') === -1) {
// No / : easy win : "f 1 2 3" or "f 1 2 3 4"
var split = arguments[0].replace(/\s+/g, ' ').split(' ');
this.a = parseInt(split[1]) - 1;
this.b = parseInt(split[2]) - 1;
this.c = parseInt(split[3]) - 1;
} else {
// There might be textures coords
var split = arguments[0].replace(/\s+/g, ' ').trim().split(' ');
// Split elements
var split1 = split[1].split('/');
var split2 = split[2].split('/');
var split3 = split[3].split('/');
var vIndex = 0;
var tIndex = 1;
var nIndex = 2;
this.a = parseInt(split1[vIndex]) - 1;
this.b = parseInt(split2[vIndex]) - 1;
this.c = parseInt(split3[vIndex]) - 1;
this.aTexture = parseInt(split1[tIndex]) - 1;
this.bTexture = parseInt(split2[tIndex]) - 1;
this.cTexture = parseInt(split3[tIndex]) - 1;
this.aNormal = parseInt(split1[nIndex]) - 1;
this.bNormal = parseInt(split2[nIndex]) - 1;
this.cNormal = parseInt(split3[nIndex]) - 1;
}
}
this.sent = false;
}
var parseFace = function(arg) {
var split = arg.trim().split(' ');
var ret = [];
// Face3
if (split.length >= 4) {
ret.push(new mesh.Face(arg));
}
// Face3 == 2 * Face3
if (split.length >= 5) {
ret.push(new mesh.Face(
[
split[0],
split[1],
split[3],
split[4]
].join(' ')
));
}
return ret;
}
mesh.Face.prototype.max = function() {
if (this.d !== undefined) {
return Math.max(this.a, this.b, this.c, this.d);
} else {
return Math.max(this.a, this.b, this.c);
}
}
mesh.Face.prototype.maxTexture = function() {
if (this.dTexture) {
return Math.max(this.aTexture, this.bTexture, this.cTexture, this.dTexture);
} else {
return Math.max(this.aTexture, this.bTexture, this.cTexture);
}
}
mesh.Face.prototype.toList = function() {
var l = ['f', this.index, this.meshIndex,
[this.a, this.b, this.c ],
isNaN(this.aTexture) ? [] : [this.aTexture, this.bTexture, this.cTexture],
isNaN(this.aNormal ) ? [] : [this.aNormal, this.bNormal, this.cNormal ]
];
// if (this.d !== undefined)
// l.push(this.d);
// if (this.aTexture !== undefined) {
// l.push(this.aTexture);
// l.push(this.bTexture);
// l.push(this.cTexture);
// }
// if (this.dTexture !== undefined)
// l.push(this.dTexture);
return l;
}
mesh.Face.prototype.toString = function() {
return 'f ' + this.a + ' ' + this.b + ' ' + this.c + (this.d !== undefined ? ' ' + this.d : '');
}
// Material
mesh.Material = function() {
var split = arguments[0].replace(/\s+/g, ' ').trim().split(' ');
this.name = split[1];
}
mesh.Material.prototype.toString = function() {
return 'usemtl ' + this.name;
}
mesh.Material.prototype.toList = function() {
return ['u', this.name];
}
module.exports = mesh;