120 lines
3.5 KiB
JavaScript
120 lines
3.5 KiB
JavaScript
var mesh_number = 25;
|
||
var renderer, scene, camera, controls, cube, container, plane, mouse= {x:0, y:0};
|
||
var raycaster;
|
||
var objects = [];
|
||
var spheres = new Array(mesh_number);
|
||
var visible = 0;
|
||
|
||
var loader, previousTime;
|
||
|
||
var container_size = new Object();
|
||
container_size.width = 1067;
|
||
container_size.height = 600;
|
||
|
||
init();
|
||
animate();
|
||
|
||
function init() {
|
||
// on initialise le moteur de rendu
|
||
container = document.getElementById('container');
|
||
container.style.height = container_size.height + 'px';
|
||
container.style.width = container_size.width + 'px';
|
||
renderer = new THREE.WebGLRenderer({alpha:"true"});
|
||
renderer.setSize(container_size.width, container_size.height);
|
||
renderer.shadowMapEnabled = true;
|
||
document.getElementById('container').appendChild(renderer.domElement);
|
||
|
||
// on initialise la scène
|
||
scene = new THREE.Scene();
|
||
raycaster = new THREE.Raycaster();
|
||
|
||
// init light
|
||
var directional_light = new THREE.DirectionalLight(0xffffff);
|
||
directional_light.position.set(1, 0.5, 1).normalize();
|
||
directional_light.castShadow = true;
|
||
scene.add(directional_light);
|
||
|
||
var ambient_light = new THREE.AmbientLight(0x444444);
|
||
scene.add(ambient_light);
|
||
|
||
// on initialise la camera que l’on place ensuite sur la scène
|
||
camera = new Camera(50, container_size.width / container_size.height, 1, 10000);
|
||
scene.add(camera);
|
||
|
||
window.addEventListener('resize', onWindowResize, false);
|
||
|
||
container.addEventListener('mousedown', click, false);
|
||
|
||
// Création d'un objloader
|
||
loader = new THREE.OBJLoader();
|
||
|
||
for (var i = 0; i < mesh_number; i++) {
|
||
// Capture of i
|
||
// I am pretty good
|
||
(function(i) {
|
||
loader.load(static_path + 'data/spheres/' + (i+1) + '.obj', function (object) {
|
||
object.traverse(function (child) {
|
||
if (child instanceof THREE.Mesh ) {
|
||
child.material.color.setHex(0xff0000);
|
||
child.up = new THREE.Vector3(0,0,1);
|
||
child.geometry.computeFaceNormals();
|
||
child.geometry.computeVertexNormals();
|
||
}
|
||
});
|
||
spheres[i] = object;
|
||
scene.add(object);
|
||
if (i != 0)
|
||
hide(object);
|
||
});
|
||
})(i);
|
||
}
|
||
|
||
|
||
plane = new Plane(1000,1000);
|
||
plane.translate(0,0,-100);
|
||
plane.addToScene(scene);
|
||
}
|
||
|
||
function animate() {
|
||
// on appelle la fonction animate() récursivement à chaque frame
|
||
requestAnimationFrame(animate);
|
||
|
||
var currentTime = Date.now() - previousTime;
|
||
camera.update(isNaN(currentTime) ? 20 : currentTime);
|
||
previousTime = Date.now();
|
||
|
||
camera.look();
|
||
|
||
renderer.render(scene, camera);
|
||
}
|
||
|
||
function onWindowResize() {
|
||
camera.aspect = container.offsetWidth / container.offsetHeight;
|
||
camera.updateProjectionMatrix();
|
||
|
||
renderer.setSize(container.offsetWidth, container.offsetHeight);
|
||
renderer.render(scene, camera);
|
||
}
|
||
|
||
function click(event) {
|
||
++visible;
|
||
visible %= spheres.length;
|
||
|
||
console.log('Mesh ', visible + 1, ' out of ', spheres.length, ' : ', spheres[visible].children[0].geometry.attributes.position.array.length, ' vertices (with duplication...)');
|
||
|
||
// hide everything except visible
|
||
for (var i in spheres)
|
||
{
|
||
hide(spheres[i]);
|
||
}
|
||
show(spheres[visible]);
|
||
}
|
||
|
||
function hide(object) {
|
||
object.traverse(function ( object ) { object.visible = false; } );
|
||
}
|
||
|
||
function show(object) {
|
||
object.traverse(function ( object ) { object.visible = true; } );
|
||
}
|