<section> <h2>Index</h2> <ul> <li><a href="/bouncing/">A bouncing cube that jumps when you click on it</a></li> <li> <p> <a href="/multisphere/">Sphere with multi-resolution</a> </p> <p> Lots of obj files loaded and displayed. When you click somewhere, the current obj is hidden and the next one, with a better resolution is shown. </p> </li> <li> <p> <a href="/scene/">A proto of the real thing</a> </p> <p> You can move the camera with the arrow keys and move the angle of the camera with 2, 4, 6 and 8 (the arrows of the numpad), or you can do a drag-and-drop like (click on the mouse to grap the scene, and move the mouse to rotate the camera). You can also select a camera by clicking on the red part of it, and get back to the free camera by clicking again. You can also select a camera by simply clicking on the object you want to see. The program will choose the camera that you want, and move to it progressively. </p> </li> <li> <p> <a href="/stream/">Streaming simulation</a> </p> <p> A mesh of a sphere is fully loaded, and displayed progressively. This test is here to prove that we can dynamically add vertices and faces to a mesh. </p> </li> </ul> # </section>