// class camera extends THREE.PerspectiveCamera var TutoCamera = function() { THREE.PerspectiveCamera.apply(this, arguments); this.renderer = arguments[4]; this.onWindowResize = arguments[6]; var scene = arguments[5]; var containerSize = arguments[7]; var coins = arguments[8]; if (arguments[9] === undefined) listenerTarget = document; else listenerTarget = arguments[9]; // Set Position this.theta = Math.PI; this.phi = Math.PI; // this.keyboard = undefined; this.moving = false; this.dragging = false; this.mouse = {x: 0, y: 0}; this.mouseMove = {x: 0, y: 0}; // Stuff for rendering this.position = new THREE.Vector3(); this.forward = new THREE.Vector3(); this.left = new THREE.Vector3(); this.target = new THREE.Vector3(0,1,0); // Stuff for events this.motion = {}; this.sensitivity = 0.05; this.speed = 1; // Raycaster for collisions this.raycaster = new THREE.Raycaster(); // Create history object this.history = new L3D.History(); // Set events from the document var self = this; var onKeyDown = function(event) {self.onKeyDown(event);}; var onKeyUp = function(event) {self.onKeyUp(event);}; var onMouseDown = function(event) {if (event.which === 1) self.onMouseDown(event); }; var onMouseUp = function(event) {if (event.which === 1) self.onMouseUp(event); }; var onMouseMove = function(event) {self.onMouseMove(event); }; document.addEventListener('keydown', onKeyDown, false); document.addEventListener('keyup', onKeyUp, false); document.addEventListener('pointerlockchange', function(event) { self.onPointerLockChange(event); }, false); document.addEventListener('mozpointerlockchange', function(event) { self.onPointerLockChange(event); }, false); document.addEventListener('webkitpointerlockchange', function(event) { self.onPointerLockChange(event); }, false); document.addEventListener('mousemove', function(event) {self.onMouseMovePointer(event);}, false); listenerTarget.addEventListener('mousedown', function() {self.lockPointer();}, false); listenerTarget.addEventListener('mousedown', onMouseDown, false); listenerTarget.addEventListener('mousemove', onMouseMove, false); listenerTarget.addEventListener('mouseup', onMouseUp, false); listenerTarget.addEventListener('mouseout', onMouseUp, false); document.getElementById('lock').addEventListener('change', function(e) { if (self.tutorial.nextAction() === 'uncheck-lock') { self.tutorial.nextStep(); } }); this.collisions = true; // Create tutorial this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, containerSize, arguments[10]); this.shouldLock = true; this.shouldLogCameraAngles = true; glob = this; }; TutoCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype); TutoCamera.prototype.constructor = TutoCamera; TutoCamera.prototype.lockPointer = function() { if (this.shouldLock) { this.renderer.domElement.requestPointerLock = this.renderer.domElement.requestPointerLock || this.renderer.domElement.mozRequestPointerLock || this.renderer.domElement.webkitRequestPointerLock; if (this.renderer.domElement.requestPointerLock) { this.renderer.domElement.requestPointerLock(); } } }; TutoCamera.prototype.isLocked = function() { var toto = document.pointerLockElement === this.renderer.domElement || document.mozPointerLockElement === this.renderer.domElement || document.webkitPointerLockElement === this.renderer.domElement; return toto; }; TutoCamera.prototype.onPointerLockChange = function() { var event = new L3D.DB.Event.PointerLocked(); if (this.isLocked()) { // The pointer is locked : adapt the state of the camera this.pointerLocked = true; this.mousePointer.render(L3D.MousePointer.BLACK); this.mouse.x = this.renderer.domElement.width/2; this.mouse.y = this.renderer.domElement.height/2; // Remove start canvas this.startCanvas.clear(); if (this.tutorial.nextAction() === 'lock-pointer') { this.tutorial.nextStep(); } // Send event event.locked = true; if (this.wasLocked !== event.locked) event.send(); this.wasLocked = true; } else { this.pointerLocked = false; this.mousePointer.clear(); this.theta = this.previousTheta; this.phi = this.previousPhi; this.mouseMove.x = 0; this.mouseMove.y = 0; // Draw start canvas only if should lock if (this.shouldLock) this.startCanvas.render(); else this.startCanvas.clear(); event.locked = false; if (this.wasLocked !== event.locked) event.send(); if (this.tutorial.nextAction() === 'unlock-pointer') { this.tutorial.nextStep(); } this.wasLocked = false; } }; // Update function TutoCamera.prototype.update = function(time) { if (this.moving) { this.linearMotion(time); this.shouldLogCameraAngles = false; } else if (this.movingHermite) { this.hermiteMotion(time); this.shouldLogCameraAngles = false; } else { this.normalMotion(time); } }; TutoCamera.prototype.linearMotion = function(time) { var positionDirection = L3D.Tools.diff(this.newPosition, this.position); var targetDirection = L3D.Tools.diff(this.newTarget, this.target); this.position.add(L3D.Tools.mul(positionDirection, 0.05 * time / 20)); this.target.add(L3D.Tools.mul(targetDirection, 0.05 * time / 20)); if (L3D.Tools.norm2(L3D.Tools.diff(this.position, this.newPosition)) < 0.01 && L3D.Tools.norm2(L3D.Tools.diff(this.target, this.newTarget)) < 0.01) { this.moving = false; this.anglesFromVectors(); } }; TutoCamera.prototype.hermiteMotion = function(time) { var e = this.hermitePosition.eval(this.t); this.position.x = e.x; this.position.y = e.y; this.position.z = e.z; this.target = L3D.Tools.sum(this.position, this.hermiteAngles.eval(this.t)); this.t += 0.01 * time / 20; if (this.t > 1) { this.movingHermite = false; this.anglesFromVectors(); } }; TutoCamera.prototype.normalMotion = function(time) { // Update angles if (this.motion.increasePhi) {this.phi += this.sensitivity; this.changed = true; } if (this.motion.decreasePhi) {this.phi -= this.sensitivity; this.changed = true; } if (this.motion.increaseTheta) {this.theta += this.sensitivity; this.changed = true; } if (this.motion.decreaseTheta) {this.theta -= this.sensitivity; this.changed = true; } if (this.isLocked() || this.dragging) { this.theta += this.mouseMove.x; this.phi -= this.mouseMove.y; this.mouseMove.x = 0; this.mouseMove.y = 0; this.changed = true; if (this.shouldLogCameraAngles) { this.shouldLogCameraAngles = false; var self = this; setTimeout(function() { self.shouldLogCameraAngles = true; }, 500); var event = new L3D.DB.Event.KeyboardEvent(); event.camera = this; event.send(); } } // Clamp phi and theta this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1); this.theta = ((this.theta - Math.PI) % (2*Math.PI)) + Math.PI; // Compute vectors (position and target) this.vectorsFromAngles(); // Update with events var delta = 0.1; var forward = this.forward.clone(); forward.multiplyScalar(400.0 * delta); var left = this.up.clone(); left.cross(forward); left.normalize(); left.multiplyScalar(400.0 * delta); // Move only if no collisions var speed = this.speed * time / 20; var direction = new THREE.Vector3(); if (this.motion.boost) speed *= 10; if (this.motion.moveForward) {direction.add(L3D.Tools.mul(forward, speed)); this.changed = true;} if (this.motion.moveBackward) {direction.sub(L3D.Tools.mul(forward, speed)); this.changed = true;} if (this.motion.moveLeft) {direction.add(L3D.Tools.mul(left, speed)); this.changed = true;} if (this.motion.moveRight) {direction.sub(L3D.Tools.mul(left, speed)); this.changed = true;} var collide = this.isColliding(direction); if (this.collisions && collide) { var face = collide.face; var vertices = collide.object.geometry.vertices; var normal = L3D.Tools.cross(L3D.Tools.diff(vertices[face.b], vertices[face.a]), L3D.Tools.diff(vertices[face.c], vertices[face.a])).normalize(); if (L3D.Tools.dot(normal, direction) > 0) { normal.multiplyScalar(-1); } normal.multiplyScalar(0.01); this.position.add(normal); } else { this.position.add(direction); } // Update angle this.target = this.position.clone(); this.target.add(forward); }; TutoCamera.prototype.reset = function() { if (this.tutorial.nextAction() === 'reset-camera') { this.tutorial.nextStep(); } this.resetPosition(); this.moving = false; this.movingHermite = false; (new L3D.DB.Event.ResetClicked()).send(); this.previousTheta = this.theta; this.previousPhi = this.phi; }; TutoCamera.prototype.resetPosition = function() { this.position.copy(this.resetElements.position); this.target.copy(this.resetElements.target); this.anglesFromVectors(); }; TutoCamera.prototype.vectorsFromAngles = function() { // Update direction this.forward.y = Math.sin(this.phi); var cos = Math.cos(this.phi); this.forward.z = cos * Math.cos(this.theta); this.forward.x = cos * Math.sin(this.theta); this.forward.normalize(); }; TutoCamera.prototype.anglesFromVectors = function() { var forward = L3D.Tools.diff(this.target, this.position); forward.normalize(); this.phi = Math.asin(forward.y); // Don't know why this line works... But thanks Thierry-san and // Bastien because it seems to work... this.theta = Math.atan2(forward.x, forward.z); }; TutoCamera.prototype.move = function(recommendation, toSave) { if (toSave === undefined) toSave = true; var otherCamera = recommendation.camera || recommendation; this.moving = true; this.movingHermite = false; this.newTarget = otherCamera.target.clone(); this.newPosition = otherCamera.position.clone(); var t = [0,1]; var f = [this.position.clone(), this.newPosition]; var fp = [L3D.Tools.diff(this.target, this.position), L3D.Tools.diff(this.newTarget, this.newPosition)]; this.hermite = new L3D.Hermite.Polynom(t,f,fp); this.t = 0; if (toSave) { if (this.changed) { this.save(); this.changed = false; } this.history.addState({position: otherCamera.position.clone(), target: otherCamera.target.clone()}); } }; TutoCamera.prototype.moveHermite = function(recommendation, toSave) { if (this.tutorial.nextAction() === 'recommendation') { this.tutorial.nextStep(); } if (toSave === undefined) toSave = true; var otherCamera = recommendation.camera; this.moving = false; this.movingHermite = true; this.t = 0; this.hermitePosition = new L3D.Hermite.special.Polynom( this.position.clone(), otherCamera.position.clone(), L3D.Tools.mul(L3D.Tools.diff(otherCamera.target, otherCamera.position).normalize(),4) ); this.hermiteAngles = new L3D.Hermite.special.Polynom( L3D.Tools.diff(this.target, this.position), L3D.Tools.diff(otherCamera.target, otherCamera.position), new THREE.Vector3() ); if (toSave) { if (this.changed) { this.save(); this.changed = false; } this.history.addState({position: otherCamera.position.clone(), target: otherCamera.target.clone()}); } }; TutoCamera.prototype.isColliding = function(direction) { // this.raycaster.set(this.position, direction.clone().normalize()); // var intersects = this.raycaster.intersectObjects(this.collidableObjects, true); // for (var i in intersects) { // if (intersects[i].distance < L3D.Tools.norm(direction) + this.speed * 300 && // intersects[i].object.raycastable) { // return intersects[i]; // } // } }; // Look function TutoCamera.prototype.look = function() { this.lookAt(this.target); }; TutoCamera.prototype.addToScene = function(scene) { scene.add(this); }; TutoCamera.prototype.onKeyEvent = function(event, toSet) { // Create copy of state var motionJsonCopy = JSON.stringify(this.motion); var moved; if (this.allowed.keyboardTranslate) { moved = true; switch ( event.keyCode ) { // Azerty keyboards case 38: case 90: this.motion.moveForward = toSet; break; // up / z case 37: case 81: this.motion.moveLeft = toSet; break; // left / q case 40: case 83: this.motion.moveBackward = toSet; break; // down / s case 39: case 68: this.motion.moveRight = toSet; break; // right / d // Qwerty keyboards case 38: case 87: this.motion.moveForward = toSet; break; // up / w case 37: case 65: this.motion.moveLeft = toSet; break; // left / a case 40: case 83: this.motion.moveBackward = toSet; break; // down / s case 39: case 68: this.motion.moveRight = toSet; break; // right / d case 32: this.motion.boost = toSet; moved = false; break; default: moved = false; break; } if (moved && this.tutorial.nextAction() === 'translate-keyboard' && !toSet) { this.tutorial.nextStep(); } } if (this.allowed.keyboardRotate) { moved = true; switch ( event.keyCode ) { case 73: case 104: this.motion.increasePhi = toSet; break; // 8 Up for angle case 75: case 98: this.motion.decreasePhi = toSet; break; // 2 Down for angle case 74: case 100: this.motion.increaseTheta = toSet; break; // 4 Left for angle case 76: case 102: this.motion.decreaseTheta = toSet; break; // 6 Right for angle default: moved = false; break; } if (moved && this.tutorial.nextAction() === 'rotate-keyboard' && !toSet) { this.tutorial.nextStep(); } } if (motionJsonCopy != JSON.stringify(this.motion)) { // Log any change var e = new L3D.DB.Event.KeyboardEvent(); e.camera = this; e.send(); } }; TutoCamera.prototype.onKeyDown = function(event) { this.onKeyEvent(event, true); }; TutoCamera.prototype.onKeyUp = function(event) { this.onKeyEvent(event, false); }; TutoCamera.prototype.onMouseDown = function(event) { this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; if (this.allowed.mouseRotate) { this.dragging = true; this.mouseMoved = false; } }; TutoCamera.prototype.onMouseMove = function(event) { if (!this.shouldLock && this.dragging) { this.previousTheta = this.theta; this.previousPhi = this.phi; var mouse = {x: this.mouse.x, y: this.mouse.y}; this.mouse.x = ( ( event.clientX - this.renderer.domElement.offsetLeft ) / this.renderer.domElement.width ) * 2 - 1; this.mouse.y = - ( ( event.clientY - this.renderer.domElement.offsetTop ) / this.renderer.domElement.height ) * 2 + 1; this.mouseMove.x = (this.mouse.x - mouse.x ) * 3; this.mouseMove.y = (this.mouse.y - mouse.y ) * 3; this.mouseMoved = true; if (this.tutorial.nextAction() === 'rotate-mouse') { this.tutorial.nextStep(); } } }; TutoCamera.prototype.onMouseMovePointer = function(e) { if (this.isLocked()) { // Backup theta and phi this.previousTheta = this.theta; this.previousPhi = this.phi; this.mouseMove.x = e.movementX || e.mozMovementX || e.webkitMovementX || 0; this.mouseMove.y = e.movementY || e.mozMovementY || e.webkitMovementY || 0; this.mouseMove.x *= -(this.sensitivity/10); this.mouseMove.y *= (this.sensitivity/10); this.mouseMoved = true; } }; TutoCamera.prototype.onMouseUp = function(event) { this.onMouseMove(event); // Send log to DB if (this.dragging && this.mouseMoved && !this.moving && !this.movingHermite) { var e = new L3D.DB.Event.KeyboardEvent(); e.camera = this; e.send(); } this.dragging = false; }; TutoCamera.prototype.log = function() { console.log("createCamera(\nnew THREE.Vector3(" + this.position.x + "," + this.position.y + ',' + this.position.z + '),\n' + "new THREE.Vector3(" + this.target.x + "," + this.target.y + ',' + this.target.z + ')\n)'); }; TutoCamera.prototype.save = function() { var backup = {}; backup.position = this.position.clone(); backup.target = this.target.clone(); this.history.addState(backup); }; TutoCamera.prototype.undo = function() { var move = this.history.undo(); if (move !== undefined) { var event = new L3D.DB.Event.PreviousNextClicked(); event.previous = true; event.camera = move; event.send(); this.move(move, false); } }; TutoCamera.prototype.redo = function() { var move = this.history.redo(); if (move !== undefined) { var event = new L3D.DB.Event.PreviousNextClicked(); event.previous = false; event.camera = move; event.send(); this.move(move, false); } }; TutoCamera.prototype.undoable = function() { return this.history.undoable(); }; TutoCamera.prototype.redoable = function() { return this.history.redoable(); };