var mesh_number = 25; var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}; var bigmesh; var raycaster; var objects = []; var cameras = new CameraContainer(); var spheres = new Array(mesh_number); var visible = 0; var stats; var loader; var container_size = {width: 1067, height: 600}; init(); animate(); function init() { // on initialise le moteur de rendu container = document.getElementById('container'); container.style.height = container_size.height + 'px'; container.style.width = container_size.width + 'px'; renderer = new THREE.WebGLRenderer({alpha:true}); renderer.setSize(container_size.width, container_size.height); renderer.shadowMapEnabled = true; renderer.setClearColor(0x87ceeb); renderer.sortObjects = false // on initialise la scène scene = new THREE.Scene(); raycaster = new THREE.Raycaster(); // Create stats counter stats = new Stats(); stats.setMode(0); stats.domElement.style.position = 'absolute'; stats.domElement.style.cssFloat = "top-left"; container.appendChild( stats.domElement ); container.appendChild(renderer.domElement); // init light // var directional_light = new THREE.DirectionalLight(0x999999); // directional_light.position.set(1, 0.5, 1).normalize(); // directional_light.castShadow = true; // scene.add(directional_light); var ambient_light = new THREE.AmbientLight(0xffffff); scene.add(ambient_light); // on initialise la camera que l’on place ensuite sur la scène var camera1 = new PointerCamera(50, container_size.width / container_size.height, 0.01, 100000, container); camera1.speed = 0.001; scene.add(camera1); cameras.push(camera1); var loader = new THREE.OBJMTLLoader(); var onProgress = function ( xhr ) { if ( xhr.lengthComputable ) { var percentComplete = xhr.loaded / xhr.total * 100; console.log( Math.round(percentComplete, 2) + '% downloaded' ); } }; var onError = function ( xhr ) { }; // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() ); var loader = new THREE.OBJMTLLoader(); loader.load( '/data/castle/princess peaches castle (outside).obj', '/data/castle/princess peaches castle (outside).mtl', function ( object ) { object.up = new THREE.Vector3(0,0,1); scene.add(object); object.traverse(function (object) { if (object instanceof THREE.Mesh) { object.geometry.mergeVertices(); object.material.side = THREE.DoubleSide; if (object.material.name === 'Material.103_princess_peaches_cast') { console.log(object.material.name); object.material.transparent = true; } } }); }, onProgress, onError ); loader.load( '/data/first/Floor 1.obj', '/data/first/Floor 1.mtl', function ( object ) { object.position.z -= 10.9; object.position.y += 0.555; object.position.x += 3.23; var theta = 0.27; object.rotation.y = Math.PI - theta; object.up = new THREE.Vector3(0,0,1); scene.add(object); object.traverse(function (object) { if (object instanceof THREE.Mesh) { object.material.side = THREE.DoubleSide; console.log(object.geometry.vertices.length); object.geometry.mergeVertices(); if (object.material.name === 'Material.054_777F0E0B_c.bmp' || object.material.name === 'Material.061_5C3492AB_c.bmp' ) { object.material.transparent = true; } } }); }, onProgress, onError ); // var camera3 = new FixedCamera( // 50, // container_size.width / container_size.height, // 1, // 100000, // new THREE.Vector3(500,0,500), // new THREE.Vector3(0,0,0) // ); // camera3.addToScene(scene); // cameras.push(camera3); window.addEventListener('resize', onWindowResize, false); container.addEventListener('mousedown', click, false); // Load the scene loadScene(); } function loadScene() { } function animate() { // on appelle la fonction animate() récursivement à chaque frame requestAnimationFrame(animate); stats.begin(); cameras.update(cameras.mainCamera().position); cameras.look(); renderer.render(scene, cameras.mainCamera()); stats.end(); } function onWindowResize() { cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;}); cameras.forEach(function(camera) {camera.updateProjectionMatrix();}); renderer.setSize(container.offsetWidth, container.offsetHeight); renderer.render(scene, cameras.mainCamera()); } function hide(object) { object.traverse(function(object) {object.visible = false;}); } function show(object) { object.traverse(function(object) {object.visible = true;}); } function click(event) { var mouse = { x: ((event.clientX - renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1, y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1 } var camera = cameras.mainCamera(); var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5); vector.unproject(camera); raycaster.set(camera.position, vector.sub(camera.position).normalize()); var intersects = raycaster.intersectObjects(scene.children, true); if ( intersects.length > 0 ) { var minDistance; var bestIndex; // Looking for cameras for (i in intersects) { if ((intersects[i].distance > 50 && minDistance === undefined) || (intersects[i].distance < minDistance )) { // We will not consider a line as clickable if (! (intersects[i].object instanceof THREE.Line)) { minDistance = intersects[i].distance; bestIndex = i; } } } if (bestIndex !== undefined) { if (cameras.getById(intersects[bestIndex].object.id) !== undefined) { var new_camera = cameras.getById(intersects[bestIndex].object.id); cameras.get(0).move(new_camera); } } // Looking for objects for (o in objects) { if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) { var new_camera = cameras.get(objects[o].seen_by[0]); cameras.get(0).move(new_camera); break; } } } // var pos = cameras.mainCamera().position; // var target = cameras.mainCamera().target // console.log("Position = ", pos.x, pos.y, pos.z); // console.log("Target = ", target.x, target.y, target.z); }