var CameraContainer = function () { this.current_camera = 0; this.cameras = new Array(); } CameraContainer.prototype.mainCamera = function(id) { if (id === undefined) { return this.cameras[this.current_camera]; } if (id >= cameras.length || id < 0) { console.log('Warning : this camera does not exist'); return; } this.current_camera = id; } CameraContainer.prototype.forEach = function(callback) { this.cameras.forEach(callback); } CameraContainer.prototype.look = function() { this.cameras[this.current_camera].look(); } CameraContainer.prototype.update = function() { this.cameras[this.current_camera].update(); } CameraContainer.prototype.push = function(camera) { this.cameras.push(camera); } CameraContainer.prototype.get = function(i) { return this.cameras[i]; } CameraContainer.prototype.getById = function(id) { for (var i in this.cameras) { if (this.cameras[i].mesh !== undefined) { if (this.cameras[i].mesh.id == id) { return this.get(i); } } } } CameraContainer.prototype.setById = function(id) { var i = this.getById(id); if (i !== -1) this.current_camera = i; } CameraContainer.prototype.nextCamera = function() { if (this.cameras.length != 0) { this.current_camera++; this.current_camera%=this.cameras.length; } } CameraContainer.prototype.map = function(callback) { this.cameras.map(callback); }