L3D.EmptyRecommendation = function() { L3D.BaseRecommendation.apply(this, arguments); this.target = new THREE.Vector3(); }; L3D.EmptyRecommendation.prototype = Object.create(L3D.BaseRecommendation.prototype); L3D.EmptyRecommendation.prototype.constructor = L3D.EmptyRecommendation; L3D.EmptyRecommendation.prototype.raycast = function() {}; L3D.EmptyRecommendation.prototype.check = function() {}; L3D.EmptyRecommendation.prototype.initExtremity = function() {}; L3D.EmptyRecommendation.prototype.updateExtremity = function() {}; L3D.EmptyRecommendation.prototype.setSize = function() {}; L3D.EmptyRecommendation.prototype.update = function() {}; L3D.EmptyRecommendation.prototype.regenerateArrow = function() {}; L3D.EmptyRecommendation.prototype.look = function() {}; L3D.EmptyRecommendation.prototype.addToScene = function() {};