"use strict"; // REQUIRES AND INITS let width = Math.floor(1134/10); let height = Math.floor(768 /10); let XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest; let THREE = require('three'); let L3D = require('../../static/js/l3d.min.js'); let fs = require('fs'); let scene = new THREE.Scene(); let geometry = new THREE.Geometry(); let peach = new THREE.Object3D(); let bobomb = new THREE.Object3D(); let whomp = new THREE.Object3D(); let mountain = new THREE.Object3D(); var finished = false; let frame = 0; let raycaster = new THREE.Raycaster(); var total = 0; let loader, progLoader; let id = 56; // INIT COLORS var colors = [[0,0,0]]; for (let i = 0; i < 856; i++) { colors.push([ Math.floor(255*Math.random()), Math.floor(255*Math.random()), Math.floor(255*Math.random()) ]); } var camera; var finished = false; var Recommendation = L3D.BaseRecommendation; var forceFinished = false; main(); // FUNCTIONS function main() { let xhr = new XMLHttpRequest(); xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true); xhr.onreadystatechange = function() { if (xhr.readyState == 4 && xhr.status == 200) { var data = JSON.parse(xhr.responseText); console.log('%sceneId = ' + data.sceneInfo.sceneId); console.log('%recoStyle = ' + data.sceneInfo.recommendationStyle); console.log('%expId = ' + id); console.log(); console.log('M = ['); camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true); var path = initElements(camera, data.sceneInfo); loader = new L3D.ProgressiveLoader( path, new THREE.Object3D(), null ); progLoader = new L3D.ProgressiveLoader( path, scene, camera, null, null, true ); loader.load(function(){ process.stderr.write('Loading complete.\n'); progLoader.load(function() { process.stderr.write("Loading complete\n"); forceFinished = true; }); init(data); }); } }; xhr.send(); } function testDistance(old, newP) { return ( L3D.Tools.norm2(L3D.Tools.diff(old.position, newP.position)) + L3D.Tools.norm2(L3D.Tools.diff(old.target, newP.target)) > 0.1 ); } function initElements(camera, sceneInfo) { switch (sceneInfo.sceneId) { case 1: camera.resetElements = L3D.resetPeachElements(); camera.cameras = L3D.createPeachRecommendations(width, height); camera.speed = 0.001; return '/static/data/castle/princess peaches castle (outside).obj'; case 2: camera.resetElements = L3D.resetBobombElements(); camera.cameras = L3D.createBobombRecommendations(width, height); camera.speed = 0.005; return '/static/data/bobomb/bobomb battlefeild.obj'; case 3: camera.resetElements = L3D.resetMountainElements(); camera.cameras = L3D.createMountainRecommendations(width, height); camera.speed = 0.005; return '/static/data/mountain/coocoolmountain.obj'; case 4: camera.resetElements = L3D.resetWhompElements(); camera.cameras = L3D.createWhompRecommendations(width, height); camera.speed = 0.002; return '/static/data/whomp/Whomps Fortress.obj'; default: console.err('This sceneId doesn\'t exist'); process.exit(-1); } } function init(data) { scene.add(camera); camera.reset(); camera.speed = 0.001; camera.start(); setTimeout(loop, 0); } function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; }; function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); } let old; function loop() { old = { position: new THREE.Vector3().copy(camera.position), target: new THREE.Vector3().copy(camera.target) }; for (let i = 0; i < 10; i++) finished = camera.update(20); total++; if (!testDistance(old, camera) && !finished && !forceFinished) { process.nextTick(loop); return; } camera.look(); camera.updateMatrixWorld(true); // printVector(camera.position); let buf = []; // let buf2 = []; let score = 0; var totalPixel = 0; for (let i = 0; i < width; i++) { buf[i] = []; let x = (i / width) * 2 - 1; // process.stderr.write('\b\r' + Math.floor(100*(i / width)) + '%\n'); for (let j = 0; j < height; j++) { let y = (j / height) * 2 - 1; raycaster.setFromCamera({x:x, y:y}, camera); let intersectsProg = raycaster.intersectObject(progLoader.obj, true); let intersects = raycaster.intersectObject(loader.obj, true); if (intersectsProg.length === 0 && intersects.length === 0) { // Not good } else if (intersectsProg.length !== intersects.length) { // Not good totalPixel++; } else if (equalFaces(intersectsProg[0].face, intersects[0].face)) { score++; totalPixel++; } else { totalPixel++; } if (intersectsProg.length > 0) { buf[i][j] = intersectsProg[0].faceIndex; } } } score /= totalPixel; // for (let i = 0; i < 255; i++) { // colorsOccurence[i+1] += colorsOccurence[i]; // } var buffer = []; buffer.push('P3\n'); buffer.push(width+'\n'); buffer.push(height+'\n'); buffer.push(255+'\n'); for (let i = 0; i < height; i++) { for (let j = 0; j < width; j++) { var grey = buf[j][height - i - 1]; if (colors[grey] === undefined) buffer.push('0 0 0\n'); else { buffer.push(colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n'); } } } let frameName = "" + frame; var pad = "00000"; frameName = pad.substring(0, pad.length - frameName.length) + frameName; fs.writeFileSync(`img/${frameName}.ppm`, buffer.join('')); // Write image buffer to disk console.log(score); process.stderr.write('Frame : ' + frame++ + ', score = ' + score + '\n'); if (!finished && !forceFinished) setTimeout(loop,50); }