var mesh_number = 25; var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}; var bigmesh; var raycaster; var objects = []; var cameras = new CameraContainer(); var spheres = new Array(mesh_number); var visible = 0; var stats; var canvas; var ctx2d; var loader; var main_section = document.getElementById('main-section'); var offset = function() { return document.getElementById('nav').offsetHeight + document.getElementById('main-div').offsetHeight; } console.log(document.getElementById('main-div').offsetHeight); var container_size = { width: function() { return main_section.clientWidth; }, height: function() { return main_section.clientHeight - document.getElementById('nav').offsetHeight - document.getElementById('main-div').offsetHeight; } }; console.log(container_size.width(), container_size.height()); var prev = {x:0, y:0, go:false}; var showArrows = true; var beenFullscreen = false; init(); animate(); function init() { // Collidable objects to prevent camera from traversing objects var collidableObjects = new Array(); document.getElementById('full').onclick = fullscreen; // Add the listener on the button document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); }; var fullarrow = document.getElementById('fullarrow'); fullarrow.onchange = function() { cameras.map(function(camera) { if (camera instanceof FixedCamera) { camera.fullArrow = fullarrow.checked; } }); } var collisions = document.getElementById('collisions'); collisions.onchange = function() { cameras.mainCamera().collisions = collisions.checked; } var showarrows = document.getElementById('showarrows'); showarrows.onchange = function() { showArrows = showarrows.checked; } // on initialise le moteur de rendu container = document.getElementById('container'); container.style.height = container_size.height() + 'px'; container.style.width = container_size.width() + 'px'; renderer = new THREE.WebGLRenderer({alpha:true}); renderer.setSize(container_size.width(), container_size.height()); // renderer.setSize(container_size.width(), container_size.height()); renderer.shadowMapEnabled = true; renderer.setClearColor(0x87ceeb); canvas = document.createElement('canvas'); canvas.style.position ="absolute"; canvas.style.cssFloat = 'top-left'; canvas.width = container_size.width(); canvas.height = container_size.height(); ctx2d = canvas.getContext('2d'); ctx2d.lineWidth = 1; // on initialise la scène scene = new THREE.Scene(); raycaster = new THREE.Raycaster(); // Create stats counter stats = new Stats(); stats.setMode(0); stats.domElement.style.position = 'absolute'; stats.domElement.style.cssFloat = "top-left"; container.appendChild( stats.domElement ); container.appendChild(canvas); container.appendChild(renderer.domElement); // init light var directional_light = new THREE.DirectionalLight(0xdddddd); directional_light.position.set(1, 2.5, 1).normalize(); directional_light.castShadow = false; scene.add(directional_light); var ambient_light = new THREE.AmbientLight(0x444444); scene.add(ambient_light); // on initialise la camera que l’on place ensuite sur la scène var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container); camera1.speed = 0.001; camera1.reset(); scene.add(camera1); cameras.push(camera1); var loader = new THREE.OBJMTLLoader(); var onProgress = function ( xhr ) { if ( xhr.lengthComputable ) { var percentComplete = xhr.loaded / xhr.total * 100; console.log( Math.round(percentComplete, 2) + '% downloaded' ); } }; var onError = function ( xhr ) { }; // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() ); var loader = new THREE.OBJMTLLoader(); loader.load( static_path + 'data/castle/princess peaches castle (outside).obj', static_path + 'data/castle/princess peaches castle (outside).mtl', function ( object ) { object.up = new THREE.Vector3(0,0,1); scene.add(object); collidableObjects.push(object); object.traverse(function (object) { if (object instanceof THREE.Mesh) { object.geometry.mergeVertices(); object.geometry.computeVertexNormals(); object.material.side = THREE.DoubleSide; object.raycastable = true; if (object.material.name === 'Material.103_princess_peaches_cast') { object.material.transparent = true; } } }); }, onProgress, onError ); loader.load( static_path + 'data/first/Floor 1.obj', static_path + 'data/first/Floor 1.mtl', function ( object ) { object.position.z -= 10.9; object.position.y += 0.555; object.position.x += 3.23; var theta = 0.27; object.rotation.y = Math.PI - theta; object.up = new THREE.Vector3(0,0,1); scene.add(object); collidableObjects.push(object); object.traverse(function (object) { if (object instanceof THREE.Mesh) { object.material.side = THREE.DoubleSide; // object.geometry.mergeVertices(); // object.geometry.computeVertexNormals(); object.raycastable = true; if (object.material.name === 'Material.054_777F0E0B_c.bmp' || object.material.name === 'Material.061_5C3492AB_c.bmp' ) { object.material.transparent = true; } } }); }, onProgress, onError ); loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj', static_path + 'data/bobomb/bobomb battlefeild.mtl', function ( object ) { // object.position.z -= 10.9; // object.position.y += 0.555; // object.position.x += 3.23; var theta = 0.27; object.rotation.y = Math.PI - theta; object.up = new THREE.Vector3(0,0,1); collidableObjects.push(object); scene.add(object); object.traverse(function (object) { if (object instanceof THREE.Mesh) { object.material.side = THREE.DoubleSide; console.log(object.geometry.vertices.length); object.geometry.mergeVertices(); object.geometry.computeVertexNormals(); if (object.material.name === 'Material.071_574B138E_c.bmp' || object.material.name === 'Material.070_41A41EE3_c.bmp') { object.material.transparent = true; } } }); }, onProgress, onError ); loader.load( static_path + 'data/star/GrandStar.obj', static_path + 'data/star/GrandStar.mtl', function ( object ) { object.position.z -= 10.9; object.position.y += 0.555; object.position.x += 3.23; var theta = 0.27; object.rotation.y = Math.PI - theta; object.up = new THREE.Vector3(0,0,1); scene.add(object); collidableObjects.push(object); object.traverse(function (object) { if (object instanceof THREE.Mesh) { object.scale.set(0.005,0.005,0.005); object.position.x = 13; object.position.z = -35; object.position.y = 30; object.rotation.z = Math.PI/2; object.rotation.x = Math.PI/2; object.rotation.y = Math.PI; object.material.side = THREE.DoubleSide; object.geometry.mergeVertices(); object.geometry.computeVertexNormals(); object.raycastable = true; } }); }, onProgress, onError ); createCamera( new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533), new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852) ); createCamera( new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815), new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797) ); createCamera( new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419), new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813) ); createCamera( new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783), new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774) ); createCamera( new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845), new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945) ); createCamera( new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124), new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961) ); window.addEventListener('resize', onWindowResize, false); container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false); container.addEventListener('mousemove', updateMouse, false); document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false); camera1.collidableObjects = collidableObjects; // Load the scene loadScene(); } function fullscreen() { if (!beenFullscreen) { beenFullscreen = true; alert('To quit fullscren mode, type ESC key'); } container.style.position = "absolute"; container.style.cssFloat = "top-left"; container.style.top = "0px"; container.style.bottom = "0px"; container.style.left = "0px"; container.style.right = "0px"; container.style.width=""; container.style.height=""; container.style.overflow = "hidden"; canvas.style.position = "absolute"; canvas.style.cssFloat = "top-left"; canvas.style.top = "0px"; canvas.style.bottom = "0px"; canvas.style.left = "0px"; canvas.style.right = "0px"; canvas.width=window.innerWidth; canvas.height=window.innerHeight; canvas.style.overflow = "hidden"; onWindowResize(); } function stopFullscreen() { container.style.position = ""; container.style.cssFloat = ""; container.style.width = container_size.width() + "px"; container.style.height = container_size.height() + "px"; container.style.overflow = ""; // canvas.style.position = ""; // canvas.style.cssFloat = ""; canvas.style.top = ""; canvas.style.bottom = ""; canvas.style.left = ""; canvas.style.right = ""; canvas.width = container_size.width(); canvas.height = container_size.height(); // canvas.style.overflow = ""; onWindowResize(); } function log() { console.log(container.style.width); } function createCamera(position, target) { var camera = new FixedCamera( 50, container_size.width() / container_size.height(), 1, 100000, position, target ); camera.addToScene(scene); cameras.push(camera); } function loadScene() { } function render() { updateMouse(); var transform = showArrows ? show : hide; cameras.map(function(camera) { if (camera instanceof FixedCamera) { transform(camera); camera.traverse(function(elt) { elt.raycastable = showArrows; }); } }); cameras.updateMainCamera(); cameras.update(cameras.mainCamera()); cameras.look(); var left = 0, bottom = 0, width = container_size.width(), height = container_size.height(); renderer.setScissor(left, bottom, width, height); renderer.enableScissorTest(true); renderer.setViewport(left, bottom, width, height); renderer.render(scene, cameras.mainCamera()); // Clear canvas canvas.width = canvas.width; width = container_size.width() / 5; height = container_size.height() / 5; left = prev.x - width/2; bottom = renderer.domElement.height - prev.y + height/5; if (prev.go) { // Hide arrows cameras.map(function(camera) { if (camera instanceof FixedCamera) hide(camera); }); width = Math.floor(container_size.width() / 5); height = Math.floor(container_size.height() / 5); left = Math.floor(prev.x - width/2); bottom = Math.floor(renderer.domElement.height - prev.y + height/5); // Draw border var can_bottom = container_size.height() - bottom - height ; ctx2d.strokeStyle = "#ffffff"; ctx2d.beginPath(); ctx2d.moveTo(left-1, can_bottom); ctx2d.lineTo(left-1, can_bottom + height); ctx2d.lineTo(left + width-1, can_bottom + height); ctx2d.lineTo(left + width-1, can_bottom); ctx2d.closePath(); ctx2d.stroke(); ctx2d.strokeStyle = "#000000"; ctx2d.beginPath(); ctx2d.moveTo(left, can_bottom + 1); ctx2d.lineTo(left, can_bottom + height - 1); ctx2d.lineTo(left + width - 2 , can_bottom + height-1); ctx2d.lineTo(left + width - 2, can_bottom+1); ctx2d.closePath(); ctx2d.stroke(); // Do render in previsualization prev.camera.look(); renderer.setScissor(left, bottom, width, height); renderer.enableScissorTest (true); renderer.setViewport(left, bottom, width, height); renderer.render(scene, prev.camera); } } function animate() { // on appelle la fonction animate() récursivement à chaque frame requestAnimationFrame(animate); stats.begin(); render(); stats.end(); } function onWindowResize() { container.style.width = container_size.width() + "px"; container.style.height = container_size.height() + "px"; canvas.width = container_size.width(); canvas.height = container_size.height(); renderer.setSize(container_size.width(), container_size.height()); cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();}); cameras.forEach(function(camera) {camera.updateProjectionMatrix();}); render(); } function hide(object) { object.traverse(function(object) {object.visible = false;}); } function show(object) { object.traverse(function(object) {object.visible = true;}); } function updateMouse(event) { if (event !== undefined) { mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX; mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY; } var hovered = pointedCamera(event); if (hovered !== undefined) { prev.x = mouse.x; prev.y = mouse.y; prev.camera = hovered; prev.go = true; } else { prev.go = false; } } function click(event) { var newCamera = pointedCamera(event); if (newCamera !== undefined) cameras.mainCamera().move(newCamera); } function pointedCamera(event) { var returnCamera; var x = ( mouse.x / renderer.domElement.width ) * 2 - 1; var y = - (mouse.y / renderer.domElement.height) * 2 + 1; var camera = cameras.mainCamera(); var vector = new THREE.Vector3(x, y, 0.5); vector.unproject(camera); raycaster.set(camera.position, vector.sub(camera.position).normalize()); var intersects = raycaster.intersectObjects(scene.children, true); if ( intersects.length > 0 ) { var minDistance; var bestIndex; // Looking for cameras for (i in intersects) { if (intersects[i].object.raycastable) { if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) { if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) { minDistance = intersects[i].distance; bestIndex = i; } } } } if (bestIndex !== undefined) { if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) { return cameras.getById(intersects[bestIndex].object.parent.id); } } } }