// class camera extends THREE.PerspectiveCamera var Camera = function() { THREE.PerspectiveCamera.apply(this, arguments); this.theta = 0; this.position.x = Camera.DISTANCE_X; this.position.z = Camera.DISTANCE_Z; this.up = new THREE.Vector3(0,0,1); this.target = new THREE.Vector3(); } Camera.prototype = Object.create(THREE.PerspectiveCamera.prototype); // Update function Camera.prototype.update = function() { this.theta += 0.01; this.position.x = Camera.DISTANCE_X*Math.cos(this.theta); this.position.y = Camera.DISTANCE_X*Math.sin(this.theta); } // Look function Camera.prototype.look = function() { this.lookAt(this.target); } // Static members Camera.DISTANCE_X = 1000; Camera.DISTANCE_Z = 300;