var mesh_number = 25; var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}; var bigmesh; var raycaster; var objects = []; var cameras = new CameraContainer(); var spheres = new Array(mesh_number); var visible = 0; var loader; var container_size = {width: 1067, height: 600}; init(); animate(); function init() { // on initialise le moteur de rendu container = document.getElementById('container'); container.style.height = container_size.height + 'px'; container.style.width = container_size.width + 'px'; renderer = new THREE.WebGLRenderer({alpha:"true"}); renderer.setSize(container_size.width, container_size.height); renderer.shadowMapEnabled = true; // renderer.setClearColor(0x000000); document.getElementById('container').appendChild(renderer.domElement); // on initialise la scène scene = new THREE.Scene(); raycaster = new THREE.Raycaster(); // init light var directional_light = new THREE.DirectionalLight(0x999999); directional_light.position.set(1, 0.5, 1).normalize(); directional_light.castShadow = true; scene.add(directional_light); var ambient_light = new THREE.AmbientLight(0x333333); scene.add(ambient_light); // on initialise la camera que l’on place ensuite sur la scène var camera1 = new PointerCamera(50, container_size.width / container_size.height, 1, 100000); var camera2 = new FixedCamera(50, container_size.width / container_size.height, 1, 100000, new THREE.Vector3(707,-247,603), new THREE.Vector3(683,-269,580) ); var camera3 = new FixedCamera(50, container_size.width / container_size.height, 1, 100000, new THREE.Vector3(727,165,310), new THREE.Vector3(693,173,291) ); var camera4 = new FixedCamera(50, container_size.width / container_size.height, 1, 100000, new THREE.Vector3(-67,-105,306), new THREE.Vector3(-103,-120,314) ); scene.add(camera1); cameras.push(camera1); cameras.push(camera2); cameras.push(camera3); cameras.push(camera4); camera2.addToScene(scene); camera3.addToScene(scene); camera4.addToScene(scene); // var camera3 = new FixedCamera( // 50, // container_size.width / container_size.height, // 1, // 100000, // new THREE.Vector3(500,0,500), // new THREE.Vector3(0,0,0) // ); // camera3.addToScene(scene); // cameras.push(camera3); window.addEventListener('resize', onWindowResize, false); container.addEventListener('mousedown', click, false); // Load the scene loadScene(); plane = new Plane(1000,1000); plane.translate(0,0,-100); plane.addToScene(scene); } function loadScene() { var positions = [ new THREE.Vector3(139.4026786273838,135.5184946130355,398.44068539970607), new THREE.Vector3(-435.43466612542625,-213.42817928744614,357.9683852860272), new THREE.Vector3(331.55730402813379,-554.75051838788778,327.9545043861335), new THREE.Vector3(337.83563114154583,494.02776032947725,91.40149126173162), new THREE.Vector3(-483.7218395537484,26.07460345877575,16.1503626453437) ]; var colors = [ 0x5bf9ef, 0xec5e15, 0xcac518, 0x39c8d6, 0x04da72 ]; var seen_by = [ [], [3], [1], [2], [2] ]; var mesh_number = positions.length; loader = new THREE.OBJLoader(); for (var i = 0; i < mesh_number; i++) { // Capture of i // I am pretty good (function(i) { var new_id; loader.load('/data/spheres/' + (i+1) + '.obj', function (object) { object.traverse(function (child) { if (child instanceof THREE.Mesh ) { child.material.color.setHex(colors[i]); child.up = new THREE.Vector3(0,0,1); child.geometry.computeVertexNormals(); child.translateX(positions[i].x); child.translateY(positions[i].y); child.translateZ(positions[i].z); new_id = child.id; } }); spheres[i] = object; scene.add(object); objects.push({obj: object, seen_by: seen_by[i], id: new_id}); }); })(i); } } function animate() { // on appelle la fonction animate() récursivement à chaque frame requestAnimationFrame(animate); cameras.update(); cameras.look(); renderer.render(scene, cameras.mainCamera()); } function onWindowResize() { cameras.forEach(function(camera) {camera.aspect = container.offsetWidth / container.offsetHeight;}); cameras.forEach(function(camera) {camera.updateProjectionMatrix();}); renderer.setSize(container.offsetWidth, container.offsetHeight); renderer.render(scene, cameras.mainCamera()); } function hide(object) { object.traverse(function(object) {object.visible = false;}); } function show(object) { object.traverse(function(object) {object.visible = true;}); } function click(event) { var mouse = { x: ((event.clientX - renderer.domElement.offsetLeft) / renderer.domElement.width ) * 2 - 1, y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1 } var camera = cameras.mainCamera(); var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5); vector.unproject(camera); raycaster.set(camera.position, vector.sub(camera.position).normalize()); var intersects = raycaster.intersectObjects(scene.children, true); if ( intersects.length > 0 ) { var minDistance; var bestIndex; // Looking for cameras for (i in intersects) { if (minDistance === undefined || intersects[i].distance < minDistance) { // We will not consider a line as clickable if (! (intersects[i].object instanceof THREE.Line)) { minDistance = intersects[i].distance; bestIndex = i; } } } if (bestIndex !== undefined) { if (cameras.getById(intersects[bestIndex].object.id) !== undefined) { cameras.get(0).move(cameras.getById(intersects[bestIndex].object.id)); } } // Looking for objects for (o in objects) { if ( intersects[bestIndex].object.id == objects[o].id) { cameras.get(0).move(cameras.get(objects[o].seen_by[0])); break; } } } // var pos = cameras.mainCamera().position; // var target = cameras.mainCamera().target // console.log("Position = ", pos.x, pos.y, pos.z); // console.log("Target = ", target.x, target.y, target.z); }