var nextStep; var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, containerSize, clickableObjects) { this.camera = tutoCamera; this.step = 0; this.coinNumber = 0; this.camera.allowed = {}; this.onWindowResize = onWindowResize; this.containerSize = containerSize; this.coins = coins; this.clickableObjects = clickableObjects; this.instructions = [ { text:"Welcome to the tutorial. Click anywhere on the canvas to start. You will enter into the 'pointer lock' mode", justclick:false }, { text: "Move your mouse to look around. Press the escape key to unlock the pointer.", justclick: false }, { text: "You can also uncheck the lock pointer option at the bottom of the page to unlock the pointer.", justclick: false }, { text:"Now, the pointer is unlocked. Click and drag your mouse to look around.", justclick:false }, { text:"Nice! You can also use the (2,4,6 and 8) keys or (k,j,l and i) keys to look around.", justclick: true }, { text: "Here is a red coin, click on it!", justclick: false }, { text: "Nice, there are a 3 more red coins around you, try to get them! Check the gauge (your score)! You can lock the pointer if you wish.", justclick: false }, { text: "Two more! Move the camera with the mouse around you to find them !", justclick: false }, { text: "One more! Move the camera with the mouse around you to find them !", justclick: false }, { text:"Nice! You will now learn to navigate in the scene.", justclick: true }, { text: "Press one of the arrow keys on your keyboard to move!", justclick: false }, { text: "There is a red coin on the roof of the castle, just in front of you! Go and get it!", justclick: false }, { text: "You got it! Now, click on the 'reset camera' button!", justclick: false }, { text: "Nice! Let me introduce you to recommendations", justclick: true }, { text: "This is a recommendation, by hovering it, you should see a preview, and by clicking on it, you will automatically move towards the recommended viewpoint. Click on this recommendation to try.", justclick: false }, { text: "The recommendation will change color once you clicked on it, just like a web link.", justclick:true }, { text: "Recommendations can be displayed as 3D arrows like the one you just saw, or as viewports like this one. Click on this recommendation to proceed.", justclick: false }, { text: "Here are some more recommendations, try to browse the scene and find the missing red coins", justclick:false }, { text:"Tip: You can use the previous / next buttons in the control bar at the bottom of the screen to go to the previous / next position", justclick: false }, { text: "Tip: You can use the previous / next buttons in the control bar at the bottom of the screen to go to the previous / next position", justclick: false }, { text: "Tip: You can use the previous / next buttons in the control bar at the bottom of the screen to go to the previous / next position", justclick: false }, { text: "Tip: You can use the previous / next buttons in the control bar at the bottom of the screen to go to the previous / next position", justclick: false }, { text: "Tip: You can use the previous / next buttons in the control bar at the bottom of the screen to go to the previous / next position", justclick: false }, { text: "Tip: You can use the previous / next buttons in the control bar at the bottom of the screen to go to the previous / next position", justclick: false }, { text: "Tip: You can use the previous / next buttons in the control bar at the bottom of the screen to go to the previous / next position", justclick:false }, { text: "Congratulations! You've successfully collected all the coins and completed the tutorial ! Click on the green button to continue!", justclick: false } ]; var self = this; nextStep = function() {self.nextStep();}; this.scene = scene; Coin.domElement.style.display = "none"; }; TutorialSteps.prototype.setCameras = function(cameras) { this.cameras = cameras; }; TutorialSteps.prototype.addCoin = function(coin) { this.coins.push(coin); coin.mesh.visible = true; coin.addToScene(this.scene); this.clickableObjects.push(coin); }; TutorialSteps.prototype.addRecommendation = function(reco) { this.cameras.push(reco); reco.addToScene(this.scene); this.clickableObjects.push(reco); }; TutorialSteps.prototype.nextStep = function() { if (this.step < this.instructions.length) { this.alert(this.instructions[this.step].text, this.instructions[this.step].justclick); var callback = function() {self.coinNumber++; self.nextStep();}; var self = this; switch (this.step) { case 0: break; case 3: this.camera.allowed.mouseRotate = true; break; case 4: this.camera.allowed.keyboardRotate = true; break; case 5: if (!confirm('Do you want to keep pointer lock disabled ?')) { document.getElementById('lock').checked = true; this.camera.shouldLock = true; this.camera.onPointerLockChange(); } // Block camera for (var key in this.camera.motion) { this.camera.motion[key] = false; } Coin.domElement.style.display = ""; Coin.max = 1; Coin.update(); this.camera.allowed.keyboardRotate = true; this.addCoin(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, callback)); document.getElementById('container').appendChild(Coin.domElement); break; case 6: Coin.max = 4; Coin.update(); this.addCoin(new Coin(1.4074130964382279,0.6458319586843252,-6.75244526999632, callback)); this.addCoin(new Coin(-4.2701659473968965,0.6745750513698942,-0.484545726832743, callback)); this.addCoin(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback)); break; case 9: this.camera.move(this.camera.resetElements); break; case 10: this.camera.allowed.keyboardTranslate = true; break; case 11: Coin.max = 5; Coin.set(); this.addCoin(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback)); this.camera.move({ position: new THREE.Vector3(-0.3528994281499122,-0.026355227893303856,-0.2766844454377826), target: new THREE.Vector3(13.645394042405439,12.337463485871524,-35.64876053273249) }); break; case 14: this.firstReco = L3D.createPeachRecommendations(this.containerSize.width(), this.containerSize.height())[0]; this.addRecommendation(this.firstReco); this.camera.move({ position: new THREE.Vector3(-9.157274598933608,3.6852142459329533,2.1820896816244444), target: new THREE.Vector3(28.719309042259358,-7.287186618613339,-4.523939765031559) }); break; case 16: this.secondReco = L3D.createPeachRecommendations(this.containerSize.width(), this.containerSize.height(), L3D.ViewportRecommendation)[1]; this.addRecommendation(this.secondReco); this.secondReco.raycastable = true; this.camera.move({ position: new THREE.Vector3(-4.450089930098798,1.9849620256150362,-6.290933967410013), target: new THREE.Vector3(-41.36549967804652,3.333580368597787,-21.63478458275742) }); break; case 17: var cams = L3D.createPeachRecommendations(this.containerSize.width(), this.containerSize.height()); for (var i = 2; i < cams.length; i++) { this.addRecommendation(cams[i]); } Coin.total = 0; Coin.max = 8; Coin.set(); var coins = L3D.generateCoins(L3D.createPeachCoins()); for (i = 0; i < coins.length; i++) { coins[i].rotating = true; coins[i].callback = callback; this.addCoin(coins[i]); } break; } this.step++; } }; TutorialSteps.prototype.nextAction = function() { switch (this.step) { case 1: return 'lock-pointer'; case 2: return 'unlock-pointer'; case 3: return 'uncheck-lock'; case 4: return 'rotate-mouse'; case 5: return 'rotate-keyboard'; case 11: return 'translate-keyboard'; case 13: return 'reset-camera'; case 15: return 'recommendation'; case 16: return; case 17: return 'recommendation'; } }; TutorialSteps.prototype.tryFinish = function() { if (this.coinNumber === 8) { console.log("Finished"); } }; TutorialSteps.prototype.alert = function(myString, justclicked) { this.notify(myString, justclicked); this.onWindowResize(); }; TutorialSteps.prototype.notify = function(myString, justclick) { $('#alert-placeholder').html( '
' + (justclick ? '' : '') + '' + myString + (justclick ? ' Click here to continue the tutorial. ' : '' ) + '' + '
' ); $('#toto').removeClass('alert-info').addClass('alert-danger'); setTimeout(function() { $('#toto').removeClass('alert-danger').addClass('alert-warning'); }, 500); };