// Initialization // class camera extends THREE.PerspectiveCamera var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) { THREE.PerspectiveCamera.apply(this, arguments); // Set Position if (typeof position === 'undefined') { this.position = new THREE.Vector3(0,0,5); } else { this.position.x = position.x; this.position.y = position.y; this.position.z = position.z; } if (typeof target === 'undefined') target = new THREE.Vector3(0,0,0); var direction = target.clone(); direction.sub(this.position); direction.normalize(); this.target = this.position.clone(); this.target.add(direction); this.up = new THREE.Vector3(0,0,1); // Compute corners // Create the mesh to draw var geometry = new THREE.Geometry(); var left = Tools.cross(direction, this.up); var other = Tools.cross(direction, left); left.normalize(); other.normalize(); left = Tools.mul(left, 100); other = Tools.mul(other, 100); geometry.vertices.push(Tools.sum(Tools.sum(this.position, left), other), Tools.diff(Tools.sum(this.position, other),left), Tools.diff(Tools.diff(this.position, left),other), Tools.sum(Tools.diff(this.position, other), left) ); geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1), new THREE.Face3(0,2,3) // new THREE.Face3(0,3,2) ); (function(self, direction, left, other) { var material = new THREE.LineBasicMaterial({ color: '0x000000'}); var geometry = new THREE.Geometry(); var direction = Tools.mul(direction, -200); var target = Tools.sum(self.position, direction); // geometry.vertices.push(self.position, target); geometry.vertices.push( Tools.sum(Tools.sum(self.position, left), other), Tools.diff(Tools.sum(self.position, other),left), Tools.diff(Tools.diff(self.position, left),other), Tools.sum(Tools.diff(self.position, other), left), Tools.sum(Tools.sum(self.position, left), other), Tools.sum(Tools.diff(self.position, other), left), Tools.sum(self.position, direction), Tools.sum(Tools.sum(self.position, left), other), Tools.sum(self.position, direction), Tools.diff(Tools.sum(self.position, other),left), Tools.sum(self.position, direction), Tools.diff(Tools.diff(self.position, left),other), Tools.sum(self.position, direction), Tools.sum(Tools.diff(self.position, other), left) ); self.line = new THREE.Line(geometry, material); })(this, direction, left, other); var material = new THREE.MeshBasicMaterial({ color : 0xff0000, transparent : true, opacity : 0.5, side: THREE.DoubleSide }); this.mesh = new THREE.Mesh(geometry, material); } FixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype); FixedCamera.prototype.constructor = FixedCamera; // Update function FixedCamera.prototype.update = function() { } // Look function FixedCamera.prototype.look = function() { this.lookAt(this.target); } FixedCamera.prototype.addToScene = function(scene) { scene.add(this); scene.add(this.mesh); scene.add(this.line); }