var nextStep; var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container_size) { this.camera = tutoCamera; this.step = 0; this.coinNumber = 0; this.camera.allowed = {}; this.onWindowResize = onWindowResize; this.container_size = container_size; this.coins = coins; this.instructions = [ { text:"Welcome to this tutorial ! Click on next to go to the next instruction !", justclick:true }, { text:"You can use your mouse (drag'n'drop) to rotate the camera", justclick:false }, { text:"Nice ! You can also use (2,4,6 and 8) keys or (k,j,l and i)", justclick: true }, { text: "Here is a red coin, click on it !", justclick: false }, { text: "Nice, there are a 3 more red coins around you, try to get them ! Check the coin counter !", justclick: false }, { text: "Two more !", justclick: false }, { text: "One more !", justclick: false }, { text:"Nice ! You will now learn to translate the camera", justclick: true }, { text: "Try pressing an arrow key on your keyboard to translate the camera !", justclick: false }, { text: "There is a red coin on the top of the castle, just if front of you ! Go and get it !", justclick: false }, { text: "You got it ! Try to click on reset camera !", justclick: false }, { text: "Nice ! Let me introduce you to recommendations", justclick: true }, { text: "This is a recommendation, by hovering it, you should see a preview, and by clicking on it, you should go to the recommended viewpoint", justclick: false }, { text: "The recommendation will change color once you clicked on it, just like a web link", justclick:true }, { text: "Here are some more recommendations, try to browse the scene and find the missing red coins (5/8)", justclick:false }, { text:"Tip : you can use the arrow buttons in the bar at the bottom of the screen to go to the previous / next position", justclick: false }, { text: "Tip : if you find that the previews take too much place, you can put them at the bottom of the screen (use the checkbox options below) !", justclick: false }, { text: "Congratulations ! You've successfully finished the tutorial !", justclick: false } ]; var self = this; nextStep = function() {self.nextStep();}; this.scene = scene; } TutorialSteps.prototype.setCameras = function(cameras) { this.cameras = cameras; } TutorialSteps.prototype.nextStep = function() { if (this.step < this.instructions.length) { this.alert(this.instructions[this.step].text, this.instructions[this.step].justclick); var callback = function() {self.coinNumber++; self.nextStep();}; var self = this; switch (this.step) { case 0: break; case 1: this.camera.allowed.mouseRotate = true; break; case 2: this.camera.allowed.keyboardRotate = true; break; case 3: Coin.max = 1; Coin.update(); this.camera.allowed.keyboardRotate = true; this.coins.push(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, callback)); this.coins[this.coins.length-1].addToScene(this.scene); document.getElementById('container').appendChild(Coin.domElement); break; case 4: Coin.max = 4; Coin.update(); this.coins.push(new Coin(1.4074130964382279,0.6458319586843252,-6.75244526999632, callback)); this.coins[this.coins.length-1].addToScene(this.scene); this.coins.push(new Coin(-4.2701659473968965,0.6745750513698942,-0.484545726832743, callback)); this.coins[this.coins.length-1].addToScene(this.scene); this.coins.push(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback)); this.coins[this.coins.length-1].addToScene(this.scene); break; case 7: this.camera.move(this.camera.resetElements); break; case 8: this.camera.allowed.keyboardTranslate = true; break; case 9: Coin.max = 5; Coin.update(); this.coins.push(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback)); this.coins[this.coins.length-1].addToScene(this.scene); this.camera.move({ position: new THREE.Vector3(-0.3528994281499122,-0.026355227893303856,-0.2766844454377826), target: new THREE.Vector3(13.645394042405439,12.337463485871524,-35.64876053273249) }); break; case 12: var cam = createPeachCameras(this.container_size.width(), this.container_size.height())[2]; this.cameras.push(cam); cam.addToScene(this.scene); this.camera.move({ position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036), target: new THREE.Vector3(24.021711452218575,7.072419314071788,-32.020702608601745) }); break; case 14: var cams = createPeachCameras(this.container_size.width(), this.container_size.height()); for (var i = 0; i < cams.length; i == 1 ? i+=2 : i++) { this.cameras.push(cams[i]); cams[i].addToScene(this.scene); } Coin.max = 8; Coin.update(); this.coins.push(new Coin(3.701112872561801,-0.4620393514856378,-3.3373375945128085, callback)); this.coins[this.coins.length-1].addToScene(this.scene); this.coins.push(new Coin(6.694675339780243,-1.2480369397526456,-1.992336719279164, callback)); this.coins[this.coins.length-1].addToScene(this.scene); this.coins.push(new Coin(-2.458336118265302,-1.549510268763568,-11.186153614421212, callback)); this.coins[this.coins.length-1].addToScene(this.scene); break; } this.step++; } } TutorialSteps.prototype.nextAction = function() { switch (this.step) { case 2: return 'rotate-mouse'; case 3: return 'rotate-keyboard'; case 9: return 'translate-keyboard'; case 11: return 'reset-camera'; case 13: return 'recommendation'; } } TutorialSteps.prototype.tryFinish = function() { if (this.coinNumber === 8) { console.log("Finished"); } } TutorialSteps.prototype.alert = function(myString, justclicked) { this.notify(myString, justclicked); this.onWindowResize(); } TutorialSteps.prototype.notify = function(myString, justclick) { $('#alert-placeholder').html( '
' + (justclick ? '' : '') + '' + myString + (justclick ? ' (next)' : '' ) + '' + '
' ) $('#toto').removeClass('alert-info').addClass('alert-danger'); setTimeout(function() { $('#toto').removeClass('alert-danger').addClass('alert-warning'); }, 500); }