var tools = require('../../lib/filterInt'); var pg = require('pg'); var pgc = require('../../private'); var db = require('./dbrequests'); // Shuffle array function shuffle(array) { var currentIndex = array.length, temporaryValue, randomIndex ; // While there remain elements to shuffle... while (0 !== currentIndex) { // Pick a remaining element... randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; // And swap it with the current element. temporaryValue = array[currentIndex]; array[currentIndex] = array[randomIndex]; array[randomIndex] = temporaryValue; } return array; } function randomArray() { var arr = []; for (var i = 2; i < 5; i++) { arr.push(i); } arr = shuffle(arr); return arr; } function randomReco() { var recoStyles = [ 'prototype_empty.jade', 'prototype_viewports.jade', 'prototype_arrows.jade' ]; return shuffle(recoStyles); } module.exports.index = function(req, res) { res.setHeader('Content-Type', 'text/html'); res.render('index.jade', res.locals, function(err, result) { res.send(result); }); }; var generateSceneNumber = function(req, res) { if (req.session.scenes !== undefined) { req.session.currentSceneIndex++; } else { req.session.scenes = randomArray(); req.session.currentSceneIndex = 0; } return req.session.scenes[req.session.currentSceneIndex]; }; var generateRecommendationStyle = function(req, res) { if (req.session.recos === undefined) { req.session.recos = randomReco(); } return req.session.recos.shift(); }; var sceneToFunction = function(scene) { switch (scene) { case 2: return 'L3D.initBobomb'; case 3: return 'L3D.initMountain'; case 4: return 'L3D.initWhomp'; default: return 'L3D.initPeach'; } }; module.exports.game = function(req, res) { db.tryUser(req.session.user_id, function(id) { var scene = generateSceneNumber(req, res); res.locals.scene = sceneToFunction(scene); res.locals.recommendationStyle = 'L3D.ArrowRecommendation'; req.session.user_id = id; db.createExp(id, function(expId, coinCombinationId, sceneId, recommendationStyle, coins) { if (expId === undefined) { res.redirect('/feedback'); return; } req.session.exp_id = expId; req.session.save(); res.locals.scene = sceneToFunction(sceneId); res.locals.recommendationStyle = recommendationStyle; res.locals.coins = coins; res.setHeader('Content-Type','text/html'); res.render('prototype_recommendation.jade', res.locals, function(err, result) { res.send(result); }); }); }); }; module.exports.sponza = function(req, res) { res.setHeader('Content-Type', 'text/html'); res.render('sponza.jade', res.locals, function(err, result) { res.send(result); }); }; module.exports.replay_info = function(req, res) { res.setHeader('Content-Type', 'text/plain'); // Parse id var id = tools.filterInt(req.params.id); db.getInfo(id, function(results) { res.send(JSON.stringify(results)); }); }; module.exports.replay = function(req, res, next) { // Get id parameter res.locals.id = tools.filterInt(req.params.id); db.checkExpId(res.locals.id, function(scene_id) { if (scene_id === null) { var err = new Error("This replay does not exist"); err.status = 404; next(err); } else { res.locals.initjs = sceneToFunction(scene_id); res.setHeader('Content-Type', 'text/html'); res.render('prototype_replays.jade', res.locals, function(err, result) { res.send(result); }); } }); }; module.exports.replay_index = function(req, res, next) { db.getAllExps(function(result) { res.locals.users = result; res.setHeader('Content-Type', 'text/html'); res.render("replay_index.jade", res.locals, function(err, result) { res.send(result); }); }); }; module.exports.tutorial = function(req, res) { db.tryUser(req.session.user_id, function(id) { req.session.user_id = id; // 1 is the ID of peach scene db.createTutorial(id, function(id) { req.session.exp_id = id; req.session.save(); res.setHeader('Content-Type', 'text/html'); res.render('tutorial.jade', res.locals, function(err, result) { res.send(result); }); }); }); }; module.exports.clicker = function(req, res, next) { var scene = req.params.scene; switch (scene) { case 'peach': res.locals.scene = "L3D.initPeach"; break; case 'coolcoolmountain': res.locals.scene = "L3D.initMountain"; break; case 'whomp': res.locals.scene = "L3D.initWhomp"; break; case 'bobomb': res.locals.scene = "L3D.initBobomb"; break; default: // 404 var err = new Error('Incorrect scene'); err.status = 404; next(err); break; } res.setHeader('Content-Type', 'text/html'); res.render('prototype_clicker.jade', res.locals, function(err, result) { res.send(result); }); }; module.exports.viewer = function(req, res, next) { var scene = req.params.scene; switch (scene) { case 'peach': res.locals.scene = "L3D.initPeach"; break; case 'coolcoolmountain': res.locals.scene = "L3D.initMountain"; break; case 'whomp': res.locals.scene = "L3D.initWhomp"; break; case 'bobomb': res.locals.scene = "L3D.initBobomb"; break; default: // 404 var err = new Error('Incorrect scene'); err.status = 404; next(err); break; } res.setHeader('Content-Type', 'text/html'); res.render('prototype_viewer.jade', res.locals, function(err, result) { res.send(result); }); }; module.exports.userstudy = function(req, res) { res.setHeader('Content-Type', 'text/html'); res.locals.identificationFailed = req.session.identificationFailed; req.session.identificationFailed = false; req.session.save(); res.render('user_study.jade', res.locals, function(err, result) { res.send(result); }); };