/** * @author mrdoob / http://mrdoob.com/ */ THREE.OBJLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.OBJLoader.prototype = { constructor: THREE.OBJLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.XHRLoader( scope.manager ); loader.setCrossOrigin( this.crossOrigin ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); } ); }, parse: function ( text ) { function vector( x, y, z ) { return new THREE.Vector3( parseFloat( x ), parseFloat( y ), parseFloat( z ) ); } function uv( u, v ) { return new THREE.Vector2( parseFloat( u ), parseFloat( v ) ); } function face3( a, b, c, normals ) { return new THREE.Face3( a, b, c, normals ); } var object = new THREE.Object3D(); var geometry, material, mesh; function parseVertexIndex( index ) { index = parseInt( index ); return index >= 0 ? index - 1 : index + vertices.length; } function parseNormalIndex( index ) { index = parseInt( index ); return index >= 0 ? index - 1 : index + normals.length; } function parseUVIndex( index ) { index = parseInt( index ); return index >= 0 ? index - 1 : index + uvs.length; } function add_face( a, b, c, normals_inds ) { if ( normals_inds === undefined ) { geometry.faces.push( face3( vertices[ parseVertexIndex( a ) ] - 1, vertices[ parseVertexIndex( b ) ] - 1, vertices[ parseVertexIndex( c ) ] - 1 ) ); } else { geometry.faces.push( face3( vertices[ parseVertexIndex( a ) ] - 1, vertices[ parseVertexIndex( b ) ] - 1, vertices[ parseVertexIndex( c ) ] - 1, [ normals[ parseNormalIndex( normals_inds[ 0 ] ) ].clone(), normals[ parseNormalIndex( normals_inds[ 1 ] ) ].clone(), normals[ parseNormalIndex( normals_inds[ 2 ] ) ].clone() ] ) ); } } function add_uvs( a, b, c ) { geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseUVIndex( a ) ].clone(), uvs[ parseUVIndex( b ) ].clone(), uvs[ parseUVIndex( c ) ].clone() ] ); } function handle_face_line(faces, uvs, normals_inds) { if ( faces[ 3 ] === undefined ) { add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds ); if ( uvs !== undefined && uvs.length > 0 ) { add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] ); } } else { if ( normals_inds !== undefined && normals_inds.length > 0 ) { add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ] ); add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ] ); } else { add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ] ); add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ] ); } if ( uvs !== undefined && uvs.length > 0 ) { add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ); add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ); } } } // create mesh if no objects in text if ( /^o /gm.test( text ) === false ) { geometry = new THREE.Geometry(); material = new THREE.MeshLambertMaterial(); mesh = new THREE.Mesh( geometry, material ); object.add( mesh ); } var vertices = []; var normals = []; var uvs = []; // v float float float var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // vn float float float var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // vt float float var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // f vertex vertex vertex ... var face_pattern1 = /f( +-?\d+)( +-?\d+)( +-?\d+)( +-?\d+)?/; // f vertex/uv vertex/uv vertex/uv ... var face_pattern2 = /f( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+))?/; // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ... var face_pattern3 = /f( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))( +(-?\d+)\/(-?\d+)\/(-?\d+))?/; // f vertex//normal vertex//normal vertex//normal ... var face_pattern4 = /f( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))( +(-?\d+)\/\/(-?\d+))?/ // fixes text = text.replace( /\\\r?\n/g, '' ); // handles line continuations \ var lines = text.split( '\n' ); for ( var i = 0; i < lines.length; i ++ ) { var line = lines[ i ]; line = line.trim(); var result; if ( line.length === 0 || line.charAt( 0 ) === '#' ) { continue; } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) { // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"] vertices.push( geometry.vertices.push( vector( result[ 1 ], result[ 2 ], result[ 3 ] ) ) ); } else if ( ( result = normal_pattern.exec( line ) ) !== null ) { // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"] normals.push( vector( result[ 1 ], result[ 2 ], result[ 3 ] ) ); } else if ( ( result = uv_pattern.exec( line ) ) !== null ) { // ["vt 0.1 0.2", "0.1", "0.2"] uvs.push( uv( result[ 1 ], result[ 2 ] ) ); } else if ( ( result = face_pattern1.exec( line ) ) !== null ) { // ["f 1 2 3", "1", "2", "3", undefined] handle_face_line( [ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ] ); } else if ( ( result = face_pattern2.exec( line ) ) !== null ) { // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined] handle_face_line( [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv ); } else if ( ( result = face_pattern3.exec( line ) ) !== null ) { // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined] handle_face_line( [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal ); } else if ( ( result = face_pattern4.exec( line ) ) !== null ) { // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined] handle_face_line( [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces [ ], //uv [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal ); } else if ( /^o /.test( line ) ) { geometry = new THREE.Geometry(); material = new THREE.MeshLambertMaterial(); mesh = new THREE.Mesh( geometry, material ); mesh.name = line.substring( 2 ).trim(); object.add( mesh ); } else if ( /^g /.test( line ) ) { // group } else if ( /^usemtl /.test( line ) ) { // material material.name = line.substring( 7 ).trim(); } else if ( /^mtllib /.test( line ) ) { // mtl file } else if ( /^s /.test( line ) ) { // smooth shading } else { // console.log( "THREE.OBJLoader: Unhandled line " + line ); } } var children = object.children; for ( var i = 0, l = children.length; i < l; i ++ ) { var geometry = children[ i ].geometry; geometry.computeFaceNormals(); geometry.computeBoundingSphere(); } return object; } };