extends ../../../views/main block title title #{title} - Sphere streaming block extrajs script params = {}; params.get= {}; params.get.res = #{resolution} script(src="/static/js/three.min.js") script(src="/static/js/socket.io.min.js") script(src="/static/js/l3d.min.js") script(src="/static/js/streamingsimulator.min.js") script(type='text/javascript'). $(function() { var filterInt = function (value) { if(/^(\-|\+)?([0-9]+|Infinity)$/.test(value)) return Number(value); return NaN; } $('#form').submit(function(e) { e.preventDefault(); var val = filterInt(document.getElementById('num').value); window.location.href = "/stream/" + val; }); }); block content h2 Sphere streaming p. In fact, it's not really streaming. The sphere is fully preloaded and then, a mesh is created and vertices and faces are dynamically added to this mesh as time goes by. p. In fact, it is acutally streaming. If you web browser supports WebSocket, you'll connect to the server and the mesh will be streamed onto the socket and the faces will be displayed as soon as you receive them. form.form-inline#form .form-group label Try another resolution (between 1 and 25) input#num(type='number', min=1, max=25, value=5, style={"margin-left":"10px"}) .form-group button#submit.btn.btn-primary(type='submit', style={"margin-left":"10px"}) Go #container