var mesh_number = 25; var renderer, scene, camera, controls, cube, container, plane, mouse= {x:0, y:0}; var raycaster; var objects = []; var spheres = new Array(mesh_number); var visible = 0; var loader, previousTime; var container_size = new Object(); container_size.width = 1067; container_size.height = 600; init(); animate(); function init() { // on initialise le moteur de rendu container = document.getElementById('container'); container.style.height = container_size.height + 'px'; container.style.width = container_size.width + 'px'; renderer = new THREE.WebGLRenderer({alpha:"true"}); renderer.setSize(container_size.width, container_size.height); renderer.shadowMapEnabled = true; document.getElementById('container').appendChild(renderer.domElement); // on initialise la scène scene = new THREE.Scene(); raycaster = new THREE.Raycaster(); // init light var directional_light = new THREE.DirectionalLight(0xffffff); directional_light.position.set(1, 0.5, 1).normalize(); directional_light.castShadow = true; scene.add(directional_light); var ambient_light = new THREE.AmbientLight(0x444444); scene.add(ambient_light); // on initialise la camera que l’on place ensuite sur la scène camera = new Camera(50, container_size.width / container_size.height, 1, 10000); scene.add(camera); window.addEventListener('resize', onWindowResize, false); container.addEventListener('mousedown', click, false); // Création d'un objloader loader = new THREE.OBJLoader(); for (var i = 0; i < mesh_number; i++) { // Capture of i // I am pretty good (function(i) { loader.load(static_path + 'data/spheres/' + (i+1) + '.obj', function (object) { object.traverse(function (child) { if (child instanceof THREE.Mesh ) { child.material.color.setHex(0xff0000); child.up = new THREE.Vector3(0,0,1); child.geometry.computeFaceNormals(); child.geometry.computeVertexNormals(); } }); spheres[i] = object; scene.add(object); if (i != 0) hide(object); }); })(i); } plane = new Plane(1000,1000); plane.translate(0,0,-100); plane.addToScene(scene); } function animate() { // on appelle la fonction animate() récursivement à chaque frame requestAnimationFrame(animate); var currentTime = Date.now() - previousTime; camera.update(isNaN(currentTime) ? 20 : currentTime); previousTime = Date.now(); camera.look(); renderer.render(scene, camera); } function onWindowResize() { camera.aspect = container.offsetWidth / container.offsetHeight; camera.updateProjectionMatrix(); renderer.setSize(container.offsetWidth, container.offsetHeight); renderer.render(scene, camera); } function click(event) { ++visible; visible %= spheres.length; console.log('Mesh ', visible + 1, ' out of ', spheres.length, ' : ', spheres[visible].children[0].geometry.attributes.position.array.length, ' vertices (with duplication...)'); // hide everything except visible for (var i in spheres) { hide(spheres[i]); } show(spheres[visible]); } function hide(object) { object.traverse(function ( object ) { object.visible = false; } ); } function show(object) { object.traverse(function ( object ) { object.visible = true; } ); }