Hermite arrows

This commit is contained in:
Thomas FORGIONE 2015-04-21 09:37:32 +02:00
parent 7850b3bb40
commit fd2cc2cddf
1 changed files with 7 additions and 3 deletions

View File

@ -148,13 +148,17 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) {
first.normalize();
var fp = [Tools.mul(first,40), Tools.diff(this.target, this.position)];
var hermite = new Hermite.Polynom(t,f,fp);
fp[1].normalize();
fp[1].multiplyScalar(4);
var hermite = new Hermite.special.Polynom(f[0], f[1], fp[1]);
var up = this.up.clone();
var point;
var deriv;
var limit = this.fullArrow ? 0.1 : 0.3;
// for (var i = this.fullArrow ? 0 : 0.5; i <= 1.001; i += 0.05) {
for (var i = 1; this.fullArrow ? i > 0 : i > 0.5; i -= 0.05) {
for (var i = 1; i > limit; i -= 0.01) {
point = hermite.eval(i);
deriv = hermite.prime(i);
up.cross(deriv);
@ -189,7 +193,7 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) {
this.arrow.geometry.vertices = vertices;
this.arrow.geometry.faces = faces;
this.arrow.geometry.mergeVertices();
// this.arrow.geometry.mergeVertices();
this.arrow.geometry.computeFaceNormals();
// this.arrow.geometry.computeVertexNormals();
this.arrow.geometry.computeBoundingSphere();