Hermite arrows
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@ -148,13 +148,17 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) {
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first.normalize();
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first.normalize();
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var fp = [Tools.mul(first,40), Tools.diff(this.target, this.position)];
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var fp = [Tools.mul(first,40), Tools.diff(this.target, this.position)];
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var hermite = new Hermite.Polynom(t,f,fp);
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fp[1].normalize();
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fp[1].multiplyScalar(4);
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var hermite = new Hermite.special.Polynom(f[0], f[1], fp[1]);
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var up = this.up.clone();
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var up = this.up.clone();
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var point;
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var point;
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var deriv;
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var deriv;
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var limit = this.fullArrow ? 0.1 : 0.3;
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// for (var i = this.fullArrow ? 0 : 0.5; i <= 1.001; i += 0.05) {
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// for (var i = this.fullArrow ? 0 : 0.5; i <= 1.001; i += 0.05) {
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for (var i = 1; this.fullArrow ? i > 0 : i > 0.5; i -= 0.05) {
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for (var i = 1; i > limit; i -= 0.01) {
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point = hermite.eval(i);
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point = hermite.eval(i);
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deriv = hermite.prime(i);
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deriv = hermite.prime(i);
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up.cross(deriv);
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up.cross(deriv);
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@ -189,7 +193,7 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) {
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this.arrow.geometry.vertices = vertices;
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this.arrow.geometry.vertices = vertices;
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this.arrow.geometry.faces = faces;
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this.arrow.geometry.faces = faces;
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this.arrow.geometry.mergeVertices();
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// this.arrow.geometry.mergeVertices();
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this.arrow.geometry.computeFaceNormals();
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this.arrow.geometry.computeFaceNormals();
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// this.arrow.geometry.computeVertexNormals();
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// this.arrow.geometry.computeVertexNormals();
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this.arrow.geometry.computeBoundingSphere();
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this.arrow.geometry.computeBoundingSphere();
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