Changed stuff
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@ -3,6 +3,38 @@ var mesh = require('./Mesh.js');
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var geo = {};
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function bisect(items, x, lo, hi) {
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var mid;
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if (typeof(lo) == 'undefined') lo = 0;
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if (typeof(hi) == 'undefined') hi = items.length;
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while (lo < hi) {
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mid = Math.floor((lo + hi) / 2);
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if (x < items[mid]) hi = mid;
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else lo = mid + 1;
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}
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return lo;
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}
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function insort(items, x) {
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items.splice(bisect(items, x), 0, x);
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}
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function partialSort(items, k, comparator) {
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var smallest = items.slice(0, k).sort(),
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max = smallest[k-1];
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for (var i = k, len = items.length; i < len; ++i) {
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var item = items[i];
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var cond = comparator === undefined ? item < max : comparator(item, max) < 0;
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if (cond) {
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insort(smallest, item);
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smallest.length = k;
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max = smallest[k-1];
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}
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}
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return smallest;
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}
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geo.MeshStreamer = function(path, callback) {
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// Different parts of a obj (a mesh per material)
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this.meshes = [];
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@ -12,6 +44,7 @@ geo.MeshStreamer = function(path, callback) {
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this.faces = [];
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this.normals = [];
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this.texCoords = [];
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this.orderedFaces = [];
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// Chunk size
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this.chunk = 1000;
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@ -26,6 +59,76 @@ geo.MeshStreamer = function(path, callback) {
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}
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}
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// Returns the function that compares two faces
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geo.MeshStreamer.prototype.faceComparator = function(camera) {
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var direction = {
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x: camera.target.x - camera.position.x,
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y: camera.target.y - camera.position.y,
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z: camera.target.z - camera.position.z
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};
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var norm = Math.sqrt(direction.x * direction.x + direction.y * direction.y + direction.z * direction.z);
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direction.x /= norm;
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direction.y /= norm;
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direction.z /= norm;
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return function(face1, face2) {
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var center1 = {
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x: (self.vertices[face1.a].x + self.vertices[face1.b].x + self.vertices[face1.b].x) / 3,
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y: (self.vertices[face1.a].y + self.vertices[face1.b].y + self.vertices[face1.b].y) / 3,
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z: (self.vertices[face1.a].z + self.vertices[face1.b].z + self.vertices[face1.b].z) / 3
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};
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var dir1 = {
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x: center1.x - camera.position.x,
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y: center1.y - camera.position.y,
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z: center1.z - camera.position.z
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};
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var norm1 = Math.sqrt(dir1.x * dir1.x + dir1.y * dir1.y + dir1.z + dir1.z);
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dir1.x /= norm1;
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dir1.y /= norm1;
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dir1.z /= norm1;
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var dot1 = direction.x * dir1.x + direction.y * dir1.y + direction.z * dir1.z;
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var center2 = {
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x: (self.vertices[face2.a].x + self.vertices[face2.b].x + self.vertices[face2.b].x) / 3,
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y: (self.vertices[face2.a].y + self.vertices[face2.b].y + self.vertices[face2.b].y) / 3,
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z: (self.vertices[face2.a].z + self.vertices[face2.b].z + self.vertices[face2.b].z) / 3
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}
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var dir2 = {
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x: center2.x - camera.position.x,
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y: center2.y - camera.position.y,
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z: center2.z - camera.position.z
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};
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var norm2 = Math.sqrt(dir2.x * dir2.x + dir2.y * dir2.y + dir2.z + dir2.z);
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dir2.x /= norm2;
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dir2.y /= norm2;
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dir2.z /= norm2;
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var dot2 = direction.x * dir2.x + direction.y * dir2.y + direction.z * dir2.z;
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// Decreasing order
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if (dot1 > dot2) {
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return -1;
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}
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if (dot1 < dot2) {
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return 1;
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}
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return 0;
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}
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}
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geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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var self = this;
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fs.readFile(path, function(err, data) {
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@ -88,12 +191,14 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
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faces[0].index = self.faces.length;
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faces[0].meshIndex = self.meshes.length - 1;
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self.faces.push(faces[0]);
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self.orderedFaces.push(faces[0]);
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if (faces.length === 2) {
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faces[1].index = self.faces.length;
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faces[1].meshIndex = self.meshes.length - 1;
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self.faces.push(faces[1]);
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self.orderedFaces.push(faces[1]);
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}
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@ -151,10 +256,6 @@ geo.MeshStreamer.prototype.start = function(socket) {
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// Send next elements
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var next = self.nextElements(camera);
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// console.log(self.meshIndex);
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// console.log(data);
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// Emit self.chunk faces (and the corresponding vertices if not emitted)
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socket.emit('elements', next.data);
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if (next.finished) {
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@ -111,9 +111,11 @@ ProgressiveLoaderGeometry.prototype.load = function() {
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}
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ProgressiveLoaderGeometry.prototype.getCamera = function() {
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if (this.camera !== null)
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return [this.camera.position.x, this.camera.position.y, this.camera.position.z,
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this.camera.target.x, this.camera.target.y, this.camera.target.z];
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else
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return null;
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}
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@ -16,7 +16,7 @@ function initPeachCastle(scene, collidableObjects, loader, camera) {
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var loader = new ProgressiveLoaderGeometry(
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'/static/data/castle/princess peaches castle (outside).obj',
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scene,
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camera,
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null,
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function(object) {
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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@ -38,10 +38,8 @@ function initPeachCastle(scene, collidableObjects, loader, camera) {
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function resetPeachElements() {
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return {
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// position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036),
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// target: new THREE.Vector3(0.24120226734232672,0.20096245470190008,-40.5998422840047)
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position: new THREE.Vector3(1.4172594473140818,0.7422266244449804,-6.745110400697304),
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target: new THREE.Vector3(1.217322777130804,-0.25766921214350846,-46.732111209008615)
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position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036),
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target: new THREE.Vector3(0.24120226734232672,0.20096245470190008,-40.5998422840047)
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};
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}
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@ -337,16 +335,16 @@ function initWhompScene(scene, collidableObjects, loader, camera) {
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loader.obj.rotation.z = Math.PI/2;
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loader.obj.scale.set(0.1,0.1,0.1);
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loader.getCamera = function() {
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return [
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loader.camera.position.z * 10,
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loader.camera.position.x * 10,
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loader.camera.position.y * 10,
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loader.camera.target.z * 10,
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loader.camera.target.x * 10,
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loader.camera.target.y * 10
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];
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}
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// loader.getCamera = function() {
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// return [
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// loader.camera.position.z * 10,
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// loader.camera.position.x * 10,
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// loader.camera.position.y * 10,
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// loader.camera.target.z * 10,
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// loader.camera.target.x * 10,
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// loader.camera.target.y * 10
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// ];
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// }
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collidableObjects.push(loader.obj);
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loader.obj.raycastable = true;
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