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"use strict";
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require('app-module-path').addPath(__dirname + '/../../server/lib');
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// REQUIRES AND INITS
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let width = Math.floor(1134) // /10);
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let height = Math.floor(768 ) // /10);
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let XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest;
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let THREE = require('three');
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let Coin = require('./Coin.js');
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let L3D = require('../../static/js/l3d.min.js');
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let fs = require('fs');
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let Matrix = require('Matrix');
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let Serial = require('Serial');
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let scene = new THREE.Scene();
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let geometry = new THREE.Geometry();
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let peach = new THREE.Object3D();
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let bobomb = new THREE.Object3D();
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let whomp = new THREE.Object3D();
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let mountain = new THREE.Object3D();
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var finished = false;
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let frame = 0;
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let raycaster = new THREE.Raycaster();
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var total = 0;
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let loader, progLoader;
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let id = process.argv[2] === undefined ? 56 : parseInt(process.argv[2])
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let laggy = true;
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let info = {};
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// INIT COLORS
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var colors = [[0,0,0]];
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for (let i = 0; i < 856; i++) {
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colors.push([
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random())
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]);
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}
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var camera; var finished = false;
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var Recommendation = L3D.BaseRecommendation;
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var forceFinished = false;
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main();
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// FUNCTIONS
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function main() {
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var path = initElements(id);
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var outputName = path.split('/');
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outputName = outputName[outputName.length - 1].replace('.obj', '.json');
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loader = new L3D.ProgressiveLoader(
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path, new THREE.Object3D(), null
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);
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loader.load(
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function() {
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console.log("Loaded");
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Serial.serializeToFile(outputName, loader.obj);
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}
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);
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}
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function testDistance(old, newP) {
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return (
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L3D.Tools.norm2(L3D.Tools.diff(old.position, newP.position)) +
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L3D.Tools.norm2(L3D.Tools.diff(old.target, newP.target)) > 0.1
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);
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}
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function initElements(id) {
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switch (id) {
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case 1:
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return '/static/data/castle/princess peaches castle (outside)_sub.obj';
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case 2:
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return '/static/data/bobomb/bobomb battlefeild_sub.obj';
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case 3:
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return '/static/data/mountain/coocoolmountain_sub.obj';
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case 4:
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return '/static/data/whomp/Whomps Fortress_sub.obj';
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case 5:
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return '/static/data/sponza/sponza.obj';
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default:
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console.err('This sceneId doesn\'t exist');
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process.exit(-1);
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}
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}
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function init(data) {
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scene.add(camera);
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camera.reset();
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camera.speed = 0.001;
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camera.start();
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setTimeout(loop, 0);
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}
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function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; };
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function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
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let old;
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@ -100,12 +100,13 @@ function objectClickerOnClick(camera1, buttonManager, recommendations, coins) {
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} else if (obj instanceof L3D.BaseRecommendation) {
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} else if (obj instanceof L3D.BaseRecommendation) {
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obj.check();
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obj.check();
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camera1.moveHermite(obj);
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// Send event to DB
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// Send event to DB
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event = new L3D.DB.Event.ArrowClicked();
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event = new L3D.DB.Event.ArrowClicked();
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event.arrowId = recommendations.indexOf(obj);
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event.arrowId = recommendations.indexOf(obj);
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event.send();
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event.send();
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camera1.moveHermite(obj, undefined, event.arrowId);
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}
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}
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// Update the button manager
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// Update the button manager
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@ -38,15 +38,15 @@ var pointer;
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var startCanvas;
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var startCanvas;
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var loadingCanvas;
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var loadingCanvas;
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window.onbeforeunload = function() {
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// window.onbeforeunload = function() {
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//
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if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza && !($('#next').is(":visible"))) {
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// if (initMainScene !== L3D.initPeach && initMainScene !== L3D.initSponza && !($('#next').is(":visible"))) {
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//
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return 'Warning : you are going to leave the page and abort the current test !';
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// return 'Warning : you are going to leave the page and abort the current test !';
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//
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}
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// }
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//
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};
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// };
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var nextPage = '/prototype/play';
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var nextPage = '/prototype/play';
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@ -69,7 +69,7 @@ function main() {
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initModels();
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initModels();
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initListeners();
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initListeners();
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appendTo(container)(stats, Coin, startCanvas, pointer, previewer, loadingCanvas, renderer);
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appendTo(container)(stats, Coin, startCanvas, pointer, previewer, /*loadingCanvas,*/ renderer);
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// appendTo(container)(startCanvas, pointer, previewer, renderer);
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// appendTo(container)(startCanvas, pointer, previewer, renderer);
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// Set the good size of cameras
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// Set the good size of cameras
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@ -117,6 +117,32 @@ function initThreeElements() {
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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renderer.setClearColor(0x87ceeb);
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renderer.setClearColor(0x87ceeb);
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var loader = new THREE.OBJLoader();
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loader.load(
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'/static/data/coin/Coin.obj',
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function(object) {
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object.traverse(function (mesh) {
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if (mesh instanceof THREE.Mesh) {
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mesh.scale.set(0.01,0.01,0.01);
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mesh.material.color.setHex(0xffff00);
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mesh.geometry.computeVertexNormals();
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mesh.raycastable = true;
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mesh.position.copy(new THREE.Vector3(-23.85237224023958,12.30017484578007,2.883526209796364));
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scene.add(mesh);
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newMesh = mesh.clone();
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newMesh.position.copy(new THREE.Vector3(-8.225753727064939,11.932703941399415,8.637544772060489));
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scene.add(newMesh);
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newMesh.position.copy(new THREE.Vector3(18.198980821370327,2.5219742652442885,10.741621475827422));
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scene.add(newMesh);
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}
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});
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}
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);
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// Initialize pointer camera
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// Initialize pointer camera
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camera1 = new L3D.PointerCamera(
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camera1 = new L3D.PointerCamera(
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50,
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50,
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* Option to enable or disable the collisions
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* Option to enable or disable the collisions
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* @type {Boolean}
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* @type {Boolean}
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*/
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*/
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this.collisions = true;
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this.collisions = false;
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/**
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/**
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* Is true when we should log the camera angles. It will be set to false
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* Is true when we should log the camera angles. It will be set to false
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* @param {Camera} camera Camera to move to
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* @param {Camera} camera Camera to move to
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* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
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* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
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*/
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*/
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L3D.PointerCamera.prototype.move = function(recommendation, toSave) {
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L3D.PointerCamera.prototype.move = function(recommendation, toSave, recommendationId) {
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if (toSave === undefined)
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if (toSave === undefined)
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toSave = true;
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toSave = true;
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* @param {Camera} camera Camera to move to
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* @param {Camera} camera Camera to move to
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* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
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* @param {Boolean} [toSave=true] true if you want to save the current state of the camera
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*/
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*/
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L3D.PointerCamera.prototype.moveHermite = function(recommendation, toSave) {
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L3D.PointerCamera.prototype.moveHermite = function(recommendation, toSave, recommendationId) {
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if (toSave === undefined)
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if (toSave === undefined)
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toSave = true;
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toSave = true;
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var otherCamera = recommendation.camera || recommendation;
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this.recommendationClicked = recommendationId;
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this.recommendationClicked = otherCamera;
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var otherCamera = recommendation.camera || recommendation;
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this.moving = false;
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this.moving = false;
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this.movingHermite = true;
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this.movingHermite = true;
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@ -756,19 +756,22 @@ L3D.PointerCamera.prototype.redoable = function() {
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* </ol>
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* </ol>
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*/
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*/
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L3D.PointerCamera.prototype.toList = function() {
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L3D.PointerCamera.prototype.toList = function() {
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this.updateMatrix();
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this.updateMatrixWorld();
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var camera = this; // (this.recommendationClicked === null ? this : this.cameras[this.recommendationClicked].camera);
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camera.updateMatrix();
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camera.updateMatrixWorld();
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camera.matrixWorldInverse.getInverse(camera.matrixWorld);
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var frustum = new THREE.Frustum();
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var frustum = new THREE.Frustum();
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var projScreenMatrix = new THREE.Matrix4();
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projScreenMatrix.multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse);
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frustum.setFromMatrix(new THREE.Matrix4().multiplyMatrices(this.projectionMatrix, this.matrixWorldInverse));
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frustum.setFromMatrix(new THREE.Matrix4().multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse));
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var ret =
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var ret =
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[[this.position.x, this.position.y, this.position.z],
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[[camera.position.x, camera.position.y, camera.position.z],
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[this.target.x, this.target.y, this.target.z],
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[camera.target.x, camera.target.y, camera.target.z],
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this.recommendationClicked !== null
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this.recommendationClicked
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];
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];
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for (var i = 0; i < frustum.planes.length; i++) {
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for (var i = 0; i < frustum.planes.length; i++) {
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}
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}
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return ret;
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return ret;
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};
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};
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@ -121,7 +121,7 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
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self.isArrow = false;
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self.isArrow = false;
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if (typeof self.logReco === 'function') {
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if (typeof self.logReco === 'function') {
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var info = self.logReco(false, self.totalTime);
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var info = self.logReco(false, self.totalTime);
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require('fs').appendFileSync(info.path, info.value);
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// require('fs').appendFileSync(info.path, info.value);
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}
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}
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process.stderr.write('\033[31mArrowclicked finished !\033[0m\n');
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process.stderr.write('\033[31mArrowclicked finished !\033[0m\n');
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}
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}
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self.isArrow = true;
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self.isArrow = true;
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if (typeof self.logReco === 'function') {
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if (typeof self.logReco === 'function') {
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var info = self.logReco(true, self.totalTime);
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var info = self.logReco(true, self.totalTime);
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require('fs').appendFileSync(info.path, info.value);
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// require('fs').appendFileSync(info.path, info.value);
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}
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}
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process.stderr.write('\033[33mArrowclicked ! ' + JSON.stringify(self.cameras[self.event.id].camera.position) + '\033[0m\n');
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process.stderr.write('\033[33mArrowclicked ! ' + JSON.stringify(self.cameras[self.event.id].camera.position) + '\033[0m\n');
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if (self.quittingTime === Infinity)
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if (self.quittingTime === Infinity)
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@ -207,9 +207,9 @@ var ProgressiveLoader = function(path, scene, camera, callback, log, laggy, pref
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// Only good for sponza model
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// Only good for sponza model
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this.camera._moveHermite = this.camera.moveHermite;
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this.camera._moveHermite = this.camera.moveHermite;
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this.camera.moveHermite = function(param) {
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this.camera.moveHermite = function() {
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var toSend = param.position.x > 0 ? 0 : 1;
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console.log(arguments);
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self.socket.emit('reco', toSend);
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self.socket.emit('reco', arguments[2]);
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self.camera._moveHermite.apply(self.camera, arguments);
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self.camera._moveHermite.apply(self.camera, arguments);
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};
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};
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@ -242,7 +242,7 @@ var ProgressiveLoader = function(path, scene, camera, callback, log, laggy, pref
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this.mapFace = {};
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this.mapFace = {};
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this.prefetch = prefetch === undefined ? true : (!!prefetch);
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this.prefetch = prefetch;
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};
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};
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@ -434,11 +434,8 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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var param;
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var param;
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if (typeof self.onBeforeEmit === 'function') {
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if (typeof self.onBeforeEmit === 'function') {
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for (var m of self.meshes) {
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m.geometry.computeBoundingSphere();
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}
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param = self.onBeforeEmit();
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param = self.onBeforeEmit();
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setTimeout(function() { self.socket.emit('next', self.getCamera(), param);}, 100);
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self.socket.emit('next', self.getCamera(), param);
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} else {
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} else {
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@ -467,6 +464,13 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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});
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});
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};
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};
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ProgressiveLoader.prototype.computeBoundingSphere = function() {
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for (var m of this.meshes) {
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m.geometry.computeBoundingSphere();
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}
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};
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/**
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/**
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* Starts the communication with the server
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* Starts the communication with the server
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*/
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*/
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@ -40,7 +40,7 @@ L3D.ViewportRecommendation = function(arg1, arg2, arg3, arg4, position, target)
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);
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);
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(function(self, direction, left, other) {
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(function(self, direction, left, other) {
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var material = new THREE.LineBasicMaterial({ color: '0x000000'});
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var material = new THREE.LineBasicMaterial({ color: '0x000000', linewidth: 3});
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var geometry = new THREE.Geometry();
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var geometry = new THREE.Geometry();
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var tmpDirection = L3D.Tools.mul(direction, -2);
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var tmpDirection = L3D.Tools.mul(direction, -2);
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var target = L3D.Tools.sum(self.camera.position, tmpDirection);
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var target = L3D.Tools.sum(self.camera.position, tmpDirection);
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@ -11,12 +11,12 @@ L3D.LogFunction = function(a,b) {
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};
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};
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L3D.addLight = function(scene) {
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L3D.addLight = function(scene) {
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var directionalLight = new THREE.DirectionalLight(0xdddddd);
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var directionalLight = new THREE.DirectionalLight(0x777777);
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directionalLight.position.set(1, 2.5, 1).normalize();
|
directionalLight.position.set(1, 1, 0).normalize();
|
||||||
directionalLight.castShadow = false;
|
directionalLight.castShadow = false;
|
||||||
scene.add(directionalLight);
|
scene.add(directionalLight);
|
||||||
|
|
||||||
var ambientLight = new THREE.AmbientLight(0x555555);
|
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
|
||||||
scene.add(ambientLight);
|
scene.add(ambientLight);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -167,7 +167,7 @@ L3D.createPeachRecommendations = function(width, height, rec) {
|
||||||
L3D.initBobombScene = function(scene, collidableObjects, recommendation, clickable) {
|
L3D.initBobombScene = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/bobomb/bobomb battlefeild.obj',
|
'/static/data/bobomb/bobomb battlefeild_sub.obj',
|
||||||
scene,
|
scene,
|
||||||
recommendation,
|
recommendation,
|
||||||
function(object) {
|
function(object) {
|
||||||
|
@ -179,7 +179,9 @@ L3D.initBobombScene = function(scene, collidableObjects, recommendation, clickab
|
||||||
THREEx.Transparency.push(object);
|
THREEx.Transparency.push(object);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
L3D.LogFunction
|
L3D.LogFunction,
|
||||||
|
false,
|
||||||
|
prefetch
|
||||||
);
|
);
|
||||||
|
|
||||||
loader.load();
|
loader.load();
|
||||||
|
@ -200,6 +202,8 @@ L3D.resetBobombElements = function() {
|
||||||
|
|
||||||
L3D.generateCoins = function(totalCoins, coinIds) {
|
L3D.generateCoins = function(totalCoins, coinIds) {
|
||||||
|
|
||||||
|
return [];
|
||||||
|
|
||||||
var i = 0;
|
var i = 0;
|
||||||
var tmp = [];
|
var tmp = [];
|
||||||
|
|
||||||
|
@ -354,7 +358,7 @@ L3D.initBobomb = function(camera, scene, coins, clickable, coinIds) {
|
||||||
L3D.initWhompScene = function(scene, collidableObjects, recommendation, clickable) {
|
L3D.initWhompScene = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/whomp/Whomps Fortress.obj',
|
'/static/data/whomp/Whomps Fortress_sub.obj',
|
||||||
scene,
|
scene,
|
||||||
recommendation,
|
recommendation,
|
||||||
function(object) {
|
function(object) {
|
||||||
|
@ -375,7 +379,10 @@ L3D.initWhompScene = function(scene, collidableObjects, recommendation, clickabl
|
||||||
}
|
}
|
||||||
|
|
||||||
},
|
},
|
||||||
L3D.LogFunction
|
L3D.LogFunction,
|
||||||
|
false,
|
||||||
|
prefetch
|
||||||
|
|
||||||
);
|
);
|
||||||
|
|
||||||
loader.load();
|
loader.load();
|
||||||
|
@ -510,7 +517,7 @@ L3D.initWhomp = function(recommendation, scene, coins, clickable, coinIds) {
|
||||||
L3D.initMountainScene = function(scene, collidableObjects, recommendation, clickable) {
|
L3D.initMountainScene = function(scene, collidableObjects, recommendation, clickable) {
|
||||||
|
|
||||||
var loader = new L3D.ProgressiveLoader(
|
var loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/mountain/coocoolmountain.obj',
|
'/static/data/mountain/coocoolmountain_sub.obj',
|
||||||
scene,
|
scene,
|
||||||
recommendation,
|
recommendation,
|
||||||
function(object) {
|
function(object) {
|
||||||
|
@ -535,7 +542,10 @@ L3D.initMountainScene = function(scene, collidableObjects, recommendation, click
|
||||||
object.material.opacity = 0.5;
|
object.material.opacity = 0.5;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
L3D.LogFunction
|
L3D.LogFunction,
|
||||||
|
false,
|
||||||
|
prefetch
|
||||||
|
|
||||||
);
|
);
|
||||||
|
|
||||||
loader.load();
|
loader.load();
|
||||||
|
@ -670,26 +680,26 @@ L3D.initSponzaScene = function(scene, collidableObjects, recommendation, clickab
|
||||||
loader.load();
|
loader.load();
|
||||||
|
|
||||||
|
|
||||||
loader.getCamera = function() {
|
// loader.getCamera = function() {
|
||||||
var ret = loader.camera.toList();
|
// var ret = loader.camera.toList();
|
||||||
ret[0][0] *= 10;
|
// ret[0][0] *= 10;
|
||||||
ret[0][1] *= 10;
|
// ret[0][1] *= 10;
|
||||||
ret[0][2] *= 10;
|
// ret[0][2] *= 10;
|
||||||
|
|
||||||
ret[1][0] *= 10;
|
// ret[1][0] *= 10;
|
||||||
ret[1][1] *= 10;
|
// ret[1][1] *= 10;
|
||||||
ret[1][2] *= 10;
|
// ret[1][2] *= 10;
|
||||||
|
|
||||||
// Planes
|
// // Planes
|
||||||
for (var i = 2; i < ret.length; i++) {
|
// for (var i = 3; i < ret.length; i++) {
|
||||||
|
|
||||||
ret[i][3] *= 10;
|
// ret[i][3] *= 10;
|
||||||
|
|
||||||
}
|
// }
|
||||||
|
|
||||||
return ret;
|
// return ret;
|
||||||
};
|
// };
|
||||||
loader.obj.scale.set(0.1,0.1,0.1);
|
// loader.obj.scale.set(0.1,0.1,0.1);
|
||||||
|
|
||||||
collidableObjects.push(loader.obj);
|
collidableObjects.push(loader.obj);
|
||||||
loader.obj.raycastable = true;
|
loader.obj.raycastable = true;
|
||||||
|
@ -724,6 +734,38 @@ L3D.createSponzaRecommendations = function(width, height) {
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
return [
|
||||||
|
// createRecommendation(
|
||||||
|
// new THREE.Vector3(-2.591997650227227,4.652225309342689,-2.815524195264902),
|
||||||
|
// new THREE.Vector3(-40.87987891143996,10.202406707437795,7.344871219063935)
|
||||||
|
// )
|
||||||
|
// ,createRecommendation(
|
||||||
|
// new THREE.Vector3(-20.507451191489245,1.7638914167988349,1.9557104822169127),
|
||||||
|
// new THREE.Vector3(-58.90750279083062,7.314072814893941,-7.772163058087716)
|
||||||
|
// )
|
||||||
|
// ,
|
||||||
|
// createRecommendation(
|
||||||
|
// new THREE.Vector3(-23.383482289183434,14.264152490508069,-1.2119079930928534),
|
||||||
|
// new THREE.Vector3(-1.7847952083517313,1.9364343472313017,30.117376738037517)
|
||||||
|
// ),
|
||||||
|
// createRecommendation(
|
||||||
|
// new THREE.Vector3(2.327317420088316,0.3629147522258326,-0.3325792884643282),
|
||||||
|
// new THREE.Vector3(1.3934131694970663,-0.8288981685786133,3.369771966148228)
|
||||||
|
// ),
|
||||||
|
// createRecommendation(
|
||||||
|
// new THREE.Vector3(22.983553977938616,3.829033470023654,0.7135547783419287),
|
||||||
|
// new THREE.Vector3(1.9041126108599506,-8.375131998286331,32.4423350397072)
|
||||||
|
// )
|
||||||
|
// createRecommendation(
|
||||||
|
// new THREE.Vector3(-12.939581055355553,3.796374966524073,-2.463006239142574),
|
||||||
|
// new THREE.Vector3(-51.61901925503118,-1.1193807374029414,6.466518183623911)
|
||||||
|
// )
|
||||||
|
createRecommendation(
|
||||||
|
new THREE.Vector3(1.3571661176961554,4.934280286310308,-4.294700794239404),
|
||||||
|
new THREE.Vector3(-31.49512083496389,15.286798072464663,16.04129235749628)
|
||||||
|
)
|
||||||
|
];
|
||||||
|
|
||||||
return [
|
return [
|
||||||
createRecommendation(
|
createRecommendation(
|
||||||
new THREE.Vector3(97.36225946503932,10.925697484337014,12.852363038244272),
|
new THREE.Vector3(97.36225946503932,10.925697484337014,12.852363038244272),
|
||||||
|
@ -742,8 +784,8 @@ L3D.createSponzaCoins = function() {
|
||||||
|
|
||||||
L3D.resetSponzaElements = function() {
|
L3D.resetSponzaElements = function() {
|
||||||
return {
|
return {
|
||||||
position: new THREE.Vector3(92.98373669520107,60.8877777990862,11.130138641670737),
|
position: new THREE.Vector3(9.298373669520107,6.08877777990862,1.1130138641670737),
|
||||||
target: new THREE.Vector3(53.76696417668598,56.09739213575453,4.877382575136091)
|
target: new THREE.Vector3(5.376696417668598,5.609739213575453,0.4877382575136091)
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -757,7 +799,7 @@ L3D.initSponza = function(recommendation, scene, coins, clickable) {
|
||||||
recommendation.resetElements = L3D.resetSponzaElements();
|
recommendation.resetElements = L3D.resetSponzaElements();
|
||||||
recommendation.collidableObjects = collidableObjects;
|
recommendation.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
recommendation.speed = 0.05;
|
recommendation.speed = 0.005;
|
||||||
recommendation.reset();
|
recommendation.reset();
|
||||||
recommendation.save();
|
recommendation.save();
|
||||||
|
|
||||||
|
|
|
@ -317,6 +317,19 @@ var availableMeshNames = {
|
||||||
|
|
||||||
'/static/data/sponza/sponza.obj': {
|
'/static/data/sponza/sponza.obj': {
|
||||||
done: false,
|
done: false,
|
||||||
|
transfo : {
|
||||||
|
rotation: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
translation: {
|
||||||
|
x: 0,
|
||||||
|
y: 0,
|
||||||
|
z: 0
|
||||||
|
},
|
||||||
|
scale: 0.02
|
||||||
|
},
|
||||||
recommendations : L3D.createSponzaRecommendations(1134,768)
|
recommendations : L3D.createSponzaRecommendations(1134,768)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -346,6 +359,8 @@ function pushMesh(name) {
|
||||||
|
|
||||||
var reco = availableMeshNames[name].recommendations[i].camera;
|
var reco = availableMeshNames[name].recommendations[i].camera;
|
||||||
|
|
||||||
|
reco.aspect = 1134 / 768;
|
||||||
|
|
||||||
reco.lookAt(reco.target);
|
reco.lookAt(reco.target);
|
||||||
|
|
||||||
reco.updateMatrix();
|
reco.updateMatrix();
|
||||||
|
|
|
@ -11,7 +11,7 @@ function readIt(sceneNumber, recoId) {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
numberOfReco = [0, 0, 12, 12, 11];
|
numberOfReco = [0, 0, 12, 12, 11, 2];
|
||||||
|
|
||||||
function readAll(sceneNumber) {
|
function readAll(sceneNumber) {
|
||||||
var ret = [];
|
var ret = [];
|
||||||
|
@ -30,15 +30,15 @@ try
|
||||||
JSON.parse(fs.readFileSync('./geo/mat1.json')),
|
JSON.parse(fs.readFileSync('./geo/mat1.json')),
|
||||||
JSON.parse(fs.readFileSync('./geo/mat2.json')),
|
JSON.parse(fs.readFileSync('./geo/mat2.json')),
|
||||||
JSON.parse(fs.readFileSync('./geo/mat3.json')),
|
JSON.parse(fs.readFileSync('./geo/mat3.json')),
|
||||||
[[1,1,0],
|
[[1,1],
|
||||||
[1,2,0],
|
[1,2]]
|
||||||
[2,1,0]]
|
|
||||||
];
|
];
|
||||||
|
|
||||||
var facesToSend = [
|
var facesToSend = [
|
||||||
readAll(2),
|
readAll(2),
|
||||||
readAll(3),
|
readAll(3),
|
||||||
readAll(4)
|
readAll(4),
|
||||||
|
readAll(5)
|
||||||
];
|
];
|
||||||
|
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
|
@ -188,9 +188,9 @@ geo.MeshStreamer = function(path) {
|
||||||
this.maxThreshold = 0.85;
|
this.maxThreshold = 0.85;
|
||||||
this.currentlyPrefetching = false;
|
this.currentlyPrefetching = false;
|
||||||
|
|
||||||
this.begining = true;
|
this.beginning = false;
|
||||||
|
|
||||||
this.beginingThreshold = 0.9;
|
this.beginningThreshold = 0.9;
|
||||||
|
|
||||||
this.frustumPercentage = 0.6;
|
this.frustumPercentage = 0.6;
|
||||||
this.prefetchPercentage = 1 - this.frustumPercentage;
|
this.prefetchPercentage = 1 - this.frustumPercentage;
|
||||||
|
@ -199,6 +199,7 @@ geo.MeshStreamer = function(path) {
|
||||||
* Number of element to send by packet
|
* Number of element to send by packet
|
||||||
* @type {Number}
|
* @type {Number}
|
||||||
*/
|
*/
|
||||||
|
// this.chunk = 100000;
|
||||||
this.chunk = 1250;
|
this.chunk = 1250;
|
||||||
|
|
||||||
this.previousReco = 0;
|
this.previousReco = 0;
|
||||||
|
@ -347,6 +348,10 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
||||||
self.predictionTable = predictionTables[2];
|
self.predictionTable = predictionTables[2];
|
||||||
self.facesToSend = facesToSend[2];
|
self.facesToSend = facesToSend[2];
|
||||||
break;
|
break;
|
||||||
|
case '/static/data/sponza/sponza.obj':
|
||||||
|
self.predictionTable = predictionTables[3];
|
||||||
|
self.facesToSend = facesToSend[3];
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
self.predictionTable = predictionTables[3];
|
self.predictionTable = predictionTables[3];
|
||||||
};
|
};
|
||||||
|
@ -390,7 +395,8 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
||||||
socket.on('next', function(_camera) { // score) {
|
socket.on('next', function(_camera) { // score) {
|
||||||
|
|
||||||
var cameraFrustum = {};
|
var cameraFrustum = {};
|
||||||
var begining = self.begining;
|
var beginning = self.beginning;
|
||||||
|
var cameraExists = false;
|
||||||
|
|
||||||
// Clean camera attribute
|
// Clean camera attribute
|
||||||
if (_camera !== null) {
|
if (_camera !== null) {
|
||||||
|
@ -424,87 +430,34 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
cameraExists = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create config for proportions of chunks
|
// Create config for proportions of chunks
|
||||||
var config;
|
var config;
|
||||||
var didPrefetch = false;
|
var didPrefetch = false;
|
||||||
|
|
||||||
if (self.begining === true) {
|
// if (false) {
|
||||||
|
|
||||||
console.log('Begining : full init');
|
if (cameraExists) {
|
||||||
config = [{recommendationId : 0, proportion:1, smart: true}];
|
|
||||||
|
|
||||||
} else if (!self.prefetch) {
|
switch (self.prefetch) {
|
||||||
// Case without prefetch
|
case 'V-PP':
|
||||||
console.log("No prefetching");
|
config = self.generateConfig_V_PP(cameraFrustum, recommendationClicked);
|
||||||
config = [{ frustum: cameraFrustum, proportion: 1}];
|
break;
|
||||||
|
case 'V-PD':
|
||||||
} else if (recommendationClicked !== null) {
|
config = self.generateConfig_V_PD(cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
// Case full reco
|
case 'V-PP+PD':
|
||||||
console.log("Going to " + recommendationClicked);
|
config = self.generateConfig_V_PP_PD(cameraFrustum, recommendationClicked);
|
||||||
console.log("Recommendation is clicking : full for " + JSON.stringify(self.mesh.recommendations[recommendationClicked].position));
|
break;
|
||||||
// config = [{frustum: cameraFrustum, proportion:0.5}, {frustum : self.mesh.recommendations[recommendationClicked], proportion: 0.5}];
|
case 'NV-PN':
|
||||||
config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
|
default:
|
||||||
|
config = self.generateConfig_NV_PN(cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
// } else if (score < self.minThreshold || (!self.currentlyPrefetching && score < self.maxThreshold)) {
|
// console.log(self.prefetch)
|
||||||
|
// process.exit(-1);
|
||||||
// // Case no prefetch
|
|
||||||
// console.log("Not good % (" + score + ", prefetch = " + self.currentlyPrefetching + "), full frustum");
|
|
||||||
// config = [{ frustum: cameraFrustum, proportion: 1}];
|
|
||||||
|
|
||||||
// if (score < self.minThreshold)
|
|
||||||
// self.currentlyPrefetching = false;
|
|
||||||
|
|
||||||
} else { // if (score > self.maxThreshold || (self.currentlyPrefetching && score > self.minThreshold) {
|
|
||||||
|
|
||||||
// Case full prefetch
|
|
||||||
console.log("Allow some prefetching");
|
|
||||||
|
|
||||||
didPrefetch = true;
|
|
||||||
config = [{ frustum: cameraFrustum, proportion : self.frustumPercentage}];
|
|
||||||
|
|
||||||
// Find best recommendation
|
|
||||||
var bestReco;
|
|
||||||
var bestScore = -Infinity;
|
|
||||||
var bestIndex = null;
|
|
||||||
|
|
||||||
if (self.predictionTable !== undefined) {
|
|
||||||
|
|
||||||
var sum = 0;
|
|
||||||
|
|
||||||
for (var i = 1; i <= self.mesh.recommendations.length; i++) {
|
|
||||||
|
|
||||||
sum += self.predictionTable[self.previousReco][i];
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var i = 1; i <= self.mesh.recommendations.length; i++) {
|
|
||||||
|
|
||||||
if (self.predictionTable[self.previousReco][i] > 0) {
|
|
||||||
|
|
||||||
config.push({
|
|
||||||
|
|
||||||
proportion : self.predictionTable[self.previousReco][i] * self.prefetchPercentage / sum,
|
|
||||||
recommendationId : i,
|
|
||||||
smart: true
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// if (score > self.maxThreshold)
|
|
||||||
// self.currentlyPrefetching = true;
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
||||||
process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -520,123 +473,83 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
||||||
// );
|
// );
|
||||||
|
|
||||||
|
|
||||||
console.log(next.configSizes);
|
if (self.beginning === true && next.size < self.chunk) {
|
||||||
|
self.beginning = false;
|
||||||
|
|
||||||
// console.log('Time to generate chunk : ' + (Date.now() - oldTime) + 'ms');
|
switch (self.prefetch) {
|
||||||
|
case 'V-PP':
|
||||||
|
config = self.generateConfig_V_PP(cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
|
case 'V-PD':
|
||||||
|
config = self.generateConfig_V_PD(cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
|
case 'V-PP+PD':
|
||||||
|
config = self.generateConfig_V_PP_PD(cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
|
case 'NV-PN':
|
||||||
|
default:
|
||||||
|
config = self.generateConfig_NV_PN(cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (self.prefetch && next.size < self.chunk) {
|
var fillElements = self.nextElements(config, self.chunk - next.size);
|
||||||
|
|
||||||
console.log("Chunk not full : prefetch reco");
|
next.configSizes = fillElements.configSizes;
|
||||||
|
next.data.push.apply(next.data, fillElements.data);
|
||||||
|
next.size += fillElements.size;
|
||||||
|
}
|
||||||
|
|
||||||
// Recompute config
|
|
||||||
var newConfig = [];
|
|
||||||
var sum = 0;
|
|
||||||
|
|
||||||
if (!didPrefetch) {
|
// Chunk is not empty, compute fill config
|
||||||
|
if (next.size < self.chunk) {
|
||||||
|
|
||||||
if (self.predictionTable !== undefined) {
|
switch (self.prefetch) {
|
||||||
|
case 'V-PP':
|
||||||
var sum = 0;
|
config = self.generateFillConfig_V_PP(config, next, cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
for (var i = 1; i <= self.mesh.recommendations.length; i++) {
|
case 'V-PD':
|
||||||
|
config = self.generateFillConfig_V_PD(config, next, cameraFrustum, recommendationClicked);
|
||||||
sum += self.predictionTable[self.previousReco][i];
|
break;
|
||||||
|
case 'V-PP+PD':
|
||||||
|
config = self.generateFillConfig_V_PP_PD(config, next, cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
|
case 'NV-PN':
|
||||||
|
default:
|
||||||
|
config = self.generateFillConfig_NV_PN(config, next, cameraFrustum, recommendationClicked);
|
||||||
|
break;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (var i = 1; i <= self.mesh.recommendations.length; i++) {
|
|
||||||
|
|
||||||
if (self.predictionTable[self.previousReco][i] > 0) {
|
fillElements = self.nextElements(config, self.chunk - next.size);
|
||||||
|
|
||||||
newConfig.push({
|
next.data.push.apply(next.data, fillElements.data);
|
||||||
|
next.size += fillElements.size;
|
||||||
proportion : self.predictionTable[self.previousReco][i] / (sum),
|
|
||||||
recommendationId : i,
|
|
||||||
smart : true
|
|
||||||
|
|
||||||
});
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
for (var i = 0; i < config.length; i++) {
|
next = { data : [], size : 0 };
|
||||||
|
|
||||||
// Check if config was full
|
|
||||||
if (next.configSizes[i] >= self.chunk * config[i].proportion) {
|
|
||||||
|
|
||||||
newConfig.push(config[i]);
|
|
||||||
sum += config[i].proportion;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Normalize config probabilities
|
|
||||||
for (var i = 0; i < newConfig.length; i++) {
|
|
||||||
|
|
||||||
newConfig[i].proportion /= sum;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
var newData = self.nextElements(newConfig, self.chunk - next.size);
|
|
||||||
|
|
||||||
next.data.push.apply(next.data, newData.data);
|
|
||||||
|
|
||||||
// console.log(
|
|
||||||
// 'Adding ' +
|
|
||||||
// newData.size +
|
|
||||||
// ' for newConfig : '
|
|
||||||
// + JSON.stringify(newConfig.map(function(o) { return o.proportion}))
|
|
||||||
// );
|
|
||||||
|
|
||||||
next.size = next.size + newData.size;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
if (begining && !self.prefetch && next.size < self.chunk) {
|
|
||||||
|
|
||||||
console.log("Chunk not full (begining) : fill frustum");
|
|
||||||
|
|
||||||
// If nothing, just serve stuff
|
|
||||||
var tmp = self.nextElements([
|
|
||||||
{
|
|
||||||
proportion: 1,
|
|
||||||
frustum: cameraFrustum
|
|
||||||
}
|
|
||||||
], self.chunk - next.size);
|
|
||||||
|
|
||||||
next.data.push.apply(next.data, tmp.data);
|
|
||||||
next.size += tmp.size;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// If still not empty, fill linear
|
||||||
if (next.size < self.chunk) {
|
if (next.size < self.chunk) {
|
||||||
|
|
||||||
console.log("Chunk not full : fill linear");
|
fillElements = self.nextElements([], self.chunk - next.size);
|
||||||
|
|
||||||
// If nothing, just serve stuff
|
next.data.push.apply(next.data, fillElements.data);
|
||||||
var tmp = self.nextElements([
|
next.size += fillElements.size;
|
||||||
// {
|
|
||||||
// proportion: 1,
|
|
||||||
// frustum: cameraFrustum
|
|
||||||
// }
|
|
||||||
], self.chunk - next.size);
|
|
||||||
|
|
||||||
next.data.push.apply(next.data, tmp.data);
|
|
||||||
next.size += tmp.size;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
// var config = [{proportion: 1, smart: true, recommendationId: 1}];
|
||||||
|
// var next = self.nextElements(config);
|
||||||
|
|
||||||
console.log('Chunk of size ' + next.size + ' (generated in ' + (Date.now() - oldTime) + 'ms)');
|
console.log('Chunk of size ' + next.size + ' (generated in ' + (Date.now() - oldTime) + 'ms)');
|
||||||
// console.log('Time to generate chunk : ' + (Date.now() - oldTime) + 'ms');
|
|
||||||
|
|
||||||
if (next.data.length === 0) {
|
if (next.data.length === 0) {
|
||||||
|
|
||||||
|
@ -682,6 +595,236 @@ geo.MeshStreamer.prototype.nextMaterials = function() {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateConfig_NV_PN = function(cameraFrustum) {
|
||||||
|
|
||||||
|
var config;
|
||||||
|
|
||||||
|
// if (this.beginning === true) {
|
||||||
|
|
||||||
|
// console.log('Begining : full init');
|
||||||
|
// config = [{recommendationId : 0, proportion:1, smart: true}];
|
||||||
|
|
||||||
|
|
||||||
|
// } else {
|
||||||
|
|
||||||
|
// Case without prefetch
|
||||||
|
console.log("No prefetching");
|
||||||
|
config = [{ frustum: cameraFrustum, proportion: 1}];
|
||||||
|
|
||||||
|
// }
|
||||||
|
|
||||||
|
return config;
|
||||||
|
};
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateConfig_V_PD = function(cameraFrustum, recommendationClicked) {
|
||||||
|
|
||||||
|
var config;
|
||||||
|
if (recommendationClicked != null) {
|
||||||
|
|
||||||
|
if (this.beginning === true) {
|
||||||
|
this.beginning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Case full reco
|
||||||
|
console.log("Going to " + recommendationClicked);
|
||||||
|
console.log("Recommendation is clicking : full for " + JSON.stringify(this.mesh.recommendations[recommendationClicked].position));
|
||||||
|
config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
|
||||||
|
|
||||||
|
} else if (this.beginning === true) {
|
||||||
|
|
||||||
|
console.log('Begining : full init');
|
||||||
|
config = [{recommendationId : 0, proportion:1, smart: true}];
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Case without prefetch
|
||||||
|
console.log("No prefetching");
|
||||||
|
config = [{ frustum: cameraFrustum, proportion: 1}];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return config;
|
||||||
|
};
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateConfig_V_PP = function(cameraFrustum) {
|
||||||
|
|
||||||
|
var config;
|
||||||
|
|
||||||
|
if (this.beginning === true) {
|
||||||
|
|
||||||
|
console.log('Begining : full init');
|
||||||
|
config = [{recommendationId : 0, proportion:1, smart: true}];
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Case full prefetch
|
||||||
|
console.log("Allow some prefetching");
|
||||||
|
|
||||||
|
didPrefetch = true;
|
||||||
|
config = [{ frustum: cameraFrustum, proportion : this.frustumPercentage}];
|
||||||
|
|
||||||
|
if (this.predictionTable !== undefined) {
|
||||||
|
|
||||||
|
var sum = 0;
|
||||||
|
|
||||||
|
for (var i = 1; i <= this.mesh.recommendations.length; i++) {
|
||||||
|
|
||||||
|
sum += this.predictionTable[this.previousReco][i];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 1; i <= this.mesh.recommendations.length; i++) {
|
||||||
|
|
||||||
|
if (this.predictionTable[this.previousReco][i] > 0) {
|
||||||
|
|
||||||
|
config.push({
|
||||||
|
|
||||||
|
proportion : this.predictionTable[this.previousReco][i] * this.prefetchPercentage / sum,
|
||||||
|
recommendationId : i,
|
||||||
|
smart: true
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return config;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateConfig_V_PP_PD = function(cameraFrustum, recommendationClicked) {
|
||||||
|
|
||||||
|
var config;
|
||||||
|
|
||||||
|
if (recommendationClicked != null) {
|
||||||
|
|
||||||
|
if (this.beginning === true) {
|
||||||
|
this.beginning = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Case full reco
|
||||||
|
console.log("Going to " + recommendationClicked);
|
||||||
|
console.log("Recommendation is clicking : full for " + JSON.stringify(this.mesh.recommendations[recommendationClicked].position));
|
||||||
|
config = [{recommendationId : recommendationClicked + 1, proportion: 1, smart:true}];
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
} else if (this.beginning === true) {
|
||||||
|
|
||||||
|
console.log('Begining : full init');
|
||||||
|
config = [{recommendationId : 0, proportion:1, smart: true}];
|
||||||
|
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// Case full prefetch
|
||||||
|
console.log("Allow some prefetching");
|
||||||
|
|
||||||
|
config = [{ frustum: cameraFrustum, proportion : this.frustumPercentage}];
|
||||||
|
|
||||||
|
// Find best recommendation
|
||||||
|
var bestReco;
|
||||||
|
var bestScore = -Infinity;
|
||||||
|
var bestIndex = null;
|
||||||
|
|
||||||
|
if (this.predictionTable !== undefined) {
|
||||||
|
|
||||||
|
var sum = 0;
|
||||||
|
|
||||||
|
for (var i = 1; i <= this.mesh.recommendations.length; i++) {
|
||||||
|
|
||||||
|
sum += this.predictionTable[this.previousReco][i];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 1; i <= this.mesh.recommendations.length; i++) {
|
||||||
|
|
||||||
|
if (this.predictionTable[this.previousReco][i] > 0) {
|
||||||
|
|
||||||
|
config.push({
|
||||||
|
|
||||||
|
proportion : this.predictionTable[this.previousReco][i] * this.prefetchPercentage / sum,
|
||||||
|
recommendationId : i,
|
||||||
|
smart: true
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// if (score > this.maxThreshold)
|
||||||
|
// this.currentlyPrefetching = true;
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
process.stderr.write('ERROR : PREDICTION TABLE IF UNDEFINED');
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return config;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateFillConfig_NV_PN =
|
||||||
|
function(previousConfig, previousResult, cameraFrustum, recommendationClicked) {
|
||||||
|
|
||||||
|
// Nothing to do better than linear, let default fill do its work
|
||||||
|
return {data:[], size: 0};
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateFillConfig_V_PP =
|
||||||
|
function(previousConfig, previousResult, cameraFrustum, recommendationClicked) {
|
||||||
|
|
||||||
|
var sum = 0;
|
||||||
|
var newConfig = [];
|
||||||
|
|
||||||
|
for (var i = 0; i < previousConfig.length; i++) {
|
||||||
|
|
||||||
|
// Check if previousConfig was full
|
||||||
|
if (previousResult.configSizes[i] >= this.chunk * previousConfig[i].proportion) {
|
||||||
|
|
||||||
|
newConfig.push(previousConfig[i]);
|
||||||
|
sum += previousConfig[i].proportion;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Normalize previousConfig probabilities
|
||||||
|
for (var i = 0; i < newConfig.length; i++) {
|
||||||
|
|
||||||
|
newConfig[i].proportion /= sum;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return newConfig;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateFillConfig_V_PP_PD =
|
||||||
|
geo.MeshStreamer.prototype.generateFillConfig_V_PP;
|
||||||
|
|
||||||
|
geo.MeshStreamer.prototype.generateFillConfig_V_PD =
|
||||||
|
function(previousConfig, previousResult, cameraFrustum, recommendationClicked) {
|
||||||
|
|
||||||
|
return [{proportion:1, frustum: cameraFrustum}];
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Prepare the next elements
|
* Prepare the next elements
|
||||||
* @param {camera} _camera a camera that can be usefull to do smart streaming (stream
|
* @param {camera} _camera a camera that can be usefull to do smart streaming (stream
|
||||||
|
@ -781,6 +924,10 @@ geo.MeshStreamer.prototype.nextElements = function(config, chunk) {
|
||||||
|
|
||||||
area += faceInfo.area;
|
area += faceInfo.area;
|
||||||
|
|
||||||
|
// if (area > 0.6) {
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
|
||||||
if (this.faces[faceInfo.index] !== true) {
|
if (this.faces[faceInfo.index] !== true) {
|
||||||
|
|
||||||
var face = this.mesh.faces[faceInfo.index];
|
var face = this.mesh.faces[faceInfo.index];
|
||||||
|
@ -788,31 +935,24 @@ geo.MeshStreamer.prototype.nextElements = function(config, chunk) {
|
||||||
if (face === undefined) {
|
if (face === undefined) {
|
||||||
console.log(faceInfo.index, this.mesh.faces.length);
|
console.log(faceInfo.index, this.mesh.faces.length);
|
||||||
console.log('ERROR !!!');
|
console.log('ERROR !!!');
|
||||||
|
} else {
|
||||||
|
buffers[configIndex].push(face);
|
||||||
}
|
}
|
||||||
|
|
||||||
buffers[configIndex].push(face);
|
} else if (this.beginning === true) {
|
||||||
|
|
||||||
} else if (this.begining === true) {
|
|
||||||
|
|
||||||
currentArea += faceInfo.area;
|
currentArea += faceInfo.area;
|
||||||
|
|
||||||
if (currentArea > this.beginingThreshold) {
|
if (currentArea > this.beginningThreshold) {
|
||||||
|
|
||||||
this.begining = false;
|
this.beginning = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (area > 0.9) {
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var totalSize = 0;
|
var totalSize = 0;
|
||||||
|
|
|
@ -66,6 +66,13 @@ Log.dberror = function(error) {
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Log.prefetcherror = function(error) {
|
||||||
|
log(
|
||||||
|
'[PFE] ' + new Date() + ' ' + error,
|
||||||
|
Colors.RED
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
Log.mailerror = function(error) {
|
Log.mailerror = function(error) {
|
||||||
log(
|
log(
|
||||||
'[MLE] ' + new Date() + ' ' + error,
|
'[MLE] ' + new Date() + ' ' + error,
|
||||||
|
|
|
@ -83,9 +83,12 @@ module.exports.loadFromFile = loadFromFile;
|
||||||
function main() {
|
function main() {
|
||||||
|
|
||||||
let loader = new L3D.ProgressiveLoader(
|
let loader = new L3D.ProgressiveLoader(
|
||||||
'/static/data/castle/princess peaches castle (outside).obj',
|
// '/static/data/castle/princess peaches castle (outside).obj',
|
||||||
|
'/static/data/sponza/sponza.obj',
|
||||||
new THREE.Object3D(),
|
new THREE.Object3D(),
|
||||||
null
|
null,
|
||||||
|
undefined,
|
||||||
|
function(a,b) { console.log(100*a/b + '%'); }
|
||||||
);
|
);
|
||||||
|
|
||||||
loader.load(function() {
|
loader.load(function() {
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
function main() {
|
||||||
|
|
||||||
var http = require('http');
|
var http = require('http');
|
||||||
var express = require('express');
|
var express = require('express');
|
||||||
var jade = require('jade');
|
var jade = require('jade');
|
||||||
|
@ -116,3 +118,7 @@ if ( isDev ) {
|
||||||
http.listen(serverPort, serverIpAddress, function() {
|
http.listen(serverPort, serverIpAddress, function() {
|
||||||
Log.ready("Now listening " + serverIpAddress + ":" + serverPort);
|
Log.ready("Now listening " + serverIpAddress + ":" + serverPort);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
module.exports = main;
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
type="RELEASE"
|
type="RELEASE"
|
||||||
|
|
||||||
if [ "$1" == "--dev" ] || [ "$1" == "-d" ]; then
|
if [ "$1" == "--dev" ] || [ "$1" == "-d" ]; then
|
||||||
echo yes
|
|
||||||
type="DEV"
|
type="DEV"
|
||||||
elif [ "$1" == "--help" ] || [ "$1" == "-h" ]; then
|
elif [ "$1" == "--help" ] || [ "$1" == "-h" ]; then
|
||||||
echo -e "This is the 3dinterface builder"
|
echo -e "This is the 3dinterface builder"
|
||||||
|
|
Loading…
Reference in New Issue