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"use strict";
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require('app-module-path').addPath(__dirname + '/../../server/lib');
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// REQUIRES AND INITS
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let width = Math.floor(1134) // /10);
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let height = Math.floor(768 ) // /10);
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let XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest;
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let THREE = require('three');
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let Coin = require('./Coin.js');
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let L3D = require('../../static/js/l3d.min.js');
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let fs = require('fs');
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let Matrix = require('Matrix');
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let Serial = require('Serial');
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let scene = new THREE.Scene();
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let geometry = new THREE.Geometry();
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let peach = new THREE.Object3D();
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let bobomb = new THREE.Object3D();
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let whomp = new THREE.Object3D();
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let mountain = new THREE.Object3D();
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var finished = false;
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let frame = 0;
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let raycaster = new THREE.Raycaster();
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var total = 0;
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let loader, progLoader;
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let id = process.argv[2] === undefined ? 56 : parseInt(process.argv[2])
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let laggy = true;
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let info = {};
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// INIT COLORS
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var colors = [[0,0,0]];
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for (let i = 0; i < 856; i++) {
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colors.push([
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random())
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]);
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}
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var camera; var finished = false;
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var Recommendation = L3D.BaseRecommendation;
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var forceFinished = false;
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main();
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// FUNCTIONS
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function main() {
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var path = initElements(id);
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var outputName = path.split('/');
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outputName = outputName[outputName.length - 1].replace('.obj', '.json');
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loader = new L3D.ProgressiveLoader(
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path, new THREE.Object3D(), null
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);
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loader.load(
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function() {
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console.log("Loaded");
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Serial.serializeToFile(outputName, loader.obj);
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}
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);
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}
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function testDistance(old, newP) {
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return (
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L3D.Tools.norm2(L3D.Tools.diff(old.position, newP.position)) +
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L3D.Tools.norm2(L3D.Tools.diff(old.target, newP.target)) > 0.1
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);
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}
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function initElements(id) {
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switch (id) {
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case 1:
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return '/static/data/castle/princess peaches castle (outside)_sub.obj';
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case 2:
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return '/static/data/bobomb/bobomb battlefeild_sub.obj';
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case 3:
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return '/static/data/mountain/coocoolmountain_sub.obj';
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case 4:
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return '/static/data/whomp/Whomps Fortress_sub.obj';
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case 5:
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return '/static/data/sponza/sponza.obj';
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default:
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console.err('This sceneId doesn\'t exist');
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process.exit(-1);
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}
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}
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function init(data) {
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scene.add(camera);
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camera.reset();
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camera.speed = 0.001;
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camera.start();
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setTimeout(loop, 0);
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}
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function equalFaces(face1, face2) { return face1.a === face2.a && face1.b === face2.b && face1.c === face2.c; };
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function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
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let old;
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