A lot of work, cleaning streaming
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@@ -1,5 +1,5 @@
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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}, sphere;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0}, sphere, sphereLoader;
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var bigmesh;
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var raycaster;
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var objects = [];
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@@ -45,7 +45,9 @@ function init() {
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// Load the scene
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// loader = new THREE.OBJLoader();
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sphere = ProgressiveLoader('static/data/spheres/' + params.get.res + '.obj', scene);
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sphereLoader = new ProgressiveLoader('static/data/spheres/' + params.get.res + '.obj', scene);
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sphereLoader.load();
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sphere = sphereLoader.obj;
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plane = new Plane(1000,1000);
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plane.translate(0,0,-100);
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@@ -54,7 +56,6 @@ function init() {
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}
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function animate() {
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// on appelle la fonction animate() récursivement à chaque frame
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requestAnimationFrame(animate);
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var currentTime = Date.now() - previousTime;
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