Added stuff
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				| @ -4,7 +4,7 @@ | ||||
|  * @constructor | ||||
|  * @memberOf geo | ||||
|  */ | ||||
| geo.MeshContainer = function(path) { | ||||
| geo.MeshContainer = function(path, callback) { | ||||
| 
 | ||||
|     /** | ||||
|      * array of each part of the mesh | ||||
| @ -36,6 +36,8 @@ geo.MeshContainer = function(path) { | ||||
|      */ | ||||
|     this.texCoords = []; | ||||
| 
 | ||||
|     this.callback = callback; | ||||
| 
 | ||||
|     if (path !== undefined) { | ||||
| 
 | ||||
|         this.loadFromFile(path); | ||||
| @ -51,7 +53,7 @@ geo.MeshContainer = function(path) { | ||||
| geo.MeshContainer.prototype.loadFromFile = function(path) { | ||||
|     var self = this; | ||||
| 
 | ||||
|     var data = fs.readFileSync(path, {encoding: 'utf-8'}); | ||||
|     fs.readFile(path, {encoding: 'utf-8'}, function(err, data) { | ||||
| 
 | ||||
|         var currentMesh; | ||||
| 
 | ||||
| @ -133,27 +135,54 @@ geo.MeshContainer.prototype.loadFromFile = function(path) { | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         if (typeof self.callback === 'function') { | ||||
| 
 | ||||
|             self.callback(); | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|     }); | ||||
| 
 | ||||
| }; | ||||
| 
 | ||||
| var availableMeshNames = [ | ||||
|     '/static/data/castle/princess peaches castle (outside).obj', | ||||
|     '/static/data/mountain/coocoolmountain.obj', | ||||
|     '/static/data/whomp/Whomps Fortress.obj', | ||||
|     '/static/data/bobomb/bobomb battlefeild.obj', | ||||
|     '/static/data/sponza/sponza.obj' | ||||
| ]; | ||||
| function trySetLoaded() { | ||||
|     for (var name in availableMeshNames) { | ||||
| 
 | ||||
|         if (availableMeshNames[name] === false) { | ||||
| 
 | ||||
|             return; | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     console.log("[OBJ] All meshes are ready"); | ||||
| } | ||||
| 
 | ||||
| var availableMeshNames = { | ||||
|     '/static/data/castle/princess peaches castle (outside).obj':false, | ||||
|     '/static/data/mountain/coocoolmountain.obj':false, | ||||
|     '/static/data/whomp/Whomps Fortress.obj':false, | ||||
|     '/static/data/bobomb/bobomb battlefeild.obj':false, | ||||
|     '/static/data/sponza/sponza.obj':false | ||||
| }; | ||||
| 
 | ||||
| for (var i = 1; i < 26; i++) { | ||||
| 
 | ||||
|     availableMeshNames.push('/static/data/spheres/' + i + '.obj'); | ||||
|     availableMeshNames['/static/data/spheres/' + i + '.obj'] = false; | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| geo.availableMeshes = {}; | ||||
| 
 | ||||
| for (var i = 0; i < availableMeshNames.length; i++) { | ||||
| for (var name in availableMeshNames) { | ||||
| 
 | ||||
|     var name = availableMeshNames[i]; | ||||
|     geo.availableMeshes[name] = new geo.MeshContainer(name.substring(1, name.length)); | ||||
|     (function(name) { | ||||
|         geo.availableMeshes[name] = new geo.MeshContainer(name.substring(1, name.length), function() { | ||||
|             availableMeshNames[name] = true; | ||||
|             trySetLoaded(); | ||||
|         }); | ||||
|     })(name); | ||||
| 
 | ||||
| } | ||||
|  | ||||
| @ -106,6 +106,5 @@ if ( isDev ) { | ||||
| 
 | ||||
| // Start server
 | ||||
| http.listen(server_port, server_ip_address, function() { | ||||
|     if (isDev) | ||||
|         console.log("Server ready : now listening " + server_ip_address + ":" + server_port); | ||||
|     console.log("[READY] Now listening " + server_ip_address + ":" + server_port); | ||||
| }); | ||||
|  | ||||
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