Prefetching working now
This commit is contained in:
parent
844982e552
commit
f4e06c9c28
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@ -1,105 +0,0 @@
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#!/usr/bin/node
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var lib = require('./lib.js');
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var r = require('./initScene.js');
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var reco = [
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r.createPeachRecommendations(),
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r.createBobombRecommendations(),
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r.createMountainRecommendations(),
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r.createWhompRecommendations()
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];
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function distanceBetweenPoints(pt1, pt2) {
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return (
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Math.sqrt(
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(pt2.x - pt1.x) * (pt2.x - pt1.x) +
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(pt2.y - pt1.y) * (pt2.y - pt1.y) +
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(pt2.z - pt1.z) * (pt2.z - pt1.z)
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)
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);
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}
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function main(path) {
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var db = lib.loadFromFile(path);
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var groups = lib.makeGroups(db);
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// Erase groups that are not usable
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var invalid = 0;
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groups = groups.filter(function(elt) {
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// An elt is valid if it contains at least 2 exp, BaseRecommendation included
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if (elt.length > 1 && elt.find(function(e) { return e.recommendation_style[4] === 'B'; }) !== undefined) {
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return true
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} else {
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invalid++;
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return false;
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}
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});
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var percentSum = 0;
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var eltNum = 0;
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for (var i = 0; i < db.experiments.length; i++) {
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var exp = db.experiments[i];
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if (exp.coinCombination.scene_id === 1 || exp.recommendation_style[4] === 'B' || !exp.finished || lib.coinsGot(exp) < 6) {
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continue;
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}
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eltNum++;
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var distance = 0;
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var distanceWithReco = 0;
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var j = 0;
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while (exp.elements.events[j].position === undefined) { j++; };
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var startPosition = exp.elements.events[j].position;
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j++;
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while (j < exp.elements.events.length) {
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var nextPosition, evt = exp.elements.events[j];
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if (evt.position === undefined && evt.type !== 'arrow') { j++; continue; }
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if (evt.type === 'arrow') {
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nextPosition = reco[exp.coinCombination.scene_id - 1][evt.id].position;
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} else {
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nextPosition = evt.position;
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}
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var tmp = distanceBetweenPoints(startPosition, nextPosition);
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if (evt.type === 'arrow') {
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distanceWithReco += tmp;
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}
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distance += tmp;
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startPosition = nextPosition;
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j++;
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}
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percentSum += 100 * distanceWithReco / distance;
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console.log(exp.id + ' -> ' + Math.floor(100 * distanceWithReco / distance) + '%');
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}
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console.log('Mean : ' + percentSum / eltNum);
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}
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if (process.argv.length !== 3) {
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process.stderr.write('Error : please give me a JSON file to work on\n');
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process.exit(-1);
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}
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main(process.argv[2])
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@ -181,6 +181,8 @@ L3D.PointerCamera = function() {
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* @param {Object}
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*/
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this.resetElements = {position: new THREE.Vector3(0,1,1), target: new THREE.Vector3()};
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this.recommendationClicked = null;
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};
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L3D.PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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L3D.PointerCamera.prototype.constructor = L3D.PointerCamera;
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@ -323,6 +325,7 @@ L3D.PointerCamera.prototype.hermiteMotion = function(time) {
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if (this.t > 1) {
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this.movingHermite = false;
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this.recommendationClicked = null;
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this.anglesFromVectors();
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}
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};
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@ -491,6 +494,8 @@ L3D.PointerCamera.prototype.moveHermite = function(recommendation, toSave) {
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var otherCamera = recommendation.camera || recommendation;
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this.recommendationClicked = otherCamera;
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this.moving = false;
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this.movingHermite = true;
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this.t = 0;
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@ -762,7 +767,9 @@ L3D.PointerCamera.prototype.toList = function() {
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var ret =
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[[this.position.x, this.position.y, this.position.z],
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[this.target.x, this.target.y, this.target.z]];
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[this.target.x, this.target.y, this.target.z],
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this.recommendationClicked !== null
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];
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for (var i = 0; i < frustum.planes.length; i++) {
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@ -1,5 +1,15 @@
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L3D.ProgressiveLoader = (function() {
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if (typeof process === 'undefined') {
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process = {
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stderr : {
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write: function(str) {
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console.log(str);
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}
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}
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};
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}
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/**
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* Parse a list as it is sent by the server and gives a slightly more comprehensible result
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* @param Array array corresponding to the line of the mesh file
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@ -88,7 +98,7 @@ var _parseList = function(arr) {
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* @constructor
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* @memberOf L3D
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*/
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var ProgressiveLoader = function(path, scene, camera, callback, log, laggy) {
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var ProgressiveLoader = function(path, scene, camera, callback, log, laggy, prefetch) {
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var self = this;
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@ -186,12 +196,24 @@ var ProgressiveLoader = function(path, scene, camera, callback, log, laggy) {
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*/
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this.camera = camera;
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if (this.camera instanceof L3D.ReplayCamera) {
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this.camera._moveReco = this.camera.moveReco;
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this.camera.moveReco = function(param) {
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self.socket.emit('reco', param);
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self.camera._moveReco.apply(self.camera, arguments);
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};
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} else if (this.camera instanceof L3D.PointerCamera) {
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// Only good for sponza model
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this.camera._moveHermite = this.camera.moveHermite;
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this.camera.moveHermite = function(param) {
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var toSend = param.position.x > 0 ? 0 : 1;
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self.socket.emit('reco', toSend);
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self.camera._moveHermite.apply(self.camera, arguments);
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};
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}
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/**
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* Number of total elements for loading
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@ -220,6 +242,9 @@ var ProgressiveLoader = function(path, scene, camera, callback, log, laggy) {
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this.mapFace = {};
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this.prefetch = prefetch === undefined ? true : (!!prefetch);
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console.log(this.prefetch);
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};
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ProgressiveLoader.prototype.hasFace = function(face) {
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@ -277,6 +302,8 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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this.socket.on('elements', function(arr) {
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process.stderr.write('Received ' + arr.length + '\n');
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for (var i = 0; i < arr.length; i++) {
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if (typeof self.log === 'function' && self.numberOfFacesReceived % self.modulus === 0) {
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@ -360,6 +387,8 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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self.numberOfFacesReceived++;
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self.mapFace[elt.a + '-' + elt.b + '-' + elt.c] = true;
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if (!self.meshes[elt.mesh].added) {
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self.meshes[elt.mesh].added = true;
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@ -392,7 +421,6 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
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}
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self.mapFace[elt.a + '-' + elt.b + '-' + elt.c] = true;
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} else if (elt.type === 'global') {
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* Starts the communication with the server
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*/
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ProgressiveLoader.prototype.start = function() {
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this.socket.emit('request', this.objPath, this.laggy);
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this.socket.emit('request', this.objPath, this.laggy, this.prefetch);
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};
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return ProgressiveLoader;
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@ -728,6 +728,10 @@ L3D.createSponzaRecommendations = function(width, height) {
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createRecommendation(
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new THREE.Vector3(97.36225946503932,10.925697484337014,12.852363038244272),
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new THREE.Vector3(133.315101552449,18.576354168001703,-2.9229530646577633)
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),
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createRecommendation(
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new THREE.Vector3(-110.4869853758238,17.692671522169423,14.022902297589127),
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new THREE.Vector3(-147.9067343700736,16.890814116754584,-0.08806541935797796)
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)
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];
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};
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try
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{
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var predictionTables = [
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JSON.parse(fs.readFileSync('./mat1.json')),
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JSON.parse(fs.readFileSync('./mat2.json')),
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JSON.parse(fs.readFileSync('./mat3.json'))
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JSON.parse(fs.readFileSync('./geo/mat1.json')),
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JSON.parse(fs.readFileSync('./geo/mat2.json')),
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JSON.parse(fs.readFileSync('./geo/mat3.json')),
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[[1,1,0],
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[1,2,0],
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[2,1,0]]
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];
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} catch (e) {
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process.stderr.write('No prefetching will be done !');
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@ -156,7 +159,7 @@ geo.MeshStreamer = function(path) {
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* Number of element to send by packet
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* @type {Number}
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*/
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this.chunk = 500;
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this.chunk = 5000;
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this.previousReco = 0;
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var self = this;
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socket.on('request', function(path, laggy) {
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socket.on('request', function(path, laggy, prefetch) {
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if (laggy === true) {
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self.chunk = 1;
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}
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self.prefetch = prefetch;
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self.mesh = geo.availableMeshes[path];
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switch (path) {
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@ -299,6 +304,8 @@ geo.MeshStreamer.prototype.start = function(socket) {
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case '/static/data/whomp/Whomps Fortress_sub.obj':
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self.predictionTable = predictionTables[2];
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break;
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default:
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self.predictionTable = predictionTables[3];
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};
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if (self.mesh === undefined) {
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@ -358,7 +365,7 @@ geo.MeshStreamer.prototype.start = function(socket) {
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planes: []
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};
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var shouldPrefetch = _camera[2];
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var fullFrustum = _camera[2];
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for (i = 3; i < _camera.length; i++) {
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@ -375,26 +382,45 @@ geo.MeshStreamer.prototype.start = function(socket) {
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}
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// Create config for proportions of chunks
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var config;
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if (self.prefetch) {
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config = [{ frustum: cameraFrustum, proportion : 0.5}];
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// Find best recommendation
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var bestReco;
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var bestScore = -Infinity;
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var bestIndex = null;
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if (self.predictionTable !== undefined) {
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var sum = 0;
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for (var i = 0; i < self.mesh.recommendations.length; i++) {
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if (self.predictionTable[self.previousReco][i+1] > bestScore) {
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sum += self.predictionTable[self.previousReco][i];
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bestReco = self.mesh.recommendations[i];
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bestScore = self.predictionTable[self.previousReco][i+1];
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bestIndex = i;
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}
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for (var i = 0; i < self.mesh.recommendations.length; i++) {
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if (self.predictionTable[self.previousReco][i] > 0) {
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config.push({
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proportion : self.predictionTable[self.previousReco][i] / (2 * sum),
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frustum : self.mesh.recommendations[i]
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});
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}
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}
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// console.log(config.map(function(o) { return o.proportion; }));
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} else {
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// For sponza
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@ -402,33 +428,76 @@ geo.MeshStreamer.prototype.start = function(socket) {
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}
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// Create config for proportions of chunks
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var config = [];
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if (!fullFrustum) {
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if (shouldPrefetch) {
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// console.log('Frustum and prefetch : ' + (cameraFrustum !== undefined) + ' ' + (bestReco !== undefined));
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// Camera cull
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config.push({
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proportion: 0.5,
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} else {
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// console.log('Full frustum fetching (reco clicked)');
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config = [{
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proportion: 1,
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frustum: cameraFrustum
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});
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}];
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config.push({
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proportion: 0.5,
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frustum: bestReco
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});
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}
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} else {
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config = [{frustum: cameraFrustum, proportion: 1}];
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}
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// Send next elements
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var oldTime = Date.now();
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var next = self.nextElements(config);
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// console.log(next.configSizes);
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// console.log('Time to generate chunk : ' + (Date.now() - oldTime) + 'ms');
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if (next.data.length === 0) {
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// If nothing, just serve stuff
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var tmp = self.nextElements();
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var tmp = self.nextElements([
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// {
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// proportion: 1,
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// frustum: cameraFrustum
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// }
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]);
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next.data = tmp.data;
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} else if (!self.prefetch && next.size < this.chunk) {
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// Recompute config
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var newConfig = [];
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var sum = 0;
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for (var i = 0; i < config.length; i++) {
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// Check if config was full
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if (next.configSizes[i] < this.chunk * config[i].proportion) {
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newConfig.push(config[i]);
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sum += config[i].proportion;
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}
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}
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for (var i = 0; i < newConfig.length; i++) {
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newConfig[i].proportion /= sum;
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}
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// Normalize config probabilities
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var newData = self.nextElements(newConfig, this.chunk - next.size);
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next.data = next.data.push.apply(next.data, newData.data);
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}
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socket.emit('elements', next.data);
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@ -479,33 +548,37 @@ geo.MeshStreamer.prototype.nextMaterials = function() {
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* only interesting parts according to the camera
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* @returns {array} an array of elements ready to send
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*/
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geo.MeshStreamer.prototype.nextElements = function(config) {
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geo.MeshStreamer.prototype.nextElements = function(config, chunk) {
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if (chunk === undefined)
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chunk = this.chunk;
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var i;
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var data = [];
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var configSizes = [];
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var mightBeCompletetlyFinished = true;
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// BOOM
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// if (camera != null)
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// this.mesh.faces.sort(this.faceComparator(camera));
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if (config === undefined) { config = [] }
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configloop:
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for (var configIndex = 0; configIndex < config.length + 1; configIndex++) {
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var sent = 0;
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// config[0] should always be cameraFrustum, with eventually 0 proportion
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var currentConfig = configIndex !== config.length ? config[configIndex] : config[0];
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if (currentConfig === undefined) {
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currentConfig = {
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proportion : Infinity,
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}
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if (config.length === 0) {
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config.push({
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proportion: 1
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});
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}
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totalSize = 0;
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for (var configIndex = 0; configIndex < config.length; configIndex++) {
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configSizes[configIndex] = 0;
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}
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faceloop:
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for (var faceIndex = 0; faceIndex < this.mesh.faces.length; faceIndex++) {
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var currentFace = this.mesh.faces[faceIndex];
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@ -522,29 +595,25 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
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var vertex2 = this.mesh.vertices[currentFace.b];
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var vertex3 = this.mesh.vertices[currentFace.c];
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if (currentConfig.frustum !== undefined) {
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for (var configIndex = 0; configIndex < config.length; configIndex++) {
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var currentConfig = config[configIndex];
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if ( configSizes[configIndex] < chunk * currentConfig.proportion) {
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var display = false;
|
||||
var exitToContinue = false;
|
||||
threeVertices = [vertex1, vertex2, vertex3];
|
||||
var threeVertices = [vertex1, vertex2, vertex3];
|
||||
|
||||
// Frustum culling
|
||||
if (!isInFrustum(threeVertices, currentConfig.frustum.planes)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Backface culling
|
||||
if (this.isBackFace(currentConfig.frustum, currentFace)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
}
|
||||
if (currentConfig.frustum === undefined || (isInFrustum(threeVertices, currentConfig.frustum.planes) && !this.isBackFace(currentConfig.frustum, currentFace))) {
|
||||
|
||||
// Send face
|
||||
if (!this.vertices[currentFace.a]) {
|
||||
|
||||
data.push(vertex1.toList());
|
||||
this.vertices[currentFace.a] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -552,7 +621,7 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(vertex2.toList());
|
||||
this.vertices[currentFace.b] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -560,7 +629,7 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(vertex3.toList());
|
||||
this.vertices[currentFace.c] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -572,7 +641,8 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(normal1.toList());
|
||||
this.normals[currentFace.aNormal] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
totalSize++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -580,7 +650,8 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(normal2.toList());
|
||||
this.normals[currentFace.bNormal] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
totalSize++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -588,7 +659,8 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(normal3.toList());
|
||||
this.normals[currentFace.cNormal] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
totalSize++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -600,7 +672,8 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(tex1.toList());
|
||||
this.texCoords[currentFace.aTexture] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
totalSize++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -608,7 +681,8 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(tex2.toList());
|
||||
this.texCoords[currentFace.bTexture] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
totalSize++;
|
||||
|
||||
}
|
||||
|
||||
|
@ -616,38 +690,44 @@ geo.MeshStreamer.prototype.nextElements = function(config) {
|
|||
|
||||
data.push(tex3.toList());
|
||||
this.texCoords[currentFace.cTexture] = true;
|
||||
sent++;
|
||||
configSizes[configIndex]++;
|
||||
totalSize++;
|
||||
|
||||
}
|
||||
|
||||
data.push(currentFace.toList());
|
||||
// this.meshFaces[meshIndex] = this.meshFaces[meshIndex] || [];
|
||||
this.faces[currentFace.index] = true;
|
||||
configSizes[configIndex]+=3;
|
||||
totalSize+=3;
|
||||
// this.meshFaces[meshIndex].counter++;
|
||||
// currentMesh.faceIndex++;
|
||||
|
||||
sent++;
|
||||
// if (totalSize > chunk) {
|
||||
|
||||
if (data.length > this.chunk) {
|
||||
// // console.log(configIndex, sent/(chunk * currentConfig.proportion));
|
||||
// return {data: data, finsihed:false, configSizes: configSizes, size: totalSize};
|
||||
|
||||
// console.log(configIndex, sent/(this.chunk * currentConfig.proportion));
|
||||
return {data: data, finsihed:false};
|
||||
// }
|
||||
|
||||
// Loop on next face
|
||||
continue faceloop;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (sent > this.chunk * currentConfig.proportion) {
|
||||
if (totalSize > chunk) {
|
||||
|
||||
// console.log(configIndex, sent/(this.chunk * currentConfig.proportion));
|
||||
continue configloop;
|
||||
// console.log(configIndex, sent/(chunk * currentConfig.proportion));
|
||||
return {data: data, finsihed:false, configSizes: configSizes, size: totalSize};
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return {data: data, finished: mightBeCompletetlyFinished};
|
||||
}
|
||||
|
||||
return {data: data, finished: mightBeCompletetlyFinished};
|
||||
return {data: data, finished: mightBeCompletetlyFinished, configSizes: configSizes};
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue