Enabled reset event for replay
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c902b239e4
commit
e4e920a817
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@ -112,6 +112,25 @@ var addArrowsFromId = function(client, req, res, callback, id) {
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);
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}
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var addResetsFromId = function(client, req, res, callback, id) {
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client.query(
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"SELECT time FROM resetclicked WHERE user_id = $1",
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[id],
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function(err, result) {
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res.locals.path = res.locals.path || [];
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for (var i in result.rows) {
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res.locals.path.push(
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{
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type: 'reset',
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time: result.rows[i].time
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}
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);
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}
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callback();
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}
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);
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}
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var getAllUsers = function(req, res, callback) {
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pg.connect(pgc.url, function(err, client, release) {
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client.query(
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@ -180,6 +199,7 @@ module.exports.replay_info = function(req, res) {
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addCamerasFromId(client, req, res, function() {
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addCoinsFromId(client, req, res, function() {
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addArrowsFromId(client, req, res, function() {
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addResetsFromId(client, req, res, function() {
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res.locals.path.sort(function(elt1, elt2) {
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// Dates as string can be compared
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if (elt1.time < elt2.time)
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@ -192,6 +212,7 @@ module.exports.replay_info = function(req, res) {
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}, id);
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}, id);
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}, id);
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}, id);
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release();
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});
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}
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@ -8,8 +8,8 @@ module.exports.index = function(req, res) {
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pg.connect(secret.url, function(err, client, release) {
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client.query(
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"INSERT INTO keyboardevent(user_id, direction, camera, time)" +
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"VALUES($1, NULL, ROW(ROW($2,$3,$4),ROW($5,$6,$7)), to_timestamp($8));" ,
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"INSERT INTO keyboardevent(user_id, camera, time)" +
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"VALUES($1, ROW(ROW($2,$3,$4),ROW($5,$6,$7)), to_timestamp($8));" ,
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[
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user_id,
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camera.position.x,
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@ -0,0 +1,27 @@
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var pg = require('pg');
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var secret = require('../../private');
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module.exports.index = function(req, res) {
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var user_id = req.session.user_id;
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var camera = req.body.camera;
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pg.connect(secret.url, function(err, client, release) {
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client.query(
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"INSERT INTO resetclicked(user_id, time)" +
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"VALUES($1, to_timestamp($2));" ,
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[
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user_id,
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req.body.time
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],
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function(err, result) {
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console.log(err);
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release();
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}
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);
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});
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res.setHeader('Content-Type', 'text/html');
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res.send("user_id = " + user_id);
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}
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@ -0,0 +1,3 @@
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module.exports = {
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'/reset-clicked': 'index'
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}
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@ -2,6 +2,7 @@ DROP TABLE IF EXISTS users CASCADE;
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DROP TABLE IF EXISTS arrowclicked CASCADE;
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DROP TABLE IF EXISTS coinclicked CASCADE;
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DROP TABLE IF EXISTS keyboardevent CASCADE;
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DROP TABLE IF EXISTS resetclicked CASCADE;
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DROP TYPE IF EXISTS VECTOR3 CASCADE;
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DROP TYPE IF EXISTS CAMERA CASCADE;
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@ -42,3 +43,9 @@ CREATE TABLE keyboardevent(
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time TIMESTAMP DEFAULT NOW(),
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camera CAMERA
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);
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CREATE TABLE resetclicked(
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id SERIAL PRIMARY KEY,
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user_id SERIAL REFERENCES users (id),
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time TIMESTAMP DEFAULT NOW()
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);
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@ -47,3 +47,10 @@ BD.Event.KeyboardEvent.prototype.send = function() {
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};
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BD.Private.sendData(url, data);
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}
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BD.Event.ResetClicked = function() {};
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BD.Event.ResetClicked.prototype.send = function() {
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var url = "/reset-clicked";
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var data = {};
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BD.Private.sendData(url, data);
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}
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@ -155,6 +155,7 @@ PointerCamera.prototype.reset = function() {
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this.resetBobomb();
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this.moving = false;
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this.movingHermite = false;
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(new BD.Event.ResetClicked()).send();
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// this.position.copy(new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451));
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// this.target.copy(new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756));
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// this.anglesFromVectors();
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@ -307,6 +308,7 @@ PointerCamera.prototype.onMouseDown = function(event) {
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this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1;
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this.dragging = true;
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this.mouseMoved = false;
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}
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PointerCamera.prototype.onMouseMove = function(event) {
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@ -317,11 +319,20 @@ PointerCamera.prototype.onMouseMove = function(event) {
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this.mouseMove.x = this.mouse.x - mouse.x;
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this.mouseMove.y = this.mouse.y - mouse.y;
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this.mouseMoved = true;
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}
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}
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PointerCamera.prototype.onMouseUp = function(event) {
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this.onMouseMove(event);
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// Send log to DB
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if (this.dragging && this.mouseMoved && !this.moving && !this.movingHermite) {
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var event = new BD.Event.KeyboardEvent();
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event.camera = this;
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event.send();
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}
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this.dragging = false;
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}
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@ -19,14 +19,7 @@ var ReplayCamera = function() {
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xhr.onreadystatechange = function() {
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if (xhr.readyState == 4 && xhr.status == 200) {
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self.path = JSON.parse(xhr.responseText);
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self.position.x = self.path[0].position.x;
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self.position.y = self.path[0].position.y;
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self.position.z = self.path[0].position.z;
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self.target = new THREE.Vector3(
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self.path[0].target.x,
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self.path[0].target.y,
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self.path[0].target.z
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);
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self.reset();
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self.started = true;
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self.nextEvent();
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}
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@ -56,6 +49,7 @@ ReplayCamera.prototype.update = function(time) {
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this.hermiteMotion(time);
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} else if (this.event.type == 'coin') {
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// Nothing to do
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} else if (this.event.type == 'reset') {
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}
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}
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}
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@ -111,6 +105,13 @@ ReplayCamera.prototype.nextEvent = function() {
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})(this);
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} else if (this.event.type == 'arrow') {
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this.moveHermite(cameras.cameras[this.event.id]);
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} else if (this.event.type == 'reset') {
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this.reset();
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(function (self) {
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setTimeout(function() {
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self.nextEvent();
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},500);
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})(this);
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}
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}
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@ -33,7 +33,11 @@ var ButtonManager = function(cameras, previewer) {
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self.collisionElement.onchange = function() {self.cameras.mainCamera().collisions = self.collisionElement.checked;}
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self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;}
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self.resetElement.onclick = function() {self.cameras.mainCamera().reset();}
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self.resetElement.onclick = function() {
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// Reinit camera
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self.cameras.mainCamera().reset();
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}
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self.recommendationElement.onchange = function() {
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previewer.fixedRecommendation(self.recommendationElement.checked);
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@ -8,6 +8,7 @@ var _toto = new Audio();
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Coin.extension = _toto.canPlayType("audio/x-vorbis") === "" ? ".ogg" : ".mp3";
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Coin.prototype.init = function(x,y,z) {
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Coin.nextSound = new Audio(static_path + 'data/music/redcoins/1' + Coin.extension);
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if (Coin.BASIC_MESH !== null) {
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this.mesh = Coin.BASIC_MESH.clone();
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this.mesh.position.x = x;
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@ -19,7 +20,6 @@ Coin.prototype.init = function(x,y,z) {
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(function(self,x,y,z) {
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setTimeout(function() {
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self.init(x,y,z);
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Coin.nextSound = new Audio(static_path + 'data/music/redcoins/1' + Coin.extension);
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},1000);
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})(this,x,y,z);
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}
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@ -41,7 +41,9 @@ Coin.prototype.update = function() {
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Coin.prototype.get = function() {
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if (!this.got) {
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this.got = true;
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if (this.mesh) {
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this.mesh.visible = false;
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}
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Coin.total ++;
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Coin.nextSound.play();
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if (Coin.total === 9) {
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