Added keys for angles, and changed from princess peach to princess
geraldine
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@ -158,10 +158,10 @@ PointerCamera.prototype.onKeyEvent = function(event, toSet) {
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// case 40: case 83: this.moveBackward = toSet; break; // down / s
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// case 40: case 83: this.moveBackward = toSet; break; // down / s
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// case 39: case 68: this.moveRight = toSet; break; // right / d
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// case 39: case 68: this.moveRight = toSet; break; // right / d
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case 104: this.increasePhi = toSet; break; // 8 Up for angle
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case 73: case 104: this.increasePhi = toSet; break; // 8 Up for angle
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case 98: this.decreasePhi = toSet; break; // 2 Down for angle
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case 75: case 98: this.decreasePhi = toSet; break; // 2 Down for angle
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case 100: this.increaseTheta = toSet; break; // 4 Left for angle
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case 74: case 100: this.increaseTheta = toSet; break; // 4 Left for angle
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case 102: this.decreaseTheta = toSet; break; // 6 Right for angle
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case 76: case 102: this.decreaseTheta = toSet; break; // 6 Right for angle
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}
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}
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}
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}
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