Added recommendations on Mario scene

This commit is contained in:
Thomas FORGIONE
2015-04-16 12:23:47 +02:00
parent deb976b97b
commit dd5ad7f45a
4 changed files with 172 additions and 69 deletions

81
prototype/js/main.js vendored
View File

@@ -40,17 +40,19 @@ function init() {
container.appendChild(renderer.domElement);
// init light
// var directional_light = new THREE.DirectionalLight(0x999999);
// directional_light.position.set(1, 0.5, 1).normalize();
// directional_light.castShadow = true;
// scene.add(directional_light);
var directional_light = new THREE.DirectionalLight(0xaaaaaa);
directional_light.position.set(1, 0.5, 1).normalize();
directional_light.castShadow = true;
scene.add(directional_light);
var ambient_light = new THREE.AmbientLight(0xffffff);
var ambient_light = new THREE.AmbientLight(0x666666);
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
var camera1 = new PointerCamera(50, container_size.width / container_size.height, 0.01, 100000, container);
camera1.speed = 0.001;
camera1.position = new THREE.Vector3(0,2,0);
camera1.phi = -0.1;
scene.add(camera1);
cameras.push(camera1);
@@ -76,6 +78,7 @@ function init() {
object.traverse(function (object) {
if (object instanceof THREE.Mesh) {
object.geometry.mergeVertices();
object.geometry.computeVertexNormals();
object.material.side = THREE.DoubleSide;
if (object.material.name === 'Material.103_princess_peaches_cast') {
console.log(object.material.name);
@@ -102,6 +105,7 @@ function init() {
object.material.side = THREE.DoubleSide;
console.log(object.geometry.vertices.length);
object.geometry.mergeVertices();
object.geometry.computeVertexNormals();
if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
object.material.transparent = true;
@@ -111,17 +115,35 @@ function init() {
}, onProgress, onError );
// var camera3 = new FixedCamera(
// 50,
// container_size.width / container_size.height,
// 1,
// 100000,
// new THREE.Vector3(500,0,500),
// new THREE.Vector3(0,0,0)
// );
createCamera(
new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
);
// camera3.addToScene(scene);
// cameras.push(camera3);
createCamera(
new THREE.Vector3(4.659399030971226, 0.018674883050052597, -2.578139604982815),
new THREE.Vector3(-24.57865295128155, -14.475635296016854, -25.70931529313326)
);
createCamera(
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
);
createCamera(
new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
);
createCamera(
new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
);
createCamera(
new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
);
window.addEventListener('resize', onWindowResize, false);
@@ -133,6 +155,21 @@ function init() {
}
function createCamera(position, target) {
var camera = new FixedCamera(
50,
container_size.width / container_size.height,
1,
100000,
position,
target
);
camera.addToScene(scene);
cameras.push(camera);
}
function loadScene() {
}
@@ -171,7 +208,12 @@ function click(event) {
y: - ((event.clientY - renderer.domElement.offsetTop) / renderer.domElement.height) * 2 + 1
}
// Show all cameras
// cameras.map(show);
var camera = cameras.mainCamera();
var vector = new THREE.Vector3(mouse.x, mouse.y, 0.5);
vector.unproject(camera);
@@ -185,11 +227,13 @@ function click(event) {
// Looking for cameras
for (i in intersects) {
if ((intersects[i].distance > 50 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
// We will not consider a line as clickable
if (! (intersects[i].object instanceof THREE.Line)) {
minDistance = intersects[i].distance;
bestIndex = i;
if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
minDistance = intersects[i].distance;
bestIndex = i;
}
}
}
}
@@ -197,6 +241,7 @@ function click(event) {
if (bestIndex !== undefined) {
if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
var new_camera = cameras.getById(intersects[bestIndex].object.id);
// hide(new_camera);
cameras.get(0).move(new_camera);
}
}