Added mouse move (drag and drop style) and corrected cube style

This commit is contained in:
Thomas FORGIONE 2015-04-07 11:13:19 +02:00
parent e297123be7
commit dce45d8257
2 changed files with 45 additions and 4 deletions

View File

@ -19,7 +19,7 @@ var Cube = function(size, style) {
if (typeof style === 'undefined') style = {}; if (typeof style === 'undefined') style = {};
this.geometry = new THREE.BoxGeometry(size, size, size); this.geometry = new THREE.BoxGeometry(size, size, size);
this.geometry.computeVertexNormals(); // this.geometry.computeVertexNormals();
this.material = new THREE.MeshLambertMaterial(style); this.material = new THREE.MeshLambertMaterial(style);

View File

@ -1,6 +1,3 @@
// Initialization
// class camera extends THREE.PerspectiveCamera // class camera extends THREE.PerspectiveCamera
var PointerCamera = function() { var PointerCamera = function() {
THREE.PerspectiveCamera.apply(this, arguments); THREE.PerspectiveCamera.apply(this, arguments);
@ -11,6 +8,11 @@ var PointerCamera = function() {
this.keyboard = 'undefined'; this.keyboard = 'undefined';
this.dragging = false;
this.mouse = {x: 0, y: 0};
this.move = {x: 0, y: 0};
// Stuff for rendering // Stuff for rendering
this.position = new THREE.Vector3(); this.position = new THREE.Vector3();
@ -32,9 +34,15 @@ var PointerCamera = function() {
var self = this; var self = this;
var onKeyDown = function(event) {self.onKeyDown(event);}; var onKeyDown = function(event) {self.onKeyDown(event);};
var onKeyUp = function(event) {self.onKeyUp(event);}; var onKeyUp = function(event) {self.onKeyUp(event);};
var onMouseDown = function(event) {self.onMouseDown(event); };
var onMouseMove = function(event) {self.onMouseMove(event); };
var onMouseUp = function(event) {self.onMouseUp(event); };
document.addEventListener('keydown', onKeyDown, false); document.addEventListener('keydown', onKeyDown, false);
document.addEventListener('keyup', onKeyUp, false); document.addEventListener('keyup', onKeyUp, false);
document.addEventListener('mousedown', onMouseDown, false);
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mouseup', onMouseUp, false);
} }
PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype); PointerCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
PointerCamera.prototype.constructor = PointerCamera; PointerCamera.prototype.constructor = PointerCamera;
@ -47,6 +55,14 @@ PointerCamera.prototype.update = function() {
if (this.increaseTheta) this.theta += this.sensitivity; if (this.increaseTheta) this.theta += this.sensitivity;
if (this.decreaseTheta) this.theta -= this.sensitivity; if (this.decreaseTheta) this.theta -= this.sensitivity;
if (this.dragging) {
this.theta += this.move.x;
this.phi -= this.move.y;
this.move.x = 0;
this.move.y = 0;
}
// Clamp phi // Clamp phi
this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1); this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1);
@ -115,6 +131,31 @@ PointerCamera.prototype.onKeyUp = function(event) {
this.onKeyEvent(event, false); this.onKeyEvent(event, false);
} }
PointerCamera.prototype.onMouseDown = function(event) {
this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1;
this.dragging = true;
}
PointerCamera.prototype.onMouseMove = function(event) {
if (this.dragging) {
var mouse = {x: this.mouse.x, y: this.mouse.y};
this.mouse.x = ( ( event.clientX - renderer.domElement.offsetLeft ) / renderer.domElement.width ) * 2 - 1;
this.mouse.y = - ( ( event.clientY - renderer.domElement.offsetTop ) / renderer.domElement.height ) * 2 + 1;
this.move.x = this.mouse.x - mouse.x;
this.move.y = this.mouse.y - mouse.y;
console.log(this.move.x, this.move.y);
}
}
PointerCamera.prototype.onMouseUp = function(event) {
this.onMouseMove(event);
this.dragging = false;
}
// Static members // Static members
PointerCamera.DISTANCE_X = 1000; PointerCamera.DISTANCE_X = 1000;
PointerCamera.DISTANCE_Z = 300; PointerCamera.DISTANCE_Z = 300;