Added loading canvas at begining...

This commit is contained in:
Thomas FORGIONE 2015-10-02 16:29:20 +02:00
parent 838871b3c2
commit d8d838ac3d
3 changed files with 105 additions and 2 deletions

View File

@ -22,6 +22,7 @@ L3D:
--js l3d/src/utils/Objects.js \
--js l3d/src/utils/History.js \
--js l3d/src/canvases/StartCanvas.js \
--js l3d/src/canvases/LoadingCanvas.js \
--js l3d/src/canvases/MousePointer.js \
--js l3d/src/canvases/Previewer.js \
--js l3d/src/loaders/ProgressiveLoader.js \

View File

@ -11,6 +11,8 @@ L3D.ProgressiveLoader.onFinished = function() {
for (var i = 0; i < coins.length; i++) {
coins[i].mesh.visible = true;
}
loadingCanvas.clear();
}
// Disable scrolling
@ -60,7 +62,7 @@ function main() {
initModels();
initListeners();
appendTo(container)(stats, Coin, startCanvas, pointer, previewer, renderer);
appendTo(container)(stats, Coin, startCanvas, pointer, previewer, loadingCanvas, renderer);
// appendTo(container)(startCanvas, pointer, previewer, renderer);
// Set the good size of cameras
@ -68,6 +70,8 @@ function main() {
Coin.update(true);
loadingCanvas.render();
if (locked !== undefined && locked)
startCanvas.render();
@ -138,6 +142,7 @@ function initCanvases() {
// Init start canvas
startCanvas = new L3D.StartCanvas(camera1);
loadingCanvas = new L3D.LoadingCanvas();
}
function initModels() {
@ -232,7 +237,7 @@ function render() {
function onWindowResize() {
resizeElements(renderer, container, previewer, Coin, pointer, startCanvas);
resizeElements(renderer, container, previewer, Coin, pointer, startCanvas, loadingCanvas);
recommendations.forEach(function(reco) {
resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());

View File

@ -0,0 +1,97 @@
/**
* @memberof L3D
* @constructor
* @description Displays a translucid canvas over the renderer to tell to wait for loading
*/
L3D.LoadingCanvas = function() {
/**
* @type {elemnt}
* @description The document element to add on top of the renderer
*/
this.domElement = document.createElement('canvas');
this.domElement.style.position = 'absolute';
this.domElement.style.cssFloat = 'top-left';
/**
* @type {CanvasRenderingContext2D}
* @description The context of the canvas
*/
this.ctx = this.domElement.getContext('2d');
/**
* @type {Boolean}
* @description true if the canvas is displayed
*/
this.shown = false;
this.dots = '.';
};
/**
* Shows the canvas with a string in the middle of it (not done if already shown)
* @param {Boolean} force force the rendering
*/
L3D.LoadingCanvas.prototype.render = function(force) {
if (!this.shown || force) {
this.ctx.fillStyle = 'white';
this.ctx.globalAlpha = 1;
this.ctx.fillRect(0,0,this.domElement.width, this.domElement.height);
this.ctx.font = '30px Verdana';
this.ctx.globalAlpha = 1;
this.ctx.fillStyle = 'black';
this.ctx.fillText('Loading ' + this.dots, containerSize.width()/2.75, containerSize.height()/2-10);
this.shown = true;
var self = this;
setTimeout(function() {
if (self.shown) {
self.dots += '.';
if (self.dots === '....') {
self.dots = '.';
}
self.render(true);
}
}, 750);
}
};
/**
* Hide canvas
*/
L3D.LoadingCanvas.prototype.clear = function() {
if (this.shown) {
// Clear canvas
this.domElement.width = this.domElement.width;
this.shown = false;
}
};
/**
* Sets the size of the canvas
* @param {Number} width new width of the canvas
* @param {Number} height new height of the canvas
*/
L3D.LoadingCanvas.prototype.setSize = function(width, height) {
this.domElement.width = width;
this.domElement.height = height;
// If the canvas was shown, redraw it
if (this.shown)
this.render(true);
};