Added loading canvas at begining...
This commit is contained in:
97
js/l3d/src/canvases/LoadingCanvas.js
Normal file
97
js/l3d/src/canvases/LoadingCanvas.js
Normal file
@@ -0,0 +1,97 @@
|
||||
/**
|
||||
* @memberof L3D
|
||||
* @constructor
|
||||
* @description Displays a translucid canvas over the renderer to tell to wait for loading
|
||||
*/
|
||||
L3D.LoadingCanvas = function() {
|
||||
|
||||
/**
|
||||
* @type {elemnt}
|
||||
* @description The document element to add on top of the renderer
|
||||
*/
|
||||
this.domElement = document.createElement('canvas');
|
||||
this.domElement.style.position = 'absolute';
|
||||
this.domElement.style.cssFloat = 'top-left';
|
||||
|
||||
/**
|
||||
* @type {CanvasRenderingContext2D}
|
||||
* @description The context of the canvas
|
||||
*/
|
||||
this.ctx = this.domElement.getContext('2d');
|
||||
|
||||
/**
|
||||
* @type {Boolean}
|
||||
* @description true if the canvas is displayed
|
||||
*/
|
||||
this.shown = false;
|
||||
|
||||
this.dots = '.';
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Shows the canvas with a string in the middle of it (not done if already shown)
|
||||
* @param {Boolean} force force the rendering
|
||||
*/
|
||||
L3D.LoadingCanvas.prototype.render = function(force) {
|
||||
|
||||
if (!this.shown || force) {
|
||||
|
||||
this.ctx.fillStyle = 'white';
|
||||
this.ctx.globalAlpha = 1;
|
||||
this.ctx.fillRect(0,0,this.domElement.width, this.domElement.height);
|
||||
|
||||
this.ctx.font = '30px Verdana';
|
||||
this.ctx.globalAlpha = 1;
|
||||
this.ctx.fillStyle = 'black';
|
||||
this.ctx.fillText('Loading ' + this.dots, containerSize.width()/2.75, containerSize.height()/2-10);
|
||||
|
||||
|
||||
this.shown = true;
|
||||
|
||||
var self = this;
|
||||
setTimeout(function() {
|
||||
if (self.shown) {
|
||||
self.dots += '.';
|
||||
if (self.dots === '....') {
|
||||
self.dots = '.';
|
||||
}
|
||||
self.render(true);
|
||||
}
|
||||
}, 750);
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Hide canvas
|
||||
*/
|
||||
L3D.LoadingCanvas.prototype.clear = function() {
|
||||
|
||||
if (this.shown) {
|
||||
|
||||
// Clear canvas
|
||||
this.domElement.width = this.domElement.width;
|
||||
|
||||
this.shown = false;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/**
|
||||
* Sets the size of the canvas
|
||||
* @param {Number} width new width of the canvas
|
||||
* @param {Number} height new height of the canvas
|
||||
*/
|
||||
L3D.LoadingCanvas.prototype.setSize = function(width, height) {
|
||||
|
||||
this.domElement.width = width;
|
||||
this.domElement.height = height;
|
||||
|
||||
// If the canvas was shown, redraw it
|
||||
if (this.shown)
|
||||
this.render(true);
|
||||
|
||||
};
|
||||
Reference in New Issue
Block a user