Added loading canvas at begining...

This commit is contained in:
Thomas FORGIONE
2015-10-02 16:29:20 +02:00
parent 838871b3c2
commit d8d838ac3d
3 changed files with 105 additions and 2 deletions

View File

@@ -11,6 +11,8 @@ L3D.ProgressiveLoader.onFinished = function() {
for (var i = 0; i < coins.length; i++) {
coins[i].mesh.visible = true;
}
loadingCanvas.clear();
}
// Disable scrolling
@@ -60,7 +62,7 @@ function main() {
initModels();
initListeners();
appendTo(container)(stats, Coin, startCanvas, pointer, previewer, renderer);
appendTo(container)(stats, Coin, startCanvas, pointer, previewer, loadingCanvas, renderer);
// appendTo(container)(startCanvas, pointer, previewer, renderer);
// Set the good size of cameras
@@ -68,6 +70,8 @@ function main() {
Coin.update(true);
loadingCanvas.render();
if (locked !== undefined && locked)
startCanvas.render();
@@ -138,6 +142,7 @@ function initCanvases() {
// Init start canvas
startCanvas = new L3D.StartCanvas(camera1);
loadingCanvas = new L3D.LoadingCanvas();
}
function initModels() {
@@ -232,7 +237,7 @@ function render() {
function onWindowResize() {
resizeElements(renderer, container, previewer, Coin, pointer, startCanvas);
resizeElements(renderer, container, previewer, Coin, pointer, startCanvas, loadingCanvas);
recommendations.forEach(function(reco) {
resetCameraAspect(reco.camera, containerSize.width(), containerSize.height());