Collisions
This commit is contained in:
parent
fd2cc2cddf
commit
d3bf9db542
|
@ -1,11 +1,10 @@
|
||||||
var CameraContainer = function () {
|
var CameraContainer = function () {
|
||||||
this.current_camera = 0;
|
|
||||||
this.cameras = new Array();
|
this.cameras = new Array();
|
||||||
}
|
}
|
||||||
|
|
||||||
CameraContainer.prototype.mainCamera = function(id) {
|
CameraContainer.prototype.mainCamera = function(id) {
|
||||||
if (id === undefined) {
|
if (id === undefined) {
|
||||||
return this.cameras[this.current_camera];
|
return this.pointerCamera;
|
||||||
}
|
}
|
||||||
if (id >= cameras.length || id < 0) {
|
if (id >= cameras.length || id < 0) {
|
||||||
console.log('Warning : this camera does not exist');
|
console.log('Warning : this camera does not exist');
|
||||||
|
@ -20,7 +19,11 @@ CameraContainer.prototype.forEach = function(callback) {
|
||||||
}
|
}
|
||||||
|
|
||||||
CameraContainer.prototype.look = function() {
|
CameraContainer.prototype.look = function() {
|
||||||
this.cameras[this.current_camera].look();
|
this.mainCamera().look();
|
||||||
|
}
|
||||||
|
|
||||||
|
CameraContainer.prototype.updateMainCamera = function() {
|
||||||
|
this.pointerCamera.update();
|
||||||
}
|
}
|
||||||
|
|
||||||
CameraContainer.prototype.update = function(position) {
|
CameraContainer.prototype.update = function(position) {
|
||||||
|
@ -28,7 +31,10 @@ CameraContainer.prototype.update = function(position) {
|
||||||
}
|
}
|
||||||
|
|
||||||
CameraContainer.prototype.push = function(camera) {
|
CameraContainer.prototype.push = function(camera) {
|
||||||
|
this.pointerCamera = camera;
|
||||||
|
this.push = function(camera) {
|
||||||
this.cameras.push(camera);
|
this.cameras.push(camera);
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
CameraContainer.prototype.get = function(i) {
|
CameraContainer.prototype.get = function(i) {
|
||||||
|
|
|
@ -166,8 +166,9 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) {
|
||||||
up.multiplyScalar(-1);
|
up.multiplyScalar(-1);
|
||||||
up.normalize();
|
up.normalize();
|
||||||
|
|
||||||
var left = Tools.cross(up, deriv); left.normalize(); left.multiplyScalar(0.1);
|
var coeff = 0.1*i;
|
||||||
var other = Tools.cross(deriv, left); other.normalize(); other.multiplyScalar(0.1);
|
var left = Tools.cross(up, deriv); left.normalize(); left.multiplyScalar(coeff);
|
||||||
|
var other = Tools.cross(deriv, left); other.normalize(); other.multiplyScalar(coeff);
|
||||||
|
|
||||||
vertices.push(
|
vertices.push(
|
||||||
Tools.sum(Tools.sum(point, left), other),
|
Tools.sum(Tools.sum(point, left), other),
|
||||||
|
|
|
@ -35,6 +35,9 @@ var PointerCamera = function() {
|
||||||
this.sensitivity = 0.05;
|
this.sensitivity = 0.05;
|
||||||
this.speed = 1;
|
this.speed = 1;
|
||||||
|
|
||||||
|
// Raycaster for collisions
|
||||||
|
this.raycaster = new THREE.Raycaster();
|
||||||
|
|
||||||
// Set events from the document
|
// Set events from the document
|
||||||
var self = this;
|
var self = this;
|
||||||
var onKeyDown = function(event) {self.onKeyDown(event);};
|
var onKeyDown = function(event) {self.onKeyDown(event);};
|
||||||
|
@ -124,13 +127,23 @@ PointerCamera.prototype.update = function() {
|
||||||
left.normalize();
|
left.normalize();
|
||||||
left.multiplyScalar(400.0 * delta);
|
left.multiplyScalar(400.0 * delta);
|
||||||
|
|
||||||
|
// Move only if no collisions
|
||||||
var speed = this.speed;
|
var speed = this.speed;
|
||||||
if (this.boost) speed *= 10;
|
var direction = new THREE.Vector3();
|
||||||
if (this.moveForward) this.position.add(Tools.mul(forward, speed));
|
|
||||||
if (this.moveBackward) this.position.sub(Tools.mul(forward, speed));
|
|
||||||
if (this.moveLeft) this.position.add(Tools.mul(left, speed));
|
|
||||||
if (this.moveRight) this.position.sub(Tools.mul(left, speed));
|
|
||||||
|
|
||||||
|
if (this.boost) speed *= 10;
|
||||||
|
if (this.moveForward) direction.add(Tools.mul(forward, speed));
|
||||||
|
if (this.moveBackward) direction.sub(Tools.mul(forward, speed));
|
||||||
|
if (this.moveLeft) direction.add(Tools.mul(left, speed));
|
||||||
|
if (this.moveRight) direction.sub(Tools.mul(left, speed));
|
||||||
|
|
||||||
|
if (!this.isColliding(direction)) {
|
||||||
|
this.position.add(direction);
|
||||||
|
} else {
|
||||||
|
this.position.sub(direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update angle
|
||||||
this.target = this.position.clone();
|
this.target = this.position.clone();
|
||||||
this.target.add(forward);
|
this.target.add(forward);
|
||||||
}
|
}
|
||||||
|
@ -176,6 +189,19 @@ PointerCamera.prototype.move = function(otherCamera) {
|
||||||
this.t = 0;
|
this.t = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PointerCamera.prototype.isColliding = function(direction) {
|
||||||
|
this.raycaster.set(this.position, direction.clone().normalize());
|
||||||
|
var intersects = this.raycaster.intersectObjects(this.collidableObjects, true);
|
||||||
|
|
||||||
|
for (var i in intersects) {
|
||||||
|
if (intersects[i].distance < 0.1) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Look function
|
// Look function
|
||||||
PointerCamera.prototype.look = function() {
|
PointerCamera.prototype.look = function() {
|
||||||
this.lookAt(this.target);
|
this.lookAt(this.target);
|
||||||
|
|
|
@ -16,6 +16,9 @@ init();
|
||||||
animate();
|
animate();
|
||||||
|
|
||||||
function init() {
|
function init() {
|
||||||
|
// Collidable objects to prevent camera from traversing objects
|
||||||
|
var collidableObjects = new Array();
|
||||||
|
|
||||||
// Add the listener on the button
|
// Add the listener on the button
|
||||||
document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
|
document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
|
||||||
var fullarrow = document.getElementById('fullarrow');
|
var fullarrow = document.getElementById('fullarrow');
|
||||||
|
@ -91,6 +94,7 @@ function init() {
|
||||||
function ( object ) {
|
function ( object ) {
|
||||||
object.up = new THREE.Vector3(0,0,1);
|
object.up = new THREE.Vector3(0,0,1);
|
||||||
scene.add(object);
|
scene.add(object);
|
||||||
|
collidableObjects.push(object);
|
||||||
object.traverse(function (object) {
|
object.traverse(function (object) {
|
||||||
if (object instanceof THREE.Mesh) {
|
if (object instanceof THREE.Mesh) {
|
||||||
object.geometry.mergeVertices();
|
object.geometry.mergeVertices();
|
||||||
|
@ -115,6 +119,7 @@ function init() {
|
||||||
|
|
||||||
object.up = new THREE.Vector3(0,0,1);
|
object.up = new THREE.Vector3(0,0,1);
|
||||||
scene.add(object);
|
scene.add(object);
|
||||||
|
collidableObjects.push(object);
|
||||||
object.traverse(function (object) {
|
object.traverse(function (object) {
|
||||||
if (object instanceof THREE.Mesh) {
|
if (object instanceof THREE.Mesh) {
|
||||||
object.material.side = THREE.DoubleSide;
|
object.material.side = THREE.DoubleSide;
|
||||||
|
@ -184,6 +189,8 @@ function init() {
|
||||||
|
|
||||||
container.addEventListener('mousedown', click, false);
|
container.addEventListener('mousedown', click, false);
|
||||||
|
|
||||||
|
camera1.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
// Load the scene
|
// Load the scene
|
||||||
loadScene();
|
loadScene();
|
||||||
|
|
||||||
|
@ -214,6 +221,7 @@ function animate() {
|
||||||
requestAnimationFrame(animate);
|
requestAnimationFrame(animate);
|
||||||
|
|
||||||
stats.begin();
|
stats.begin();
|
||||||
|
cameras.updateMainCamera();
|
||||||
cameras.update(cameras.mainCamera());
|
cameras.update(cameras.mainCamera());
|
||||||
cameras.look();
|
cameras.look();
|
||||||
|
|
||||||
|
@ -277,7 +285,7 @@ function click(event) {
|
||||||
if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
|
if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
|
||||||
var new_camera = cameras.getById(intersects[bestIndex].object.parent.id);
|
var new_camera = cameras.getById(intersects[bestIndex].object.parent.id);
|
||||||
// hide(new_camera);
|
// hide(new_camera);
|
||||||
cameras.get(0).move(new_camera);
|
cameras.mainCamera().move(new_camera);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -285,7 +293,7 @@ function click(event) {
|
||||||
for (o in objects) {
|
for (o in objects) {
|
||||||
if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
|
if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
|
||||||
var new_camera = cameras.get(objects[o].seen_by[0]);
|
var new_camera = cameras.get(objects[o].seen_by[0]);
|
||||||
cameras.get(0).move(new_camera);
|
cameras.mainCamera().move(new_camera);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue