Collisions
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12
prototype/js/main.js
vendored
12
prototype/js/main.js
vendored
@@ -16,6 +16,9 @@ init();
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animate();
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function init() {
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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// Add the listener on the button
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document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
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var fullarrow = document.getElementById('fullarrow');
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@@ -91,6 +94,7 @@ function init() {
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function ( object ) {
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.geometry.mergeVertices();
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@@ -115,6 +119,7 @@ function init() {
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.material.side = THREE.DoubleSide;
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@@ -184,6 +189,8 @@ function init() {
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container.addEventListener('mousedown', click, false);
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camera1.collidableObjects = collidableObjects;
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// Load the scene
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loadScene();
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@@ -214,6 +221,7 @@ function animate() {
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requestAnimationFrame(animate);
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stats.begin();
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cameras.updateMainCamera();
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cameras.update(cameras.mainCamera());
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cameras.look();
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@@ -277,7 +285,7 @@ function click(event) {
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if (cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
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var new_camera = cameras.getById(intersects[bestIndex].object.parent.id);
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// hide(new_camera);
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cameras.get(0).move(new_camera);
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cameras.mainCamera().move(new_camera);
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}
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}
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@@ -285,7 +293,7 @@ function click(event) {
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for (o in objects) {
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if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
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var new_camera = cameras.get(objects[o].seen_by[0]);
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cameras.get(0).move(new_camera);
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cameras.mainCamera().move(new_camera);
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break;
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}
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}
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