Improved clicking so you can't click on objects too close to be
displayed
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				| @ -196,7 +196,7 @@ function click(event) { | |||||||
| 
 | 
 | ||||||
|         // Looking for cameras
 |         // Looking for cameras
 | ||||||
|         for (i in intersects) { |         for (i in intersects) { | ||||||
|             if (minDistance === undefined || intersects[i].distance < minDistance) { |             if ((intersects[i].distance > 50 && minDistance === undefined) || (intersects[i].distance < minDistance )) { | ||||||
|                 // We will not consider a line as clickable
 |                 // We will not consider a line as clickable
 | ||||||
|                 if (! (intersects[i].object instanceof THREE.Line)) { |                 if (! (intersects[i].object instanceof THREE.Line)) { | ||||||
|                     minDistance = intersects[i].distance; |                     minDistance = intersects[i].distance; | ||||||
|  | |||||||
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