Added arrows instead of cameras

This commit is contained in:
Thomas FORGIONE
2015-04-17 10:14:48 +02:00
parent dd5ad7f45a
commit d15740ec3a
3 changed files with 78 additions and 17 deletions

View File

@@ -30,22 +30,22 @@ var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
var geometry = new THREE.Geometry();
var position = this.position.clone();
this.center = this.position.clone();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
position.sub(direction);
this.center.sub(direction);
left.normalize();
other.normalize();
left = Tools.mul(left, 0.2);
other = Tools.mul(other, 0.2);
geometry.vertices.push(Tools.sum( Tools.sum( position, left), other),
Tools.diff(Tools.sum( position, other), left),
Tools.diff(Tools.diff(position, left), other),
Tools.sum( Tools.diff(position, other), left),
Tools.sum(position, direction)
geometry.vertices.push(Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left),
Tools.sum(this.position, direction)
);
geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
@@ -97,14 +97,20 @@ var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
});
this.mesh = new THREE.Mesh(geometry, material);
this.arrow = new THREE.Line(new THREE.Geometry(), new THREE.LineBasicMaterial({color: 0xff0000}), THREE.LinePieces);
this.arrow.material.linewidth=10;
this.arrow.geometry.vertices.push(new THREE.Vector3());
this.arrow.geometry.vertices.push(new THREE.Vector3());
this.arrow.geometry.vertices[0] = new THREE.Vector3();// mainCamera.position.clone();
this.arrow.geometry.vertices[1] = this.position.clone();
}
FixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
FixedCamera.prototype.constructor = FixedCamera;
// Update function
FixedCamera.prototype.update = function(position) {
FixedCamera.prototype.update = function(mainCamera) {
// Compute distance between center of camera and position
dist = Tools.norm2(Tools.diff(position, this.position));
dist = Tools.norm2(Tools.diff(mainCamera.position, this.center));
var low_bound = 1;
var high_bound = 5;
@@ -123,8 +129,38 @@ FixedCamera.prototype.update = function(position) {
// Update opacity
this.mesh.material.transparent = new_value < 0.9;
this.border.material.transparent = new_value < 0.9;
this.arrow.material.transparent = new_value < 0.9;
this.mesh.material.opacity = new_value;
this.border.material.opacity = new_value;
this.arrow.material.opacity = new_value;
this.regenerateArrow(mainCamera);
}
FixedCamera.prototype.regenerateArrow = function(mainCamera) {
var vertices = new Array();
var t = [0,1];
var f = [mainCamera.position.clone(), this.position.clone()];
var fp = [Tools.diff(mainCamera.target, mainCamera.position), Tools.diff(this.target, this.position)];
var hermite = new Hermite.Polynom(t,f,fp);
vertices.push(hermite.eval(0.5));
for (var i = 0.5; i <= 1.001; i += 0.05) {
var point = hermite.eval(i);
vertices.push(point, point);
}
this.arrow.geometry.vertices = vertices;
// this.arrow.geometry.vertices[0] = new THREE.Vector3(); // mainCamera.position.clone();
// this.arrow.geometry.vertices[1] = this.position.clone();
this.arrow.geometry.dynamic = true;
this.arrow.geometry.verticesNeedUpdate = true;
this.arrow.geometry.elementsNeedUpdate = true;
this.arrow.geometry.groupsNeedUpdate = true;
this.arrow.geometry.normalsNeedUpdate = true;
}
// Look function
@@ -136,6 +172,7 @@ FixedCamera.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.mesh);
scene.add(this.border);
scene.add(this.arrow);
}
FixedCamera.prototype.traverse = function(callback) {

View File

@@ -142,10 +142,12 @@ PointerCamera.prototype.update = function() {
left.normalize();
left.multiplyScalar(400.0 * delta);
if (this.moveForward) this.position.add(Tools.mul(forward, this.speed));
if (this.moveBackward) this.position.sub(Tools.mul(forward, this.speed));
if (this.moveLeft) this.position.add(Tools.mul(left, this.speed));
if (this.moveRight) this.position.sub(Tools.mul(left, this.speed));
var speed = this.speed;
if (this.boost) speed *= 10;
if (this.moveForward) this.position.add(Tools.mul(forward, speed));
if (this.moveBackward) this.position.sub(Tools.mul(forward, speed));
if (this.moveLeft) this.position.add(Tools.mul(left, speed));
if (this.moveRight) this.position.sub(Tools.mul(left, speed));
this.target = this.position.clone();
this.target.add(forward);
@@ -181,6 +183,7 @@ PointerCamera.prototype.onKeyEvent = function(event, toSet) {
case 37: case 81: this.moveLeft = toSet; break; // left / q
case 40: case 83: this.moveBackward = toSet; break; // down / s
case 39: case 68: this.moveRight = toSet; break; // right / d
case 32: this.boost = toSet; break;
// Qwerty keyboards
// case 38: case 87: this.moveForward = toSet; break; // up / w