Improved transparency of arrows
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2501f7d33f
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@ -97,8 +97,7 @@ var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
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});
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});
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this.mesh = new THREE.Mesh(geometry, material);
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this.mesh = new THREE.Mesh(geometry, material);
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// this.arrow = new THREE.Line(new THREE.Geometry(), new THREE.LineBasicMaterial({color: 0xff0000}), THREE.LinePieces);
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this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0xff0000, side:THREE.BackSide}));
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this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0xff0000, side:THREE.DoubleSide}));
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this.object3D = new THREE.Object3D();
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this.object3D = new THREE.Object3D();
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this.object3D.add(this.mesh);
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this.object3D.add(this.mesh);
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