Added raycaster to find faces...

This commit is contained in:
Thomas FORGIONE 2015-10-21 15:23:33 +02:00
parent 13f47d467f
commit c760c404a4
6 changed files with 184 additions and 12 deletions

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@ -42,7 +42,7 @@ function normalize(mat) {
function main(path) { function main(path) {
// Generated with ./test.pgsql | tail -n+3 | head -n-2 | cut -d '|' -f 2 | sort -g | tr '\n' ' ' | tr -s ' ' | tr ' ' ',' // Generated with ./test.pgsql | tail -n+3 | head -n-2 | cut -d '|' -f 2 | sort -g | tr '\n' ' ' | tr -s ' ' | tr ' ' ','
var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240]; var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259];
var db = lib.loadFromFile(path); var db = lib.loadFromFile(path);
var mat1 = zeros(12); // Bombomb var mat1 = zeros(12); // Bombomb

151
analysis/replay/main.js Normal file
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@ -0,0 +1,151 @@
"use strict";
let width = Math.floor(1134/10);
let height = Math.floor(768 /10);
let XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest;
let THREE = require('three');
let L3D = require('../../static/js/l3d.min.js');
let math = require('mathjs');
let fs = require('fs');
let scene = new THREE.Object3D();
let geometry = new THREE.Geometry();
let peach = new THREE.Object3D();
let bobomb = new THREE.Object3D();
let whomp = new THREE.Object3D();
let mountain = new THREE.Object3D();
let loader = new L3D.ProgressiveLoader(
'/static/data/castle/princess peaches castle (outside).obj',
peach,
null
);
let id = 1;
main();
var colors = [[0,0,0]];
for (let i = 0; i < 856; i++) {
colors.push([
Math.floor(255*Math.random()),
Math.floor(255*Math.random()),
Math.floor(255*Math.random())
]);
}
function main() {
let xhr = new XMLHttpRequest();
xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
loader.load(function(){
process.stderr.write('Loading complete.\n\n');
init(JSON.parse(xhr.responseText))
});
}
};
xhr.send();
}
var camera;
var finished = false;
function init(data) {
camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
camera.resetElements = L3D.resetPeachElements();
camera.start();
setTimeout(loop, 0);
}
function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
var finished = false;
let frame = 0;
let raycaster = new THREE.Raycaster();
function loop() {
for (let i = 0; i < 10; i++)
camera.update(20);
camera.look();
// printVector(camera.position);
let buf = [];
let buf2 = [];
let colorsOccurence = [];
let max = 0;
for (let i = 0; i < 256; i++) { colorsOccurence[i] = 0; }
for (let i = 0; i < width; i++) {
buf[i] = [];
let x = (i / width) * 2 - 1;
// process.stderr.write('\b\r' + Math.floor(100*(i / width)) + '%\n');
for (let j = 0; j < height; j++) {
let y = (j / height) * 2 - 1;
raycaster.setFromCamera({x:x, y:y}, camera);
let intersects = raycaster.intersectObjects(peach.children, true);
let grey = 0;
try {
grey = intersects[0].faceIndex + 1;
buf[i][j] = grey;
} catch (e) {
}
// if( ++colorsOccurence[grey] > max) {
// max = colorsOccurence[grey];
// }
buf[i][j] = grey;
}
}
// for (let i = 0; i < 255; i++) {
// colorsOccurence[i+1] += colorsOccurence[i];
// }
var buffer = '';
buffer += ('P3\n');
buffer += (width+'\n');
buffer += (height+'\n');
buffer += (255+'\n');
for (let i = 0; i < height; i++) {
for (let j = 0; j < width; j++) {
var grey = buf[j][height - i - 1];
if (colors[grey] === undefined)
buffer += '0 0 0\n';
else {
buffer += (colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
}
}
}
fs.writeFileSync(`img/${frame}.ppm`, buffer);
// Write image buffer to disk
frame++;
console.log(frame);
if (!finished)
setTimeout(loop, 0);
}

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@ -3,6 +3,9 @@ extends ../../../views/withjs
block title block title
title #{title} - Prototype title #{title} - Prototype
block prepend js
script DB_DISABLED = true;
block extrajs block extrajs
script Recommendation = L3D.ArrowRecommendation; script Recommendation = L3D.ArrowRecommendation;
script var params = params || {}; params.get = params.get || {}; params.get.id = #{id}; script var params = params || {}; params.get = params.get || {}; params.get.id = #{id};

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@ -13,6 +13,7 @@ L3D.ReplayCamera = function() {
this.newTarget = new THREE.Vector3(); this.newTarget = new THREE.Vector3();
this.data = arguments[5]; this.data = arguments[5];
this.callback = arguments[6];
this.started = true; this.started = true;
this.path = this.data.events; this.path = this.data.events;
@ -94,11 +95,15 @@ L3D.ReplayCamera.prototype.nextEvent = function() {
// Finished // Finished
if (this.counter >= this.path.length) { if (this.counter >= this.path.length) {
this.started = false; this.started = false;
console.log('The replay is finished'); // console.log('The replay is finished');
if (typeof this.callback === 'function') {
this.callback();
}
return; return;
} }
this.event = this.path[this.counter]; this.event = this.path[this.counter];
// console.log(this.event.type);
if (this.event.type == 'camera') { if (this.event.type == 'camera') {
this.move(this.event); this.move(this.event);

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@ -163,13 +163,13 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) {
* Loader for the material file * Loader for the material file
* @type {THREE.MTLLoader} * @type {THREE.MTLLoader}
*/ */
this.loader = new THREE.MTLLoader(this.texturesPath); this.loader = typeof THREE.MTLLoader === 'function' ? new THREE.MTLLoader(this.texturesPath) : null;
/** /**
* Socket to connect to get the mesh * Socket to connect to get the mesh
* @type {socket} * @type {socket}
*/ */
this.socket = io(); this.socket = typeof io === 'function' ? io() : require('socket.io-client').connect('http://localhost:4000');
this.initIOCallbacks(); this.initIOCallbacks();
@ -210,19 +210,27 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) {
/** /**
* Starts the loading of the mesh * Starts the loading of the mesh
*/ */
ProgressiveLoader.prototype.load = function() { ProgressiveLoader.prototype.load = function(callback) {
var self = this; var self = this;
this._callback = callback;
this.loader.load(self.mtlPath, function(materialCreator) { if (this.loader !== null) {
this.loader.load(self.mtlPath, function(materialCreator) {
self.materialCreator = materialCreator; self.materialCreator = materialCreator;
materialCreator.preload(); materialCreator.preload();
self.start();
});
} else {
self.start(); self.start();
}); }
}; };
/** /**
@ -287,7 +295,7 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
// Create mesh material // Create mesh material
var material; var material;
if (elt.materialName === null) { if (elt.materialName === null || self.materialCreator === undefined) {
// If no material, create a default material // If no material, create a default material
material = new THREE.MeshLambertMaterial({color: 'red'}); material = new THREE.MeshLambertMaterial({color: 'red'});
@ -378,7 +386,6 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
}); });
this.socket.on('disconnect', function() { this.socket.on('disconnect', function() {
console.log('Finished !');
if (typeof self.log === 'function') if (typeof self.log === 'function')
self.log(self.numberOfFacesReceived, self.numberOfFaces); self.log(self.numberOfFacesReceived, self.numberOfFaces);
self.finished = true; self.finished = true;
@ -387,6 +394,10 @@ ProgressiveLoader.prototype.initIOCallbacks = function() {
L3D.ProgressiveLoader.onFinished(); L3D.ProgressiveLoader.onFinished();
} }
if (typeof self._callback === 'function') {
self._callback();
}
}); });
}; };

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@ -41,7 +41,9 @@ L3D.DB.Private.sendData = function(url, data, force) {
* @memberof L3D.DB.Private * @memberof L3D.DB.Private
* @type {Boolean} * @type {Boolean}
*/ */
L3D.DB.Private.enabled = !window.DB_DISABLED; if (typeof module === 'object')
DB_DISABLED = true;
L3D.DB.Private.enabled = !DB_DISABLED;
/** /**
* Enables the requests * Enables the requests