Added raycaster to find faces...
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@@ -42,7 +42,7 @@ function normalize(mat) {
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function main(path) {
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// Generated with ./test.pgsql | tail -n+3 | head -n-2 | cut -d '|' -f 2 | sort -g | tr '\n' ' ' | tr -s ' ' | tr ' ' ','
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var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240];
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var recoExps = [10,27,28,57,68,83,127,129,145,192,205,206,209,210,212,214,236,240,247,259];
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var db = lib.loadFromFile(path);
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var mat1 = zeros(12); // Bombomb
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@@ -0,0 +1,151 @@
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"use strict";
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let width = Math.floor(1134/10);
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let height = Math.floor(768 /10);
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let XMLHttpRequest = require('xmlhttprequest').XMLHttpRequest;
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let THREE = require('three');
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let L3D = require('../../static/js/l3d.min.js');
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let math = require('mathjs');
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let fs = require('fs');
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let scene = new THREE.Object3D();
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let geometry = new THREE.Geometry();
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let peach = new THREE.Object3D();
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let bobomb = new THREE.Object3D();
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let whomp = new THREE.Object3D();
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let mountain = new THREE.Object3D();
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let loader = new L3D.ProgressiveLoader(
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'/static/data/castle/princess peaches castle (outside).obj',
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peach,
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null
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);
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let id = 1;
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main();
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var colors = [[0,0,0]];
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for (let i = 0; i < 856; i++) {
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colors.push([
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random()),
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Math.floor(255*Math.random())
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]);
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}
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function main() {
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let xhr = new XMLHttpRequest();
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xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
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xhr.onreadystatechange = function() {
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if (xhr.readyState == 4 && xhr.status == 200) {
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loader.load(function(){
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process.stderr.write('Loading complete.\n\n');
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init(JSON.parse(xhr.responseText))
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});
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}
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};
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xhr.send();
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}
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var camera;
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var finished = false;
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function init(data) {
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camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
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camera.resetElements = L3D.resetPeachElements();
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camera.start();
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setTimeout(loop, 0);
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}
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function printVector(vec) { console.log(`(${vec.x},${vec.y},${vec.z})`); }
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var finished = false;
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let frame = 0;
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let raycaster = new THREE.Raycaster();
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function loop() {
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for (let i = 0; i < 10; i++)
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camera.update(20);
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camera.look();
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// printVector(camera.position);
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let buf = [];
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let buf2 = [];
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let colorsOccurence = [];
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let max = 0;
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for (let i = 0; i < 256; i++) { colorsOccurence[i] = 0; }
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for (let i = 0; i < width; i++) {
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buf[i] = [];
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let x = (i / width) * 2 - 1;
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// process.stderr.write('\b\r' + Math.floor(100*(i / width)) + '%\n');
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for (let j = 0; j < height; j++) {
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let y = (j / height) * 2 - 1;
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raycaster.setFromCamera({x:x, y:y}, camera);
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let intersects = raycaster.intersectObjects(peach.children, true);
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let grey = 0;
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try {
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grey = intersects[0].faceIndex + 1;
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buf[i][j] = grey;
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} catch (e) {
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}
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// if( ++colorsOccurence[grey] > max) {
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// max = colorsOccurence[grey];
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// }
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buf[i][j] = grey;
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}
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}
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// for (let i = 0; i < 255; i++) {
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// colorsOccurence[i+1] += colorsOccurence[i];
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// }
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var buffer = '';
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buffer += ('P3\n');
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buffer += (width+'\n');
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buffer += (height+'\n');
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buffer += (255+'\n');
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for (let i = 0; i < height; i++) {
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for (let j = 0; j < width; j++) {
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var grey = buf[j][height - i - 1];
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if (colors[grey] === undefined)
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buffer += '0 0 0\n';
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else {
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buffer += (colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
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}
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}
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}
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fs.writeFileSync(`img/${frame}.ppm`, buffer);
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// Write image buffer to disk
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frame++;
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console.log(frame);
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if (!finished)
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setTimeout(loop, 0);
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}
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