coins is now private
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49a26c60bc
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c2c25a5588
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@ -6,11 +6,12 @@ var TutoCamera = function() {
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this.onWindowResize = arguments[6];
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var scene = arguments[5];
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var container_size = arguments[7];
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var coins = arguments[8];
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if (arguments[8] === undefined)
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if (arguments[9] === undefined)
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listenerTarget = document;
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else
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listenerTarget = arguments[8];
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listenerTarget = arguments[9];
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// Set Position
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this.theta = Math.PI;
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@ -63,7 +64,7 @@ var TutoCamera = function() {
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this.resetElements = resetBobombElements();
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// Create tutorial
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this.tutorial = new TutorialSteps(this, scene, this.onWindowResize, container_size);
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this.tutorial = new TutorialSteps(this, scene, coins, this.onWindowResize, container_size);
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}
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TutoCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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TutoCamera.prototype.constructor = TutoCamera;
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@ -34,7 +34,6 @@ Coin.prototype.addToScene = function(scene) {
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Coin.prototype.update = function() {
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var self = this;
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console.log(this.ready, this.rotating);
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if (this.ready && this.rotating)
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this.mesh.rotation.y += 0.1
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}
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@ -1,11 +1,12 @@
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var nextStep;
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var TutorialSteps = function(tutoCamera, scene, onWindowResize, container_size) {
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var TutorialSteps = function(tutoCamera, scene, coins, onWindowResize, container_size) {
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this.camera = tutoCamera;
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this.step = 0;
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this.coins = 0;
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this.coinNumber = 0;
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this.camera.allowed = {};
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this.onWindowResize = onWindowResize;
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this.container_size = container_size;
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this.coins = coins;
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this.instructions = [
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{
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@ -95,7 +96,7 @@ TutorialSteps.prototype.setCameras = function(cameras) {
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TutorialSteps.prototype.nextStep = function() {
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if (this.step < this.instructions.length) {
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this.alert(this.instructions[this.step].text, this.instructions[this.step].justclick);
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var callback = function() {self.coins++; self.nextStep();};
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var callback = function() {self.coinNumber++; self.nextStep();};
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var self = this;
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switch (this.step) {
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case 0: break;
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@ -103,24 +104,24 @@ TutorialSteps.prototype.nextStep = function() {
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case 2: this.camera.allowed.keyboardRotate = true; break;
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case 3:
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this.camera.allowed.keyboardRotate = true;
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coins.push(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, callback));
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coins[coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(0.4911245636058468,1.225621525492101,-5.11526684540265, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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break;
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case 4:
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coins.push(new Coin(1.4074130964382279,0.6458319586843252,-6.75244526999632, callback));
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coins[coins.length-1].addToScene(this.scene);
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coins.push(new Coin(-4.2701659473968965,0.6745750513698942,-0.484545726832743, callback));
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coins[coins.length-1].addToScene(this.scene);
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coins.push(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback));
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coins[coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(1.4074130964382279,0.6458319586843252,-6.75244526999632, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(-4.2701659473968965,0.6745750513698942,-0.484545726832743, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(-4.336597108439718,0.4203578350484251,-8.447211342176862, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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break;
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case 7:
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this.camera.move(this.camera.resetElements);
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break;
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case 8:
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this.camera.allowed.keyboardTranslate = true;
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coins.push(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback));
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coins[coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(2.7378029903574026,2.953347730618792,-11.550836282321221, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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break;
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case 12:
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var cam = createPeachCameras(this.container_size.width(), this.container_size.height())[2];
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@ -138,12 +139,12 @@ TutorialSteps.prototype.nextStep = function() {
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cams[i].addToScene(this.scene);
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}
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coins.push(new Coin(3.701112872561801,-0.4620393514856378,-3.3373375945128085, callback));
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coins[coins.length-1].addToScene(this.scene);
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coins.push(new Coin(6.694675339780243,-1.2480369397526456,-1.992336719279164, callback));
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coins[coins.length-1].addToScene(this.scene);
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coins.push(new Coin(-2.458336118265302,-1.549510268763568,-11.186153614421212, callback));
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coins[coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(3.701112872561801,-0.4620393514856378,-3.3373375945128085, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(6.694675339780243,-1.2480369397526456,-1.992336719279164, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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this.coins.push(new Coin(-2.458336118265302,-1.549510268763568,-11.186153614421212, callback));
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this.coins[this.coins.length-1].addToScene(this.scene);
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}
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this.step++;
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}
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@ -160,7 +161,7 @@ TutorialSteps.prototype.nextAction = function() {
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}
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TutorialSteps.prototype.tryFinish = function() {
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if (this.coins === 8) {
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if (this.coinNumber === 8) {
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console.log("Finished");
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}
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}
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@ -89,7 +89,7 @@ function resetPeachElements() {
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};
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}
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function initPeach(camera, scene, static_path) {
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function initPeach(camera, scene, static_path, coins) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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@ -106,7 +106,6 @@ function initPeach(camera, scene, static_path) {
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scene.add(camera);
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Coin.init(0.001);
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coins = [];
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}
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function initZeldaScene(scene, collidableObjects, loader, static_path) {
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@ -400,7 +399,7 @@ function createBobombCameras(width, height) {
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}
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function initBobomb(camera, scene, static_path) {
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function initBobomb(camera, scene, static_path, coins) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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@ -417,7 +416,11 @@ function initBobomb(camera, scene, static_path) {
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scene.add(camera);
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Coin.init();
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coins = createBobombCoins();
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var tmp = createBobombCoins();
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for (var i in tmp) {
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coins.push(tmp[i]);
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}
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var otherCams = createBobombCameras(container_size.width(), container_size.height());
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var cameras = new CameraContainer(camera, otherCams);
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@ -487,7 +490,7 @@ function resetWhompElements() {
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};
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}
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function initWhomp(camera, scene, static_path) {
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function initWhomp(camera, scene, static_path, coins) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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@ -504,7 +507,11 @@ function initWhomp(camera, scene, static_path) {
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scene.add(camera);
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Coin.init(0.01);
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coins = createWhompCoins();
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var tmp = createWhompCoins();
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for (var i in tmp) {
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coins.push(tmp[i]);
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}
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var otherCams = createWhompCameras(container_size.width(), container_size.height());
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var cameras = new CameraContainer(camera, otherCams);
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@ -578,7 +585,7 @@ function resetMountainElements() {
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}
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}
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function initMountain(camera, scene, static_path) {
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function initMountain(camera, scene, static_path, coins) {
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addLight(scene);
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var loader = new THREE.OBJMTLLoader();
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@ -595,7 +602,11 @@ function initMountain(camera, scene, static_path) {
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scene.add(camera);
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Coin.init();
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coins = createMountainCoins();
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var tmp = createMountainCoins();
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for (var i in tmp) {
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coins.push(tmp[i]);
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}
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var otherCams = createMountainCameras(container_size.width(), container_size.height());
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var cameras = new CameraContainer(camera, otherCams);
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@ -78,9 +78,9 @@ function init() {
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, container);
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// cameras = initBobomb(camera1, scene, static_path);
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// cameras = initWhomp(camera1, scene, static_path);
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cameras = initMountain(camera1, scene, static_path);
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// cameras = initBobomb(camera1, scene, static_path, coins);
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// cameras = initWhomp(camera1, scene, static_path, coins);
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cameras = initMountain(camera1, scene, static_path, coins);
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// Add listeners
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initListeners();
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@ -109,7 +109,7 @@ function initListeners() {
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buttonManager = new ButtonManager(cameras, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new CameraSelecter(renderer, scene, cameras, buttonManager);
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cameraSelecter = new CameraSelecter(renderer, scene, cameras, coins, buttonManager);
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}
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function render() {
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@ -1,4 +1,4 @@
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var CameraSelecter = function(renderer, scene, cameras, buttonManager) {
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var CameraSelecter = function(renderer, scene, cameras, coins, buttonManager) {
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this.raycaster = new THREE.Raycaster();
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this.renderer = renderer;
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this.mouse = {};
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this.prev = {};
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this.buttonManager = buttonManager;
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this.scene = scene;
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this.coins = coins;
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}
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CameraSelecter.prototype.pointedCamera = function() {
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@ -43,9 +44,9 @@ CameraSelecter.prototype.pointedCamera = function() {
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// if (this.cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
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var obj = intersects[bestIndex].object;
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for (var coin in coins) {
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if (obj === coins[coin].mesh) {
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return coins[coin];
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for (var coin in this.coins) {
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if (obj === this.coins[coin].mesh) {
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return this.coins[coin];
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}
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}
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this.currentPointedCamera = this.cameras.getByObject(intersects[bestIndex].object);
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@ -103,7 +104,7 @@ CameraSelecter.prototype.click = function(event) {
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} else if (newCamera instanceof Coin) {
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// Coin found, notify server
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var event = new BD.Event.CoinClicked();
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event.coin_id = coins.indexOf(newCamera);
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event.coin_id = this.coins.indexOf(newCamera);
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event.send();
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newCamera.get();
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}
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@ -77,7 +77,7 @@ function init() {
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container.appendChild(renderer.domElement);
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// Initialize pointer camera
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var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, container);
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var camera1 = new TutoCamera(50, container_size.width() / container_size.height(), 0.01, 100000, renderer, scene, onWindowResize, container_size, coins, container);
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tutorial = camera1.tutorial;
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cameras = new CameraContainer(camera1, []);
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@ -114,7 +114,7 @@ function initListeners() {
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buttonManager = new ButtonManager(cameras, previewer);
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// Camera selecter for hover and clicking recommendations
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cameraSelecter = new CameraSelecter(renderer, scene, cameras, buttonManager);
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cameraSelecter = new CameraSelecter(renderer, scene, cameras, coins, buttonManager);
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}
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