Added red coins
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				| @ -36,7 +36,8 @@ map_Kd 3F485258_c.bmp | ||||
| newmtl Material.023_1FAAE88D_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.162500 0.162500 0.162500 | ||||
| # Kd 0.162500 0.162500 0.162500 | ||||
| Kd 0.615625 0.615625 0.615625 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
| @ -91,7 +92,8 @@ map_Kd 10E99677_c.bmp | ||||
| newmtl Material.025_12436720_c.bmp | ||||
| Ns 0.000000 | ||||
| Ka 0.000000 0.000000 0.000000 | ||||
| Kd 0.159375 0.159375 0.159375 | ||||
| # Kd 0.159375 0.159375 0.159375 | ||||
| Kd 0.615625 0.615625 0.615625 | ||||
| Ks 0.000000 0.000000 0.000000 | ||||
| Ni 1.000000 | ||||
| d 1.000000 | ||||
|  | ||||
							
								
								
									
										
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								static/data/music/redcoins/1.mp3
									
									
									
									
									
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								static/data/music/redcoins/2.mp3
									
									
									
									
									
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								static/data/music/redcoins/Read this file please.text
									
									
									
									
									
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								static/data/music/redcoins/Read this file please.text
									
									
									
									
									
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							| @ -0,0 +1,21 @@ | ||||
| Super Mario 64 Red Coin Sound Effects (Low Quality) | ||||
| 
 | ||||
| Recorded by nocturnal YL (formerly known as YoungLink) using Project 64 1.6 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| I searched around the internet for these sound effects, but I couldn't find any. | ||||
| 
 | ||||
| I ended up having to record the sound from Project 64 (Lethal Lava Land makes this task very easy) and edit those sound with Adobe Soundbooth (very handy for Flash users like me). I am completely new to audio editing, so the audio quality here is far from perfect. | ||||
| 
 | ||||
| 
 | ||||
| Please give credit when used. Best if you personally notify me, but it's not required. | ||||
| 
 | ||||
| MFGG = YoungLink | ||||
| 
 | ||||
| dA = younglink19 | ||||
| 
 | ||||
| Astra = YoungLink | ||||
| 
 | ||||
| FEDA = nocturnal YL | ||||
| 
 | ||||
							
								
								
									
										4
									
								
								static/js/prototype/ArrowCamera.js
									
									
									
									
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										4
									
								
								static/js/prototype/ArrowCamera.js
									
									
									
									
										vendored
									
									
								
							| @ -27,7 +27,7 @@ var ArrowCamera = function(arg1, arg2, arg3, arg4, position, target) { | ||||
|     this.target.add(Tools.mul(direction,20)); | ||||
| 
 | ||||
| 
 | ||||
|     this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x00ff00, side:THREE.BackSide})); | ||||
|     this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x0000ff, side:THREE.BackSide})); | ||||
| 
 | ||||
|     this.object3D = new THREE.Object3D(); | ||||
|     this.object3D.add(this.initExtremity()); | ||||
| @ -72,7 +72,7 @@ ArrowCamera.prototype.initExtremity = function() { | ||||
|     geometry.computeFaceNormals(); | ||||
| 
 | ||||
|     var material = new THREE.MeshLambertMaterial({ | ||||
|         color : 0x00ff00, | ||||
|         color : 0x0000ff, | ||||
|         transparent : true, | ||||
|         opacity : 0.5, | ||||
|         side: THREE.FrontSide | ||||
|  | ||||
							
								
								
									
										37
									
								
								static/js/prototype/Coin.js
									
									
									
									
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								static/js/prototype/Coin.js
									
									
									
									
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							| @ -1,19 +1,7 @@ | ||||
| var Coin = function(x,y,z) { | ||||
|     if (Coin.BASIC_MESH !== null) { | ||||
|             this.mesh = Coin.BASIC_MESH.clone(); | ||||
|             this.mesh.position.x = x; | ||||
|             this.mesh.position.y = y; | ||||
|             this.mesh.position.z = z; | ||||
|     } else { | ||||
|         (function(self) { | ||||
|             setTimeout(function() { | ||||
|                 self.mesh = Coin.BASIC_MESH.clone(); | ||||
|                 self.mesh.position.x = x; | ||||
|                 self.mesh.position.y = y; | ||||
|                 self.mesh.position.z = z; | ||||
|             },1000); | ||||
|         })(this); | ||||
|     } | ||||
|     this.ready = false; | ||||
|     this.got = false; | ||||
|     this.init(x,y,z); | ||||
| } | ||||
| 
 | ||||
| Coin.prototype.init = function(x,y,z) { | ||||
| @ -22,6 +10,8 @@ Coin.prototype.init = function(x,y,z) { | ||||
|         this.mesh.position.x = x; | ||||
|         this.mesh.position.y = y; | ||||
|         this.mesh.position.z = z; | ||||
|         this.mesh.raycastable = true; | ||||
|         this.ready = true; | ||||
|     } else { | ||||
|         (function(self,x,y,z) { | ||||
|             setTimeout(function() { | ||||
| @ -36,9 +26,24 @@ Coin.prototype.addToScene = function(scene) { | ||||
| } | ||||
| 
 | ||||
| Coin.prototype.update = function() { | ||||
|     this.mesh.rotation.y += 0.1; | ||||
|     if (this.ready) | ||||
|         (function(self) { | ||||
|             self.update = function() { | ||||
|                 self.mesh.rotation.y += 0.1; | ||||
|             } | ||||
|         })(this); | ||||
| } | ||||
| 
 | ||||
| Coin.prototype.get = function() { | ||||
|     this.got = true; | ||||
|     this.mesh.visible = false; | ||||
|     Coin.total ++; | ||||
|     var sound = new Audio('/static/data/music/redcoins/' + Coin.total + '.mp3'); | ||||
|     sound.play(); | ||||
|     console.log(sound) | ||||
| } | ||||
| 
 | ||||
| Coin.total = 0; | ||||
| Coin.BASIC_MESH = null; | ||||
| 
 | ||||
| Coin._loader = new THREE.OBJLoader(); | ||||
|  | ||||
							
								
								
									
										38
									
								
								static/js/prototype/initScene.js
									
									
									
									
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								static/js/prototype/initScene.js
									
									
									
									
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							| @ -139,6 +139,7 @@ function initBobombScene(scene, collidableObjects, loader, static_path) { | ||||
|             scene.add(object); | ||||
|             object.traverse(function (object) { | ||||
|                 if (object instanceof THREE.Mesh) { | ||||
|                     object.raycastable = true; | ||||
|                     object.material.side = THREE.DoubleSide; | ||||
|                     object.geometry.mergeVertices(); | ||||
|                     object.geometry.computeVertexNormals(); | ||||
| @ -200,3 +201,40 @@ function createBobombCoins() { | ||||
| 
 | ||||
|     return coins; | ||||
| } | ||||
| 
 | ||||
| function createBobombCameras(width, height) { | ||||
|     var cams = []; | ||||
| 
 | ||||
|     var createCamera = function(position, target) { | ||||
|         return new RecommendedCamera( | ||||
|             50, | ||||
|             width / height, | ||||
|             1, | ||||
|             100000, | ||||
|             position, | ||||
|             target | ||||
|         ); | ||||
|     } | ||||
| 
 | ||||
|     cams.push( | ||||
|         createCamera( | ||||
|             new THREE.Vector3(-24.10987782946019,26.75997424452833,-24.7814217620827), | ||||
|             new THREE.Vector3(-13.724964120740987,14.939165978074758,11.993869660150779) | ||||
|         ), | ||||
|         createCamera( | ||||
|             new THREE.Vector3(-13.484471970922971,20.25938194278451,-30.850247430073622), | ||||
|             new THREE.Vector3(-42.04654352929252,-7.608886431102082,-28.099304657929874) | ||||
|         ), | ||||
|         createCamera( | ||||
|             new THREE.Vector3(23.58849177613168,18.628351213754488,31.516769692916675), | ||||
|             new THREE.Vector3(8.319765065757787,-0.5486703304136178,-0.09189730426033549) | ||||
|         ) | ||||
|         // createCamera(
 | ||||
|         //     new THREE.Vector3(28.438969076366728,18.888756501203087,26.694456000440766),
 | ||||
|         //     new THREE.Vector3(-5.369166248035665,2.54925886583683,12.909289954623416)
 | ||||
|         // )
 | ||||
|     ); | ||||
| 
 | ||||
|     return cams; | ||||
| 
 | ||||
| } | ||||
|  | ||||
							
								
								
									
										6
									
								
								static/js/prototype/main.js
									
									
									
									
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								static/js/prototype/main.js
									
									
									
									
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							| @ -75,12 +75,12 @@ function init() { | ||||
|     directional_light.castShadow = false; | ||||
|     scene.add(directional_light); | ||||
| 
 | ||||
|     var ambient_light = new THREE.AmbientLight(0x444444); | ||||
|     var ambient_light = new THREE.AmbientLight(0x555555); | ||||
|     scene.add(ambient_light); | ||||
| 
 | ||||
|     // Initialize pointer camera
 | ||||
|     var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container); | ||||
|     camera1.speed = 0.001; | ||||
|     camera1.speed = 0.005; | ||||
|     camera1.resetBobomb(); | ||||
|     camera1.save(); | ||||
|     scene.add(camera1); | ||||
| @ -90,7 +90,7 @@ function init() { | ||||
| 
 | ||||
| 
 | ||||
|     // Initialize recommendations
 | ||||
|     var otherCams = createPeachCameras(container_size.width(), container_size.height()); | ||||
|     var otherCams = createBobombCameras(container_size.width(), container_size.height()); | ||||
|     cameras = new CameraContainer(camera1, otherCams); | ||||
|     otherCams.forEach(function(cam) { cam.addToScene(scene); }); | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								static/js/prototype/raycasterTools.js
									
									
									
									
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								static/js/prototype/raycasterTools.js
									
									
									
									
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							| @ -41,6 +41,13 @@ CameraSelecter.prototype.pointedCamera = function() { | ||||
|         if (bestIndex !== undefined) { | ||||
|             // if (this.cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
 | ||||
|                 var obj = intersects[bestIndex].object; | ||||
| 
 | ||||
|                 for (var coin in coins) { | ||||
|                     if (obj === coins[coin].mesh) { | ||||
|                         return coins[coin]; | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 return this.cameras.getByObject(intersects[bestIndex].object); | ||||
|             // }
 | ||||
|         } | ||||
| @ -55,7 +62,7 @@ CameraSelecter.prototype.update = function(event) { | ||||
| 
 | ||||
|     var hovered = this.pointedCamera(event); | ||||
| 
 | ||||
|     if (hovered !== undefined) { | ||||
|     if (hovered !== undefined && !hovered instanceof Coin) { | ||||
|         this.prev.x = this.mouse.x; | ||||
|         this.prev.y = this.mouse.y; | ||||
|         this.prev.camera = hovered; | ||||
| @ -67,8 +74,10 @@ CameraSelecter.prototype.update = function(event) { | ||||
| 
 | ||||
| CameraSelecter.prototype.click = function(event) { | ||||
|     var newCamera = this.pointedCamera(event); | ||||
|     if (newCamera !== undefined) { | ||||
|     if (newCamera !== undefined && !newCamera instanceof Coin) { | ||||
|         this.cameras.mainCamera().moveHermite(newCamera); | ||||
|         buttonManager.updateElements(); | ||||
|     } else if (newCamera instanceof Coin) { | ||||
|         newCamera.get(); | ||||
|     } | ||||
| } | ||||
|  | ||||
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