Added red coins
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687b84f438
commit
c0cca33814
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@ -36,7 +36,8 @@ map_Kd 3F485258_c.bmp
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newmtl Material.023_1FAAE88D_c.bmp
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Ns 0.000000
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Ka 0.000000 0.000000 0.000000
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Kd 0.162500 0.162500 0.162500
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# Kd 0.162500 0.162500 0.162500
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Kd 0.615625 0.615625 0.615625
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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@ -91,7 +92,8 @@ map_Kd 10E99677_c.bmp
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newmtl Material.025_12436720_c.bmp
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Ns 0.000000
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Ka 0.000000 0.000000 0.000000
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Kd 0.159375 0.159375 0.159375
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# Kd 0.159375 0.159375 0.159375
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Kd 0.615625 0.615625 0.615625
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Ks 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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@ -0,0 +1,21 @@
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Super Mario 64 Red Coin Sound Effects (Low Quality)
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Recorded by nocturnal YL (formerly known as YoungLink) using Project 64 1.6
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I searched around the internet for these sound effects, but I couldn't find any.
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I ended up having to record the sound from Project 64 (Lethal Lava Land makes this task very easy) and edit those sound with Adobe Soundbooth (very handy for Flash users like me). I am completely new to audio editing, so the audio quality here is far from perfect.
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Please give credit when used. Best if you personally notify me, but it's not required.
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MFGG = YoungLink
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dA = younglink19
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Astra = YoungLink
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FEDA = nocturnal YL
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@ -27,7 +27,7 @@ var ArrowCamera = function(arg1, arg2, arg3, arg4, position, target) {
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this.target.add(Tools.mul(direction,20));
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this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x00ff00, side:THREE.BackSide}));
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this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0x0000ff, side:THREE.BackSide}));
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this.object3D = new THREE.Object3D();
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this.object3D.add(this.initExtremity());
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@ -72,7 +72,7 @@ ArrowCamera.prototype.initExtremity = function() {
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geometry.computeFaceNormals();
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var material = new THREE.MeshLambertMaterial({
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color : 0x00ff00,
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color : 0x0000ff,
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transparent : true,
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opacity : 0.5,
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side: THREE.FrontSide
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@ -1,19 +1,7 @@
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var Coin = function(x,y,z) {
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if (Coin.BASIC_MESH !== null) {
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this.mesh = Coin.BASIC_MESH.clone();
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this.mesh.position.x = x;
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this.mesh.position.y = y;
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this.mesh.position.z = z;
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} else {
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(function(self) {
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setTimeout(function() {
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self.mesh = Coin.BASIC_MESH.clone();
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self.mesh.position.x = x;
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self.mesh.position.y = y;
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self.mesh.position.z = z;
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},1000);
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})(this);
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}
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this.ready = false;
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this.got = false;
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this.init(x,y,z);
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}
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Coin.prototype.init = function(x,y,z) {
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@ -22,6 +10,8 @@ Coin.prototype.init = function(x,y,z) {
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this.mesh.position.x = x;
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this.mesh.position.y = y;
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this.mesh.position.z = z;
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this.mesh.raycastable = true;
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this.ready = true;
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} else {
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(function(self,x,y,z) {
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setTimeout(function() {
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@ -36,9 +26,24 @@ Coin.prototype.addToScene = function(scene) {
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}
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Coin.prototype.update = function() {
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this.mesh.rotation.y += 0.1;
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if (this.ready)
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(function(self) {
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self.update = function() {
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self.mesh.rotation.y += 0.1;
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}
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})(this);
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}
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Coin.prototype.get = function() {
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this.got = true;
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this.mesh.visible = false;
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Coin.total ++;
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var sound = new Audio('/static/data/music/redcoins/' + Coin.total + '.mp3');
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sound.play();
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console.log(sound)
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}
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Coin.total = 0;
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Coin.BASIC_MESH = null;
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Coin._loader = new THREE.OBJLoader();
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@ -139,6 +139,7 @@ function initBobombScene(scene, collidableObjects, loader, static_path) {
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scene.add(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.raycastable = true;
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object.material.side = THREE.DoubleSide;
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object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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@ -200,3 +201,40 @@ function createBobombCoins() {
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return coins;
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}
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function createBobombCameras(width, height) {
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var cams = [];
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var createCamera = function(position, target) {
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return new RecommendedCamera(
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50,
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width / height,
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1,
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100000,
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position,
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target
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);
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}
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cams.push(
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createCamera(
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new THREE.Vector3(-24.10987782946019,26.75997424452833,-24.7814217620827),
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new THREE.Vector3(-13.724964120740987,14.939165978074758,11.993869660150779)
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),
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createCamera(
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new THREE.Vector3(-13.484471970922971,20.25938194278451,-30.850247430073622),
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new THREE.Vector3(-42.04654352929252,-7.608886431102082,-28.099304657929874)
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),
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createCamera(
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new THREE.Vector3(23.58849177613168,18.628351213754488,31.516769692916675),
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new THREE.Vector3(8.319765065757787,-0.5486703304136178,-0.09189730426033549)
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)
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// createCamera(
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// new THREE.Vector3(28.438969076366728,18.888756501203087,26.694456000440766),
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// new THREE.Vector3(-5.369166248035665,2.54925886583683,12.909289954623416)
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// )
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);
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return cams;
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}
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@ -75,12 +75,12 @@ function init() {
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x444444);
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var ambient_light = new THREE.AmbientLight(0x555555);
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scene.add(ambient_light);
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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camera1.speed = 0.001;
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camera1.speed = 0.005;
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camera1.resetBobomb();
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camera1.save();
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scene.add(camera1);
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@ -90,7 +90,7 @@ function init() {
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// Initialize recommendations
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var otherCams = createPeachCameras(container_size.width(), container_size.height());
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var otherCams = createBobombCameras(container_size.width(), container_size.height());
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cameras = new CameraContainer(camera1, otherCams);
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otherCams.forEach(function(cam) { cam.addToScene(scene); });
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@ -41,6 +41,13 @@ CameraSelecter.prototype.pointedCamera = function() {
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if (bestIndex !== undefined) {
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// if (this.cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
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var obj = intersects[bestIndex].object;
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for (var coin in coins) {
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if (obj === coins[coin].mesh) {
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return coins[coin];
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}
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}
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return this.cameras.getByObject(intersects[bestIndex].object);
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// }
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}
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@ -55,7 +62,7 @@ CameraSelecter.prototype.update = function(event) {
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var hovered = this.pointedCamera(event);
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if (hovered !== undefined) {
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if (hovered !== undefined && !hovered instanceof Coin) {
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this.prev.x = this.mouse.x;
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this.prev.y = this.mouse.y;
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this.prev.camera = hovered;
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@ -67,8 +74,10 @@ CameraSelecter.prototype.update = function(event) {
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CameraSelecter.prototype.click = function(event) {
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var newCamera = this.pointedCamera(event);
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if (newCamera !== undefined) {
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if (newCamera !== undefined && !newCamera instanceof Coin) {
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this.cameras.mainCamera().moveHermite(newCamera);
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buttonManager.updateElements();
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} else if (newCamera instanceof Coin) {
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newCamera.get();
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}
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}
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