Corrected bugs of time in old files
Provoked by the fact that Camera.update needs a time
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				| @ -2,6 +2,7 @@ var renderer, scene, camera, controls, cube, container, plane, mouse= {x:0, y:0} | ||||
| var raycaster; | ||||
| var objects = []; | ||||
| var container_size = new Object(); | ||||
| var previousTime; | ||||
| container_size.width = 1067; | ||||
| container_size.height = 600; | ||||
| 
 | ||||
| @ -57,7 +58,9 @@ function animate() { | ||||
| 
 | ||||
|     cube.update(); | ||||
| 
 | ||||
|     camera.update(); | ||||
|     var currentTime = Date.now() - previousTime; | ||||
|     camera.update(isNaN(currentTime) ? 20 : currentTime); | ||||
|     previousTime = Date.now(); | ||||
|     camera.look(); | ||||
| 
 | ||||
|     renderer.render(scene, camera); | ||||
|  | ||||
| @ -5,7 +5,7 @@ var objects = []; | ||||
| var spheres = new Array(mesh_number); | ||||
| var visible = 0; | ||||
| 
 | ||||
| var loader; | ||||
| var loader, previousTime; | ||||
| 
 | ||||
| var container_size = new Object(); | ||||
| container_size.width = 1067; | ||||
| @ -79,7 +79,10 @@ function animate() { | ||||
|     // on appelle la fonction animate() récursivement à chaque frame
 | ||||
|     requestAnimationFrame(animate); | ||||
| 
 | ||||
|     camera.update(); | ||||
|     var currentTime = Date.now() - previousTime; | ||||
|     camera.update(isNaN(currentTime) ? 20 : currentTime); | ||||
|     previousTime = Date.now(); | ||||
| 
 | ||||
|     camera.look(); | ||||
| 
 | ||||
|     renderer.render(scene, camera); | ||||
|  | ||||
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