From be1ccaab9c774a31eae8a9cc6f9258aa2cf5dd0d Mon Sep 17 00:00:00 2001 From: Thomas FORGIONE Date: Tue, 14 Apr 2015 17:18:49 +0200 Subject: [PATCH] Changed sky color --- .../.princess peaches castle (outside).mtl.swp | Bin 12288 -> 0 bytes prototype/js/main.js | 2 +- 2 files changed, 1 insertion(+), 1 deletion(-) delete mode 100644 data/castle/.princess peaches castle (outside).mtl.swp diff --git a/data/castle/.princess peaches castle (outside).mtl.swp b/data/castle/.princess peaches castle (outside).mtl.swp deleted file mode 100644 index 26a64f00fe1028e79a4f1a03d9ff80bbd0e4bfc2..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 12288 zcmeI&O=uit9LMp0G)-FDq_!Sf!G^K1pxExt?C#9w?UdSrq+1oLkQ`hmyVGRj>}K4V zbbGNy^dPN@iuIs~RuHPzmr@Wss30g*Q}v=A>P0Gu^#!4N=|TNYcQe5>Nx|9D7@mPo z_St79*?E5RJWrmGXH>uM&YYG_WQ5~-k*+^mb7$Juv`lXm3C1VOwjZ8Y{HR~I&9%K? z(p%)x1N94&eqfI|$q9R(?H8&gFG$v$(PYsM>}0|A1J_A<)l#M4_`c>jc46G{wR*jF z>*Q46mx|79iE`jB@hr+70XPo#z@=r4mpHs0363Dgl*% zNN>&*8~EuMGn%qYZ?ta-gs@9^V)c;UQ_}q0hNGCKqa6OPzk66R01jim4He> zC7=@cA0}WIMPA~*OV{#+|NqbY{r~Y=k+<+DY8Xa8Hensw@K>kEX-wmD9K{jTFpPdA zaSLw3&mAJ?@Do15NgP29!^mL}eOQH+Xvg_AB0u63-o%r51p81y87>B4VIwZA7Woce z;S+p-CvX^t@BsF}!bV)UPUJV7#TmST*KrKb;c-l07ZTWv4Ooj#bl~hNk#F%nUc|$A z2zzlqwqYx7#|Es%uPa5q#0k8H7w{~e!PD4_5e%RUf(|8rnV?RbP03BPf3BRo1dEp$s!Dl#*r{JN8VcdheaTofL#5$aB75N&c z@FCvAQM`heaTo_-V>`CsMs%VLE6|GH>6bs?Qyjw~9Dt7pF@dn}j$?@*CD)xQYbhye zMnb=M$nMf?dC1rFM*XD)87fklHPc4QobRlCX=PL+yJvs0RGb=nXSAFhIMtHvCiLDc zvBkeN%SxHL&S%ak$WV-1Gr6_0?d55_v2(|cjFrk45~F3W3HO_si83mfhDjS@+^?aB zo2cSPna%bz|0(y(MtRxYRr#^1m+&fM&1g%n)sqc-Z1&%USTS4qnI_~L8^rSA2C-$- z!t_#VVTLDoacD;cGn1w&)-y~k*uwY&$P5Q^I2YAt*{BfXhV|aw<2;b1dEo+Tm1T#Z_!M&kNeD+E$|JmzGcCTo8(af=JU7hX~Ej^+_Gu9vrj_s>3 zfGid=^;Kb1;620nzpn}n-B?O3oU^WBx~td3X<>SyDWW@Cw`C-MdO(sUe?~;E2^3AO4 diff --git a/prototype/js/main.js b/prototype/js/main.js index e752f60..78f7215 100644 --- a/prototype/js/main.js +++ b/prototype/js/main.js @@ -23,7 +23,7 @@ function init() { renderer = new THREE.WebGLRenderer({alpha:true}); renderer.setSize(container_size.width, container_size.height); renderer.shadowMapEnabled = true; - renderer.setClearColor(0x000000); + renderer.setClearColor(0x87ceeb); // on initialise la scène scene = new THREE.Scene();