Camera disappears progressively (classy :D)

This commit is contained in:
Thomas FORGIONE
2015-04-13 10:11:42 +02:00
parent d33e91f899
commit bdb975e2f0
3 changed files with 15 additions and 9 deletions

View File

@@ -167,7 +167,7 @@ function animate() {
requestAnimationFrame(animate);
stats.begin();
cameras.update();
cameras.update(cameras.mainCamera().position);
cameras.look();
renderer.render(scene, cameras.mainCamera());
@@ -204,9 +204,6 @@ function click(event) {
var intersects = raycaster.intersectObjects(scene.children, true);
// Re-show all cameras
cameras.map(function(elt) { show(elt); });
if ( intersects.length > 0 ) {
var minDistance;
var bestIndex;
@@ -225,7 +222,6 @@ function click(event) {
if (bestIndex !== undefined) {
if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
var new_camera = cameras.getById(intersects[bestIndex].object.id);
hide(new_camera)
cameras.get(0).move(new_camera);
}
}
@@ -234,7 +230,6 @@ function click(event) {
for (o in objects) {
if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
var new_camera = cameras.get(objects[o].seen_by[0]);
hide(new_camera);
cameras.get(0).move(new_camera);
break;
}