Different scenes are now managed correctly
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@ -275,9 +275,10 @@ UserCreator.prototype.finish = function() {
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this.finishAction(this.finalResult);
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this.finishAction(this.finalResult);
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}
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}
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var ExpCreator = function(user_id, finishAction) {
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var ExpCreator = function(user_id, scene_id, finishAction) {
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this.finishAction = finishAction;
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this.finishAction = finishAction;
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this.user_id = user_id;
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this.user_id = user_id;
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this.scene_id = scene_id;
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// Connect to db
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// Connect to db
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var self = this;
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var self = this;
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@ -291,13 +292,11 @@ var ExpCreator = function(user_id, finishAction) {
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ExpCreator.prototype.execute = function() {
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ExpCreator.prototype.execute = function() {
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var self = this;
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var self = this;
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this.client.query(
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this.client.query(
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// TODO this is ugly, we should not do that...
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"INSERT INTO experiment(user_id, scene_id) VALUES($1,$2);",
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"INSERT INTO experiment(user_id, scene_id) VALUES($1,1);",
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[self.user_id, self.scene_id],
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[self.user_id],
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function(err, result) {
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function(err, result) {
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self.client.query("SELECT MAX(id) AS id FROM experiment;", function(err, result) {
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self.client.query("SELECT MAX(id) AS id FROM experiment;", function(err, result) {
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self.finalResult = result.rows[0].id;
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self.finalResult = result.rows[0].id;
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console.log(self.finalResult);
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self.finish();
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self.finish();
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});
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});
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}
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}
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@ -359,10 +358,16 @@ var ExpIdChecker = function(id, finishAction) {
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ExpIdChecker.prototype.execute = function() {
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ExpIdChecker.prototype.execute = function() {
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var self = this;
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var self = this;
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this.client.query(
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this.client.query(
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"SELECT count(id) > 0 AS answer FROM experiment WHERE id = $1;",
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"SELECT scene_id FROM experiment WHERE id = $1;",
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[self.id],
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[self.id],
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function(err, result) {
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function(err, result) {
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self.finalResult = result.rows[0].answer;
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console.log(err);
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console.log(result);
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if (result === undefined) {
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self.finalResult = null;
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} else {
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self.finalResult = result.rows[0].scene_id;
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}
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self.finish();
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self.finish();
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}
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}
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);
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);
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@ -428,10 +433,10 @@ var tryUser = function(id, callback) {
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}
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}
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}
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}
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module.exports.getInfo = function(id, callback) { new Info(id, callback); };
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module.exports.getInfo = function(id, callback) { new Info(id, callback); };
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module.exports.createUser = function(callback) { new UserCreator(callback); };
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module.exports.createUser = function(callback) { new UserCreator(callback); };
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module.exports.createExp = function(id, callback) { new ExpCreator(id, callback); };
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module.exports.createExp = function(id, scene_id, callback) { new ExpCreator(id, scene_id, callback); };
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module.exports.checkUserId = function(id, callback) { new UserIdChecker(id, callback); };
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module.exports.checkUserId = function(id, callback) { new UserIdChecker(id, callback); };
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module.exports.checkExpId = function(id, callback) { new ExpIdChecker(id, callback); };
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module.exports.checkExpId = function(id, callback) { new ExpIdChecker(id, callback); };
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module.exports.getAllExps = function(callback) { new ExpGetter(callback); };
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module.exports.getAllExps = function(callback) { new ExpGetter(callback); };
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module.exports.tryUser = tryUser;
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module.exports.tryUser = tryUser;
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@ -3,6 +3,35 @@ var pg = require('pg');
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var pgc = require('../../private');
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var pgc = require('../../private');
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var db = require('./dbrequests');
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var db = require('./dbrequests');
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// Shuffle array
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function shuffle(array) {
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var currentIndex = array.length, temporaryValue, randomIndex ;
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// While there remain elements to shuffle...
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while (0 !== currentIndex) {
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// Pick a remaining element...
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex -= 1;
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// And swap it with the current element.
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temporaryValue = array[currentIndex];
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array[currentIndex] = array[randomIndex];
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array[randomIndex] = temporaryValue;
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}
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return array;
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}
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function randomArray() {
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var arr = [];
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for (var i = 2; i < 5; i++) {
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arr.push(i);
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}
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arr = shuffle(arr);
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return arr;
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}
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module.exports.index = function(req, res) {
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module.exports.index = function(req, res) {
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res.setHeader('Content-Type', 'text/html');
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res.setHeader('Content-Type', 'text/html');
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@ -11,14 +40,43 @@ module.exports.index = function(req, res) {
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});
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});
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}
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}
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var generateSceneNumber = function(req, res) {
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if (req.session.scenes !== undefined) {
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req.session.currentSceneIndex++;
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} else {
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req.session.scenes = randomArray();
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req.session.currentSceneIndex = 0;
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console.log("Init : " + req.session.scenes);
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}
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console.log("SceneIndex : " + req.session.currentSceneIndex);
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return req.session.scenes[req.session.currentSceneIndex];
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}
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var sceneToFunction = function(scene) {
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switch (scene) {
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case 2:
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return 'initBobomb';
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case 3:
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return 'initMountain';
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case 4:
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return 'initWhomp';
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default:
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return 'initPeach';
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}
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}
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var protoHelper = function(template) {
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var protoHelper = function(template) {
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return function(req, res) {
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return function(req, res) {
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db.tryUser(req.session.user_id, function(id) {
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db.tryUser(req.session.user_id, function(id) {
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db.createExp(id, function(id) {
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// Get random scene number
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req.session.exp_id = id;
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var scene = generateSceneNumber(req, res);
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req.session.user_id = id;
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res.locals.scene = sceneToFunction(scene);
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req.session.save();
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req.session.user_id = id;
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db.createExp(id, req.session.scenes[req.session.currentSceneIndex], function(id) {
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req.session.exp_id = id;
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req.session.save();
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res.setHeader('Content-Type','text/html');
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res.setHeader('Content-Type','text/html');
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res.render(template, res.locals, function(err, result) {
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res.render(template, res.locals, function(err, result) {
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res.send(result);
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res.send(result);
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@ -47,12 +105,15 @@ module.exports.replay = function(req, res, next) {
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// Get id parameter
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// Get id parameter
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res.locals.id = tools.filterInt(req.params.id);
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res.locals.id = tools.filterInt(req.params.id);
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db.checkExpId(res.locals.id, function(idExist) {
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db.checkExpId(res.locals.id, function(scene_id) {
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if (!idExist) {
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console.log("Scene_id = " + scene_id);
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if (scene_id === null) {
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var err = new Error("This replay does not exist");
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var err = new Error("This replay does not exist");
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err.status = 404;
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err.status = 404;
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next(err);
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next(err);
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} else {
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} else {
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res.locals.initjs = sceneToFunction(scene_id);
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console.log(scene_id + " " + res.locals.initjs);
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res.setHeader('Content-Type', 'text/html');
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res.setHeader('Content-Type', 'text/html');
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res.render('prototype_replays.jade', res.locals, function(err, result) {
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res.render('prototype_replays.jade', res.locals, function(err, result) {
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res.send(result);
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res.send(result);
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@ -4,6 +4,8 @@ block title
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title #{title} - Prototype
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title #{title} - Prototype
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block mainjs
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block mainjs
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script initMainScene = #{scene};
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script(src="/static/js/prototypeinteractive.min.js")
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script(src="/static/js/prototypeinteractive.min.js")
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block description
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block description
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@ -7,6 +7,7 @@ block extrajs
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script(src="/static/js/prototypetools.min.js")
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script(src="/static/js/prototypetools.min.js")
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script RecommendedCamera = FixedCamera;
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script RecommendedCamera = FixedCamera;
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script var params = params || {}; params.get = params.get || {}; params.get.id = #{id};
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script var params = params || {}; params.get = params.get || {}; params.get.id = #{id};
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script initMainScene = #{initjs}
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script(src="/static/js/replay.min.js")
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script(src="/static/js/replay.min.js")
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block extrahead
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block extrahead
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@ -106,6 +106,10 @@ function initPeach(camera, scene, static_path, coins) {
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scene.add(camera);
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scene.add(camera);
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Coin.init(0.001);
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Coin.init(0.001);
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var otherCams = [];
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var cameras = new CameraContainer(camera, otherCams);
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return cameras;
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}
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}
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function initZeldaScene(scene, collidableObjects, loader, static_path) {
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function initZeldaScene(scene, collidableObjects, loader, static_path) {
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@ -78,7 +78,9 @@ function init() {
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// Initialize pointer camera
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// Initialize pointer camera
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container);
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container);
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cameras = initBobomb(camera1, scene, static_path, coins);
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cameras = initMainScene(camera1, scene, static_path, coins);
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// cameras = initPeach(camera1, scene, static_path, coins);
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// cameras = initBobomb(camera1, scene, static_path, coins);
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// cameras = initWhomp(camera1, scene, static_path, coins);
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// cameras = initWhomp(camera1, scene, static_path, coins);
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// cameras = initMountain(camera1, scene, static_path, coins);
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// cameras = initMountain(camera1, scene, static_path, coins);
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// cameras = initSponza(camera1, scene, static_path, coins);
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// cameras = initSponza(camera1, scene, static_path, coins);
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@ -67,7 +67,7 @@ function init() {
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// Initialize pointer camera
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// Initialize pointer camera
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var camera1 = new ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
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var camera1 = new ReplayCamera(50, container_size.width() / container_size.height(), 0.01, 100000, coins);
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cameras = initBobomb(camera1, scene, static_path, coins);
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cameras = initMainScene(camera1, scene, static_path, coins);
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camera1.cameras = cameras;
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camera1.cameras = cameras;
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// Add listeners
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// Add listeners
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