Corrected errors and added stats in rendering of prototype
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				| @ -1 +0,0 @@ | ||||
| Deny from all | ||||
							
								
								
									
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								js/three/stats.min.js
									
									
									
									
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								js/three/stats.min.js
									
									
									
									
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							| @ -0,0 +1,6 @@ | ||||
| // stats.js - http://github.com/mrdoob/stats.js
 | ||||
| var Stats=function(){var l=Date.now(),m=l,g=0,n=Infinity,o=0,h=0,p=Infinity,q=0,r=0,s=0,f=document.createElement("div");f.id="stats";f.addEventListener("mousedown",function(b){b.preventDefault();t(++s%2)},!1);f.style.cssText="width:80px;opacity:0.9;cursor:pointer";var a=document.createElement("div");a.id="fps";a.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#002";f.appendChild(a);var i=document.createElement("div");i.id="fpsText";i.style.cssText="color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px"; | ||||
| i.innerHTML="FPS";a.appendChild(i);var c=document.createElement("div");c.id="fpsGraph";c.style.cssText="position:relative;width:74px;height:30px;background-color:#0ff";for(a.appendChild(c);74>c.children.length;){var j=document.createElement("span");j.style.cssText="width:1px;height:30px;float:left;background-color:#113";c.appendChild(j)}var d=document.createElement("div");d.id="ms";d.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#020;display:none";f.appendChild(d);var k=document.createElement("div"); | ||||
| k.id="msText";k.style.cssText="color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";k.innerHTML="MS";d.appendChild(k);var e=document.createElement("div");e.id="msGraph";e.style.cssText="position:relative;width:74px;height:30px;background-color:#0f0";for(d.appendChild(e);74>e.children.length;)j=document.createElement("span"),j.style.cssText="width:1px;height:30px;float:left;background-color:#131",e.appendChild(j);var t=function(b){s=b;switch(s){case 0:a.style.display= | ||||
| "block";d.style.display="none";break;case 1:a.style.display="none",d.style.display="block"}};return{REVISION:12,domElement:f,setMode:t,begin:function(){l=Date.now()},end:function(){var b=Date.now();g=b-l;n=Math.min(n,g);o=Math.max(o,g);k.textContent=g+" MS ("+n+"-"+o+")";var a=Math.min(30,30-30*(g/200));e.appendChild(e.firstChild).style.height=a+"px";r++;b>m+1E3&&(h=Math.round(1E3*r/(b-m)),p=Math.min(p,h),q=Math.max(q,h),i.textContent=h+" FPS ("+p+"-"+q+")",a=Math.min(30,30-30*(h/100)),c.appendChild(c.firstChild).style.height= | ||||
| a+"px",m=b,r=0);return b},update:function(){l=this.end()}}};"object"===typeof module&&(module.exports=Stats); | ||||
							
								
								
									
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								prototype/js/main.js
									
									
									
									
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								prototype/js/main.js
									
									
									
									
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							| @ -6,6 +6,7 @@ var objects = []; | ||||
| var cameras = new CameraContainer(); | ||||
| var spheres = new Array(mesh_number); | ||||
| var visible = 0; | ||||
| var stats; | ||||
| 
 | ||||
| var loader; | ||||
| 
 | ||||
| @ -23,12 +24,20 @@ function init() { | ||||
|     renderer.setSize(container_size.width, container_size.height); | ||||
|     renderer.shadowMapEnabled = true; | ||||
|     // renderer.setClearColor(0x000000);
 | ||||
|     document.getElementById('container').appendChild(renderer.domElement); | ||||
| 
 | ||||
|     // on initialise la scène
 | ||||
|     scene = new THREE.Scene(); | ||||
|     raycaster = new THREE.Raycaster(); | ||||
| 
 | ||||
|     // Create stats counter
 | ||||
|     stats = new Stats(); | ||||
|     stats.setMode(0); | ||||
| 
 | ||||
|     stats.domElement.style.position = 'absolute'; | ||||
|     stats.domElement.style.cssFloat = "top-left"; | ||||
|     container.appendChild( stats.domElement ); | ||||
|     container.appendChild(renderer.domElement); | ||||
| 
 | ||||
|     // init light
 | ||||
|     var directional_light = new THREE.DirectionalLight(0x999999); | ||||
|     directional_light.position.set(1, 0.5, 1).normalize(); | ||||
| @ -157,10 +166,12 @@ function animate() { | ||||
|     // on appelle la fonction animate() récursivement à chaque frame
 | ||||
|     requestAnimationFrame(animate); | ||||
| 
 | ||||
|     stats.begin(); | ||||
|     cameras.update(); | ||||
|     cameras.look(); | ||||
| 
 | ||||
|     renderer.render(scene, cameras.mainCamera()); | ||||
|     stats.end(); | ||||
| } | ||||
| 
 | ||||
| function onWindowResize() { | ||||
|  | ||||
| @ -12,4 +12,5 @@ | ||||
|         <script src="/js/BufferGeometryToGeometry.js"></script> | ||||
|         <script src="/js/PointerCamera.js"></script> | ||||
|         <script src="/js/CameraContainer.js"></script> | ||||
|         <script src="/js/three/stats.min.js"></script> | ||||
| # | ||||
|  | ||||
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